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test2/source/blender/io/usd/intern/usd_reader_light.hh

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/* SPDX-FileCopyrightText: 2021 Tangent Animation. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "usd.hh"
#include "usd_reader_xform.hh"
struct Main;
namespace blender::io::usd {
class USDLightReader : public USDXformReader {
public:
USDLightReader(const pxr::UsdPrim &prim,
const USDImportParams &import_params,
const ImportSettings &settings)
: USDXformReader(prim, import_params, settings)
{
}
void create_object(Main *bmain, double motionSampleTime) override;
void read_object_data(Main *bmain, double motionSampleTime) override;
};
} // namespace blender::io::usd