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test2/tests/files/io_tests/obj/reference/split_options.txt

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==== Meshes: 2
- Mesh 'Box' vtx:8 face:6 loop:24 edge:12
- 0 4 6 2 3 ... 3 5 4 0 1
- 0/2 0/4 4/6 2/6 3/7 ... 5/7 4/5 1/5 1/3 0/1
- attr 'position' FLOAT_VECTOR POINT
- (1.000, 1.000, -1.000)
- (1.000, -1.000, -1.000)
- (1.000, 1.000, 1.000)
...
- (-1.000, -1.000, -1.000)
- (-1.000, 1.000, 1.000)
- (-1.000, -1.000, 1.000)
- attr 'material_index' INT FACE
- 0 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1 1
- Mesh 'Pyramid' vtx:5 face:5 loop:16 edge:8
- 0 1 2 3 0 ... 3 4 3 0 4
- 0/3 0/1 1/2 2/3 0/4 1/4 2/4 3/4
- attr 'position' FLOAT_VECTOR POINT
- (3.000, 1.000, -1.000)
- (5.000, 1.000, -1.000)
- (5.000, -1.000, -1.000)
- (3.000, -1.000, -1.000)
- (4.000, 0.000, 2.000)
- attr 'material_index' INT FACE
- 0 0 0 0 0
- attr 'sharp_face' BOOLEAN FACE
- 1 1 1 1 1
==== Objects: 2
- Obj 'Box' MESH data:'Box'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000
- Obj 'Pyramid' MESH data:'Pyramid'
- pos 0.000, 0.000, 0.000
- rot 1.571, 0.000, 0.000 (XYZ)
- scl 1.000, 1.000, 1.000