Files
test2/source/blender/compositor/shaders/compositor_split.glsl

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

20 lines
631 B
Plaintext
Raw Normal View History

/* SPDX-FileCopyrightText: 2022-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_compositor_texture_utilities.glsl"
void main()
{
ivec2 texel = ivec2(gl_GlobalInvocationID.xy);
ivec2 output_size = imageSize(output_img);
#if defined(SPLIT_HORIZONTAL)
bool condition = (output_size.x * split_ratio) <= texel.x;
#elif defined(SPLIT_VERTICAL)
bool condition = (output_size.y * split_ratio) <= texel.y;
#endif
vec4 color = condition ? texture_load(first_image_tx, texel) :
texture_load(second_image_tx, texel);
imageStore(output_img, texel, color);
}