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/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "final_engine.hh"
namespace blender::render::hydra {
class PreviewEngine : public FinalEngine {
public:
using FinalEngine::FinalEngine;
protected:
void notify_status(float progress, const std::string &title, const std::string &info) override;
};
} // namespace blender::render::hydra