2023-08-16 00:20:26 +10:00
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/* SPDX-FileCopyrightText: 2016 Blender Authors
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2023-05-31 16:19:06 +02:00
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup RNA
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2018-08-30 01:56:08 +10:00
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*/
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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#include "DNA_cachefile_types.h"
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#include "DNA_scene_types.h"
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2024-02-09 18:59:42 +01:00
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#include "BLT_translation.hh"
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2023-03-03 14:44:21 +01:00
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2023-08-10 22:40:27 +02:00
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#include "RNA_define.hh"
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#include "RNA_enum_types.hh"
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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2024-01-31 11:49:50 -05:00
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#include "rna_internal.hh"
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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2022-04-19 16:28:14 +02:00
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const EnumPropertyItem rna_enum_velocity_unit_items[] = {
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{CACHEFILE_VELOCITY_UNIT_SECOND, "SECOND", 0, "Second", ""},
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{CACHEFILE_VELOCITY_UNIT_FRAME, "FRAME", 0, "Frame", ""},
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2023-07-01 16:38:46 +02:00
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{0, nullptr, 0, nullptr, nullptr},
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2022-04-19 16:28:14 +02:00
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};
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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#ifdef RNA_RUNTIME
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2025-01-26 20:08:09 +01:00
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# include "BLI_math_base.h"
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2016-10-29 12:23:09 +02:00
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2024-02-09 19:29:34 +01:00
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# include "BKE_cachefile.hh"
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2025-01-26 20:08:09 +01:00
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# include "BKE_context.hh"
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# include "BKE_report.hh"
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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2023-09-22 03:18:17 +02:00
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# include "DEG_depsgraph.hh"
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# include "DEG_depsgraph_build.hh"
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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2023-08-04 23:11:22 +02:00
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# include "WM_api.hh"
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# include "WM_types.hh"
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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# ifdef WITH_ALEMBIC
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2020-03-06 16:19:35 +01:00
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# include "ABC_alembic.h"
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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# endif
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2023-07-01 16:38:46 +02:00
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static void rna_CacheFile_update(Main * /*bmain*/, Scene * /*scene*/, PointerRNA *ptr)
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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{
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CacheFile *cache_file = (CacheFile *)ptr->data;
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2024-02-19 15:54:08 +01:00
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DEG_id_tag_update(&cache_file->id, ID_RECALC_SYNC_TO_EVAL);
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2023-07-01 16:38:46 +02:00
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WM_main_add_notifier(NC_OBJECT | ND_DRAW, nullptr);
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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}
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2023-07-01 16:38:46 +02:00
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static void rna_CacheFileLayer_update(Main * /*bmain*/, Scene * /*scene*/, PointerRNA *ptr)
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Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
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{
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CacheFile *cache_file = (CacheFile *)ptr->owner_id;
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2024-02-19 15:54:08 +01:00
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DEG_id_tag_update(&cache_file->id, ID_RECALC_SYNC_TO_EVAL);
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2023-07-01 16:38:46 +02:00
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WM_main_add_notifier(NC_OBJECT | ND_DRAW, nullptr);
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Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
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}
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2021-08-19 14:34:01 +02:00
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static void rna_CacheFile_dependency_update(Main *bmain, Scene *scene, PointerRNA *ptr)
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{
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rna_CacheFile_update(bmain, scene, ptr);
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DEG_relations_tag_update(bmain);
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}
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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static void rna_CacheFile_object_paths_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
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{
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CacheFile *cache_file = (CacheFile *)ptr->data;
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Core: Add info about chain of ancestors (owner data) of a PointerRNA.
The general idea is to store an array of (type, data) pointers of all
PointerRNA ancestors of the current one.
This will help solving cases in our code where the owner (or sometimes
even the owner of the owner) of a random PointerRNA needs to be
accessed. Current solution mainly relies on linear search from the owner
ID, which is sub-optimal at best, and may not even be possible in case a
same data is shared between different owners.
This lead to refactoring quite a bit of existing PointerRNA creation code.
At a high level (i.e. expected usages outside of RNA internals):
* Add `RNA_pointer_create_with_parent` and
`RNA_pointer_create_id_subdata` to create RNA pointers with
ancestors info.
* `RNA_id_pointer_create` and `RNA_main_pointer_create` remain
unchanged, as they should never have ancestors currently.
* Add `RNA_pointer_create_from_ancestor` to re-create a RNA pointer
from the nth ancestor of another PointerRNA.
* Add basic python API to access this new ancestors data.
* Update internal RNA/bpy code to handle ancestors generation in most
common generic cases.
- The most verbose change here is for collection code, as the owner of the
collection property is now passed around, to allow collection items to get
a valid ancestors chain.
Internally:
* `PointerRNA` now has an array of `AncestorPointerRNA` data to store
the ancestors.
* `PointerRNA` now has constructors that take care of setting its data for
most usual cases, including handling of the ancestor array data.
* Pointer type refining has been fully factorized into a small utils,
`rna_pointer_refine`, that is now used from all code doing that operation.
* `rna_pointer_inherit_refine` has been replaced by
`rna_pointer_create_with_ancestors` as the core function taking care of
creating pointers with valid ancestors info.
- Its usage outside of `rna_access` has been essentially reduced to custom
collection lookup callbacks.
Implements #122431.
--------------
Some notes:
* The goal of this commit is _not_ to fully cover all cases creating
PointerRNA that should also store the ancestors' chain info. It only
tackles the most generic code paths (in bpyrna and RNA itself mainly).
The remaining 'missing cases' can be tackle later, as needs be.
* Performances seem to be only marginally affected currently.
* Currently `AncestorPointerRNA` only stores PointerRNA-like data.
This will help `StructPathFunc` callbacks to more efficiently generate
an RNA paths when calling e.g. `RNA_path_from_ID_to_property`, but will
not be enough info to build these paths without these callbacks. And some
cases may still remain fuzzy. We'd have to add thinks like a `PropertyRNA`
pointer, and for RNA collection ones, an index and string identifier, to store
a complete unambiguous 'RNA path' info. This is probably not needed, nor
worth the extra processing and memory footprint, for now.
Pull Request: https://projects.blender.org/blender/blender/pulls/122427
2025-02-05 15:45:04 +01:00
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rna_iterator_listbase_begin(iter, ptr, &cache_file->object_paths, nullptr);
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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}
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Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
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static PointerRNA rna_CacheFile_active_layer_get(PointerRNA *ptr)
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{
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CacheFile *cache_file = (CacheFile *)ptr->owner_id;
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Core: Add info about chain of ancestors (owner data) of a PointerRNA.
The general idea is to store an array of (type, data) pointers of all
PointerRNA ancestors of the current one.
This will help solving cases in our code where the owner (or sometimes
even the owner of the owner) of a random PointerRNA needs to be
accessed. Current solution mainly relies on linear search from the owner
ID, which is sub-optimal at best, and may not even be possible in case a
same data is shared between different owners.
This lead to refactoring quite a bit of existing PointerRNA creation code.
At a high level (i.e. expected usages outside of RNA internals):
* Add `RNA_pointer_create_with_parent` and
`RNA_pointer_create_id_subdata` to create RNA pointers with
ancestors info.
* `RNA_id_pointer_create` and `RNA_main_pointer_create` remain
unchanged, as they should never have ancestors currently.
* Add `RNA_pointer_create_from_ancestor` to re-create a RNA pointer
from the nth ancestor of another PointerRNA.
* Add basic python API to access this new ancestors data.
* Update internal RNA/bpy code to handle ancestors generation in most
common generic cases.
- The most verbose change here is for collection code, as the owner of the
collection property is now passed around, to allow collection items to get
a valid ancestors chain.
Internally:
* `PointerRNA` now has an array of `AncestorPointerRNA` data to store
the ancestors.
* `PointerRNA` now has constructors that take care of setting its data for
most usual cases, including handling of the ancestor array data.
* Pointer type refining has been fully factorized into a small utils,
`rna_pointer_refine`, that is now used from all code doing that operation.
* `rna_pointer_inherit_refine` has been replaced by
`rna_pointer_create_with_ancestors` as the core function taking care of
creating pointers with valid ancestors info.
- Its usage outside of `rna_access` has been essentially reduced to custom
collection lookup callbacks.
Implements #122431.
--------------
Some notes:
* The goal of this commit is _not_ to fully cover all cases creating
PointerRNA that should also store the ancestors' chain info. It only
tackles the most generic code paths (in bpyrna and RNA itself mainly).
The remaining 'missing cases' can be tackle later, as needs be.
* Performances seem to be only marginally affected currently.
* Currently `AncestorPointerRNA` only stores PointerRNA-like data.
This will help `StructPathFunc` callbacks to more efficiently generate
an RNA paths when calling e.g. `RNA_path_from_ID_to_property`, but will
not be enough info to build these paths without these callbacks. And some
cases may still remain fuzzy. We'd have to add thinks like a `PropertyRNA`
pointer, and for RNA collection ones, an index and string identifier, to store
a complete unambiguous 'RNA path' info. This is probably not needed, nor
worth the extra processing and memory footprint, for now.
Pull Request: https://projects.blender.org/blender/blender/pulls/122427
2025-02-05 15:45:04 +01:00
|
|
|
return RNA_pointer_create_with_parent(
|
|
|
|
|
*ptr, &RNA_CacheFileLayer, BKE_cachefile_get_active_layer(cache_file));
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
}
|
|
|
|
|
|
2023-07-01 16:38:46 +02:00
|
|
|
static void rna_CacheFile_active_layer_set(PointerRNA *ptr, PointerRNA value, ReportList *reports)
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
{
|
|
|
|
|
CacheFile *cache_file = (CacheFile *)ptr->owner_id;
|
|
|
|
|
int index = BLI_findindex(&cache_file->layers, value.data);
|
|
|
|
|
if (index == -1) {
|
|
|
|
|
BKE_reportf(reports,
|
|
|
|
|
RPT_ERROR,
|
|
|
|
|
"Layer '%s' not found in object '%s'",
|
|
|
|
|
((CacheFileLayer *)value.data)->filepath,
|
|
|
|
|
cache_file->id.name + 2);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
cache_file->active_layer = index + 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static int rna_CacheFile_active_layer_index_get(PointerRNA *ptr)
|
|
|
|
|
{
|
|
|
|
|
CacheFile *cache_file = (CacheFile *)ptr->owner_id;
|
|
|
|
|
return cache_file->active_layer - 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void rna_CacheFile_active_layer_index_set(PointerRNA *ptr, int value)
|
|
|
|
|
{
|
|
|
|
|
CacheFile *cache_file = (CacheFile *)ptr->owner_id;
|
|
|
|
|
cache_file->active_layer = value + 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void rna_CacheFile_active_layer_index_range(
|
2023-07-01 16:38:46 +02:00
|
|
|
PointerRNA *ptr, int *min, int *max, int * /*softmin*/, int * /*softmax*/)
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
{
|
|
|
|
|
CacheFile *cache_file = (CacheFile *)ptr->owner_id;
|
|
|
|
|
|
|
|
|
|
*min = 0;
|
|
|
|
|
*max = max_ii(0, BLI_listbase_count(&cache_file->layers) - 1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void rna_CacheFileLayer_hidden_flag_set(PointerRNA *ptr, const bool value)
|
|
|
|
|
{
|
|
|
|
|
CacheFileLayer *layer = (CacheFileLayer *)ptr->data;
|
|
|
|
|
|
|
|
|
|
if (value) {
|
|
|
|
|
layer->flag |= CACHEFILE_LAYER_HIDDEN;
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
layer->flag &= ~CACHEFILE_LAYER_HIDDEN;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static CacheFileLayer *rna_CacheFile_layer_new(CacheFile *cache_file,
|
|
|
|
|
bContext *C,
|
|
|
|
|
ReportList *reports,
|
|
|
|
|
const char *filepath)
|
|
|
|
|
{
|
|
|
|
|
CacheFileLayer *layer = BKE_cachefile_add_layer(cache_file, filepath);
|
2023-07-01 16:38:46 +02:00
|
|
|
if (layer == nullptr) {
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
BKE_reportf(
|
|
|
|
|
reports, RPT_ERROR, "Cannot add a layer to CacheFile '%s'", cache_file->id.name + 2);
|
2023-07-01 16:38:46 +02:00
|
|
|
return nullptr;
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
|
|
|
BKE_cachefile_reload(depsgraph, cache_file);
|
2023-07-01 16:38:46 +02:00
|
|
|
WM_main_add_notifier(NC_OBJECT | ND_DRAW, nullptr);
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
return layer;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void rna_CacheFile_layer_remove(CacheFile *cache_file, bContext *C, PointerRNA *layer_ptr)
|
|
|
|
|
{
|
2023-07-01 16:38:46 +02:00
|
|
|
CacheFileLayer *layer = static_cast<CacheFileLayer *>(layer_ptr->data);
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
BKE_cachefile_remove_layer(cache_file, layer);
|
|
|
|
|
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
|
|
|
|
|
BKE_cachefile_reload(depsgraph, cache_file);
|
2023-07-01 16:38:46 +02:00
|
|
|
WM_main_add_notifier(NC_OBJECT | ND_DRAW, nullptr);
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
}
|
|
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
#else
|
|
|
|
|
|
|
|
|
|
/* cachefile.object_paths */
|
|
|
|
|
static void rna_def_alembic_object_path(BlenderRNA *brna)
|
|
|
|
|
{
|
2023-07-01 16:38:46 +02:00
|
|
|
StructRNA *srna = RNA_def_struct(brna, "CacheObjectPath", nullptr);
|
2021-08-03 11:55:53 +02:00
|
|
|
RNA_def_struct_sdna(srna, "CacheObjectPath");
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
RNA_def_struct_ui_text(srna, "Object Path", "Path of an object inside of an Alembic archive");
|
|
|
|
|
RNA_def_struct_ui_icon(srna, ICON_NONE);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2020-06-22 14:03:02 +02:00
|
|
|
RNA_define_lib_overridable(true);
|
|
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
PropertyRNA *prop = RNA_def_property(srna, "path", PROP_STRING, PROP_NONE);
|
|
|
|
|
RNA_def_property_ui_text(prop, "Path", "Object path");
|
I18n: disambiguate a few messages
- "Front"/"Back": 'put something at the front/back' or 'the front/back
face of something'. (e. g. the Empty Image options, Depth and Side
option, both use the same strings as enum, which should be avoided
in some languages).
- "Flip": invert, as in normals, or mirror, as in an image.
- "Path": a path to a resource, in general a file but sometimes a
datablock, as opposed to a trajectory in space.
- "Join": disambiguate for the Grease Pencil operator, which may use a
different word as that for meshes.
- "Wave": an ondulating motion, as opposed to a fluid dynamics motion.
- "Step": can mean the distance between two things, or a number of
times to do something. In this case it is better to use the plural.
- "Edge": generally the edges of a mesh, but can also mean edge
detection. Additionally, it was used for the option to enable
Freestyle. This was changed to "Use Freestyle".
- "Boundary": the limit of a grease pencil drawing for filling
purposes, as opposed to the external limit of a (non-manifold) mesh.
- "Rotations": can be translated to something like "Turns", in the
context of a spiral.
Pull Request: https://projects.blender.org/blender/blender/pulls/108213
2023-05-16 19:16:02 +02:00
|
|
|
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_EDITOR_FILEBROWSER);
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
RNA_def_struct_name_property(srna, prop);
|
2020-06-22 14:03:02 +02:00
|
|
|
|
|
|
|
|
RNA_define_lib_overridable(false);
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* cachefile.object_paths */
|
|
|
|
|
static void rna_def_cachefile_object_paths(BlenderRNA *brna, PropertyRNA *cprop)
|
|
|
|
|
{
|
2021-08-03 11:55:53 +02:00
|
|
|
RNA_def_property_srna(cprop, "CacheObjectPaths");
|
2023-07-01 16:38:46 +02:00
|
|
|
StructRNA *srna = RNA_def_struct(brna, "CacheObjectPaths", nullptr);
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
RNA_def_struct_sdna(srna, "CacheFile");
|
|
|
|
|
RNA_def_struct_ui_text(srna, "Object Paths", "Collection of object paths");
|
|
|
|
|
}
|
|
|
|
|
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
static void rna_def_cachefile_layer(BlenderRNA *brna)
|
|
|
|
|
{
|
2023-07-01 16:38:46 +02:00
|
|
|
StructRNA *srna = RNA_def_struct(brna, "CacheFileLayer", nullptr);
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
RNA_def_struct_sdna(srna, "CacheFileLayer");
|
|
|
|
|
RNA_def_struct_ui_text(
|
|
|
|
|
srna,
|
|
|
|
|
"Cache Layer",
|
|
|
|
|
"Layer of the cache, used to load or override data from the first the first layer");
|
|
|
|
|
|
|
|
|
|
PropertyRNA *prop = RNA_def_property(srna, "filepath", PROP_STRING, PROP_FILEPATH);
|
|
|
|
|
RNA_def_property_ui_text(prop, "File Path", "Path to the archive");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFileLayer_update");
|
|
|
|
|
|
|
|
|
|
prop = RNA_def_property(srna, "hide_layer", PROP_BOOLEAN, PROP_NONE);
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_property_boolean_sdna(prop, nullptr, "flag", CACHEFILE_LAYER_HIDDEN);
|
|
|
|
|
RNA_def_property_boolean_funcs(prop, nullptr, "rna_CacheFileLayer_hidden_flag_set");
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
RNA_def_property_ui_icon(prop, ICON_HIDE_OFF, -1);
|
|
|
|
|
RNA_def_property_ui_text(prop, "Hide Layer", "Do not load data from this layer");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFileLayer_update");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void rna_def_cachefile_layers(BlenderRNA *brna, PropertyRNA *cprop)
|
|
|
|
|
{
|
|
|
|
|
RNA_def_property_srna(cprop, "CacheFileLayers");
|
2023-07-01 16:38:46 +02:00
|
|
|
StructRNA *srna = RNA_def_struct(brna, "CacheFileLayers", nullptr);
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
RNA_def_struct_sdna(srna, "CacheFile");
|
|
|
|
|
RNA_def_struct_ui_text(srna, "Cache Layers", "Collection of cache layers");
|
|
|
|
|
|
|
|
|
|
PropertyRNA *prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
|
|
|
|
|
RNA_def_property_struct_type(prop, "CacheFileLayer");
|
|
|
|
|
RNA_def_property_pointer_funcs(
|
2023-07-01 16:38:46 +02:00
|
|
|
prop, "rna_CacheFile_active_layer_get", "rna_CacheFile_active_layer_set", nullptr, nullptr);
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
RNA_def_property_flag(prop, PROP_EDITABLE);
|
|
|
|
|
RNA_def_property_ui_text(prop, "Active Layer", "Active layer of the CacheFile");
|
|
|
|
|
|
|
|
|
|
/* Add a layer. */
|
|
|
|
|
FunctionRNA *func = RNA_def_function(srna, "new", "rna_CacheFile_layer_new");
|
|
|
|
|
RNA_def_function_flag(func, FUNC_USE_REPORTS | FUNC_USE_CONTEXT);
|
|
|
|
|
RNA_def_function_ui_description(func, "Add a new layer");
|
|
|
|
|
PropertyRNA *parm = RNA_def_string(
|
|
|
|
|
func, "filepath", "File Path", 0, "", "File path to the archive used as a layer");
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_parameter_flags(parm, PropertyFlag(0), PARM_REQUIRED);
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
/* Return type. */
|
|
|
|
|
parm = RNA_def_pointer(func, "layer", "CacheFileLayer", "", "Newly created layer");
|
|
|
|
|
RNA_def_function_return(func, parm);
|
|
|
|
|
|
|
|
|
|
/* Remove a layer. */
|
|
|
|
|
func = RNA_def_function(srna, "remove", "rna_CacheFile_layer_remove");
|
|
|
|
|
RNA_def_function_flag(func, FUNC_USE_CONTEXT);
|
|
|
|
|
RNA_def_function_ui_description(func, "Remove an existing layer from the cache file");
|
|
|
|
|
parm = RNA_def_pointer(func, "layer", "CacheFileLayer", "", "Layer to remove");
|
|
|
|
|
RNA_def_parameter_flags(parm, PROP_NEVER_NULL, PARM_REQUIRED | PARM_RNAPTR);
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_parameter_clear_flags(parm, PROP_THICK_WRAP, ParameterFlag(0));
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
}
|
|
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
static void rna_def_cachefile(BlenderRNA *brna)
|
|
|
|
|
{
|
|
|
|
|
StructRNA *srna = RNA_def_struct(brna, "CacheFile", "ID");
|
|
|
|
|
RNA_def_struct_sdna(srna, "CacheFile");
|
|
|
|
|
RNA_def_struct_ui_text(srna, "CacheFile", "");
|
|
|
|
|
RNA_def_struct_ui_icon(srna, ICON_FILE);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2020-06-22 14:03:02 +02:00
|
|
|
RNA_define_lib_overridable(true);
|
|
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
PropertyRNA *prop = RNA_def_property(srna, "filepath", PROP_STRING, PROP_FILEPATH);
|
|
|
|
|
RNA_def_property_ui_text(prop, "File Path", "Path to external displacements file");
|
2019-04-04 15:07:37 +02:00
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
2019-04-17 06:17:24 +02:00
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
prop = RNA_def_property(srna, "is_sequence", PROP_BOOLEAN, PROP_NONE);
|
|
|
|
|
RNA_def_property_ui_text(
|
|
|
|
|
prop, "Sequence", "Whether the cache is separated in a series of files");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2021-08-19 14:34:01 +02:00
|
|
|
prop = RNA_def_property(srna, "use_render_procedural", PROP_BOOLEAN, PROP_NONE);
|
|
|
|
|
RNA_def_property_ui_text(
|
|
|
|
|
prop,
|
|
|
|
|
"Use Render Engine Procedural",
|
|
|
|
|
"Display boxes in the viewport as placeholders for the objects, Cycles will use a "
|
|
|
|
|
"procedural to load the objects during viewport rendering in experimental mode, "
|
|
|
|
|
"other render engines will also receive a placeholder and should take care of loading the "
|
|
|
|
|
"Alembic data themselves if possible");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_dependency_update");
|
|
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
/* ----------------- For Scene time ------------------- */
|
2019-04-17 06:17:24 +02:00
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
prop = RNA_def_property(srna, "override_frame", PROP_BOOLEAN, PROP_NONE);
|
|
|
|
|
RNA_def_property_ui_text(prop,
|
|
|
|
|
"Override Frame",
|
|
|
|
|
"Whether to use a custom frame for looking up data in the cache file,"
|
|
|
|
|
" instead of using the current scene frame");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
2019-04-17 06:17:24 +02:00
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
prop = RNA_def_property(srna, "frame", PROP_FLOAT, PROP_NONE);
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_property_float_sdna(prop, nullptr, "frame");
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
RNA_def_property_range(prop, -MAXFRAME, MAXFRAME);
|
|
|
|
|
RNA_def_property_ui_text(prop,
|
|
|
|
|
"Frame",
|
|
|
|
|
"The time to use for looking up the data in the cache file,"
|
|
|
|
|
" or to determine which file to use in a file sequence");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2017-10-29 17:23:50 +01:00
|
|
|
prop = RNA_def_property(srna, "frame_offset", PROP_FLOAT, PROP_NONE);
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_property_float_sdna(prop, nullptr, "frame_offset");
|
2017-10-29 17:23:50 +01:00
|
|
|
RNA_def_property_range(prop, -MAXFRAME, MAXFRAME);
|
|
|
|
|
RNA_def_property_ui_text(prop,
|
|
|
|
|
"Frame Offset",
|
|
|
|
|
"Subtracted from the current frame to use for "
|
|
|
|
|
"looking up the data in the cache file, or to "
|
|
|
|
|
"determine which file to use in a file sequence");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
2019-04-17 06:17:24 +02:00
|
|
|
|
2021-08-20 14:29:05 +02:00
|
|
|
/* ----------------- Cache controls ----------------- */
|
|
|
|
|
|
|
|
|
|
prop = RNA_def_property(srna, "use_prefetch", PROP_BOOLEAN, PROP_NONE);
|
|
|
|
|
RNA_def_property_ui_text(
|
|
|
|
|
prop,
|
|
|
|
|
"Use Prefetch",
|
|
|
|
|
"When enabled, the Cycles Procedural will preload animation data for faster updates");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
|
|
|
|
|
|
|
|
|
prop = RNA_def_property(srna, "prefetch_cache_size", PROP_INT, PROP_UNSIGNED);
|
|
|
|
|
RNA_def_property_ui_text(
|
|
|
|
|
prop,
|
|
|
|
|
"Prefetch Cache Size",
|
|
|
|
|
"Memory usage limit in megabytes for the Cycles Procedural cache, if the data does not "
|
|
|
|
|
"fit within the limit, rendering is aborted");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
|
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
/* ----------------- Axis Conversion ----------------- */
|
2019-04-17 06:17:24 +02:00
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
prop = RNA_def_property(srna, "forward_axis", PROP_ENUM, PROP_NONE);
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_property_enum_sdna(prop, nullptr, "forward_axis");
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
RNA_def_property_enum_items(prop, rna_enum_object_axis_items);
|
|
|
|
|
RNA_def_property_ui_text(prop, "Forward", "");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
2019-04-17 06:17:24 +02:00
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
prop = RNA_def_property(srna, "up_axis", PROP_ENUM, PROP_NONE);
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_property_enum_sdna(prop, nullptr, "up_axis");
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
RNA_def_property_enum_items(prop, rna_enum_object_axis_items);
|
|
|
|
|
RNA_def_property_ui_text(prop, "Up", "");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
2019-04-17 06:17:24 +02:00
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
prop = RNA_def_property(srna, "scale", PROP_FLOAT, PROP_NONE);
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_property_float_sdna(prop, nullptr, "scale");
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
RNA_def_property_range(prop, 0.0001f, 1000.0f);
|
|
|
|
|
RNA_def_property_ui_text(
|
|
|
|
|
prop,
|
|
|
|
|
"Scale",
|
|
|
|
|
"Value by which to enlarge or shrink the object with respect to the world's origin"
|
|
|
|
|
" (only applicable through a Transform Cache constraint)");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
2019-04-17 06:17:24 +02:00
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
/* object paths */
|
|
|
|
|
prop = RNA_def_property(srna, "object_paths", PROP_COLLECTION, PROP_NONE);
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_property_collection_sdna(prop, nullptr, "object_paths", nullptr);
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
RNA_def_property_collection_funcs(prop,
|
|
|
|
|
"rna_CacheFile_object_paths_begin",
|
|
|
|
|
"rna_iterator_listbase_next",
|
|
|
|
|
"rna_iterator_listbase_end",
|
|
|
|
|
"rna_iterator_listbase_get",
|
2023-07-01 16:38:46 +02:00
|
|
|
nullptr,
|
|
|
|
|
nullptr,
|
|
|
|
|
nullptr,
|
|
|
|
|
nullptr);
|
2021-08-03 11:55:53 +02:00
|
|
|
RNA_def_property_struct_type(prop, "CacheObjectPath");
|
|
|
|
|
RNA_def_property_srna(prop, "CacheObjectPaths");
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
RNA_def_property_ui_text(
|
|
|
|
|
prop, "Object Paths", "Paths of the objects inside the Alembic archive");
|
2020-06-22 14:03:02 +02:00
|
|
|
|
2020-08-03 03:28:04 +02:00
|
|
|
/* ----------------- Alembic Velocity Attribute ----------------- */
|
|
|
|
|
|
|
|
|
|
prop = RNA_def_property(srna, "velocity_name", PROP_STRING, PROP_NONE);
|
|
|
|
|
RNA_def_property_ui_text(prop,
|
|
|
|
|
"Velocity Attribute",
|
|
|
|
|
"Name of the Alembic attribute used for generating motion blur data");
|
|
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
|
|
|
|
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
|
|
|
|
|
|
|
|
|
|
prop = RNA_def_property(srna, "velocity_unit", PROP_ENUM, PROP_NONE);
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_property_enum_sdna(prop, nullptr, "velocity_unit");
|
2022-04-19 16:28:14 +02:00
|
|
|
RNA_def_property_enum_items(prop, rna_enum_velocity_unit_items);
|
2020-08-03 03:28:04 +02:00
|
|
|
RNA_def_property_ui_text(
|
|
|
|
|
prop,
|
|
|
|
|
"Velocity Unit",
|
|
|
|
|
"Define how the velocity vectors are interpreted with regard to time, 'frame' means "
|
|
|
|
|
"the delta time is 1 frame, 'second' means the delta time is 1 / FPS");
|
2023-03-03 14:44:21 +01:00
|
|
|
RNA_def_property_translation_context(prop, BLT_I18NCONTEXT_UNIT);
|
2020-08-03 03:28:04 +02:00
|
|
|
RNA_def_property_update(prop, 0, "rna_CacheFile_update");
|
|
|
|
|
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
|
|
|
|
|
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
/* ----------------- Alembic Layers ----------------- */
|
|
|
|
|
|
|
|
|
|
prop = RNA_def_property(srna, "layers", PROP_COLLECTION, PROP_NONE);
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_property_collection_sdna(prop, nullptr, "layers", nullptr);
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
RNA_def_property_struct_type(prop, "CacheFileLayer");
|
|
|
|
|
RNA_def_property_override_clear_flag(prop, PROPOVERRIDE_OVERRIDABLE_LIBRARY);
|
|
|
|
|
RNA_def_property_ui_text(prop, "Cache Layers", "Layers of the cache");
|
|
|
|
|
rna_def_cachefile_layers(brna, prop);
|
|
|
|
|
|
|
|
|
|
prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_UNSIGNED);
|
|
|
|
|
RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
|
2023-07-01 16:38:46 +02:00
|
|
|
RNA_def_property_int_sdna(prop, nullptr, "active_layer");
|
Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
|
|
|
RNA_def_property_int_funcs(prop,
|
|
|
|
|
"rna_CacheFile_active_layer_index_get",
|
|
|
|
|
"rna_CacheFile_active_layer_index_set",
|
|
|
|
|
"rna_CacheFile_active_layer_index_range");
|
|
|
|
|
|
2020-06-22 14:03:02 +02:00
|
|
|
RNA_define_lib_overridable(false);
|
|
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
|
|
|
rna_def_cachefile_object_paths(brna, prop);
|
2019-04-17 06:17:24 +02:00
|
|
|
|
Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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rna_def_animdata_common(srna);
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}
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void RNA_def_cachefile(BlenderRNA *brna)
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{
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rna_def_cachefile(brna);
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rna_def_alembic_object_path(brna);
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Alembic: add support for reading override layers
Override layers are a standard feature of Alembic, where archives can override
data from other archives, provided that the hierarchies match.
This is useful for modifying a UV map, updating an animation, or even creating
some sort of LOD system where low resolution meshes are swapped by high resolution
versions.
It is possible to add UV maps and vertex colors using this system, however, they
will only appear in the spreadsheet editor when viewing evaluated data, as the UV
map and Vertex color UI only show data present on the original mesh.
Implementation wise, this adds a `CacheFileLayer` data structure to the `CacheFile`
DNA, as well as some operators and UI to present and manage the layers. For both
the Alembic importer and the Cycles procedural, the main change is creating an
archive from a list of filepaths, instead of a single one.
After importing the base file through the regular import operator, layers can be added
to or removed from the `CacheFile` via the UI list under the `Override Layers` panel
located in the Mesh Sequence Cache modifier. Layers can also be moved around or
hidden.
See differential page for tests files and demos.
Reviewed by: brecht, sybren
Differential Revision: https://developer.blender.org/D13603
2022-01-17 14:50:47 +01:00
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rna_def_cachefile_layer(brna);
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Basic Alembic support
All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
2016-08-06 06:20:37 +02:00
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}
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#endif
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