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test2/source/blender/gpu/opengl/gl_compute.cc

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "gl_compute.hh"
#include "gl_debug.hh"
namespace blender::gpu {
void GLCompute::dispatch(int group_x_len, int group_y_len, int group_z_len)
{
GL_CHECK_RESOURCES("Compute");
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/* Sometime we reference a dispatch size but we want to skip it by setting one dimension to 0.
* Avoid error being reported on some implementation for these case. */
if (group_x_len == 0 || group_y_len == 0 || group_z_len == 0) {
return;
}
glDispatchCompute(group_x_len, group_y_len, group_z_len);
}
} // namespace blender::gpu