2023-08-04 13:24:17 +10:00
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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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2011-04-27 11:58:34 +00:00
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2020-02-11 21:40:23 -07:00
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#include "stdcycles.h"
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2011-04-27 11:58:34 +00:00
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shader node_convert_from_float(float value_float = 0.0,
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2016-05-29 12:24:47 +02:00
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output string value_string = "",
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output int value_int = 0,
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output color value_color = 0.0,
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output vector value_vector = vector(0.0, 0.0, 0.0),
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output point value_point = point(0.0, 0.0, 0.0),
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output normal value_normal = normal(0.0, 0.0, 0.0))
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2011-04-27 11:58:34 +00:00
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{
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2016-05-29 12:24:47 +02:00
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value_int = (int)value_float;
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value_color = color(value_float, value_float, value_float);
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value_vector = vector(value_float, value_float, value_float);
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value_point = point(value_float, value_float, value_float);
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value_normal = normal(value_float, value_float, value_float);
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2011-04-27 11:58:34 +00:00
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}
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