2023-08-04 13:24:17 +10:00
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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2011-12-02 20:36:13 +00:00
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2020-02-11 21:40:23 -07:00
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#include "stdcycles.h"
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2011-12-02 20:36:13 +00:00
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shader node_camera(output vector ViewVector = vector(0.0, 0.0, 0.0),
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output float ViewZDepth = 0.0,
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output float ViewDistance = 0.0)
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{
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ViewVector = (vector)transform("world", "camera", P);
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2025-01-09 12:44:52 +01:00
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ViewZDepth = ViewVector[2];
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2012-05-16 14:25:25 +00:00
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ViewDistance = length(ViewVector);
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2011-12-02 20:36:13 +00:00
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ViewVector = normalize(ViewVector);
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}
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