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test2/source/blender/gpu/metal/mtl_query.hh

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
2022-07-19 17:14:39 +02:00
/** \file
* \ingroup gpu
*/
#pragma once
#include "BLI_vector.hh"
#include "gpu_query.hh"
#include "mtl_context.hh"
namespace blender::gpu {
class MTLQueryPool : public QueryPool {
private:
/** Number of queries that have been issued since last initialization.
* Should be equal to query_ids_.size(). */
uint32_t query_issued_;
/** Type of this query pool. */
GPUQueryType type_;
/** Can only be initialized once. */
bool initialized_ = false;
MTLVisibilityResultMode mtl_type_;
Vector<gpu::MTLBuffer *> buffer_;
void allocate();
public:
MTLQueryPool();
~MTLQueryPool() override;
void init(GPUQueryType type) override;
void begin_query() override;
void end_query() override;
void get_occlusion_result(MutableSpan<uint32_t> r_values) override;
};
} // namespace blender::gpu