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test2/release/datafiles/userdef/userdef_default.c

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/* SPDX-License-Identifier: GPL-2.0-or-later */
/* Preferences Data File 'U_default'. */
/* For constants. */
#include "BLI_math_base.h"
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#include "DNA_anim_types.h"
#include "DNA_curve_types.h"
UI: Remember File Browser Display Options in Preferences This makes it so that some display related properties of the file browser state are remembered in the Preferences. Otherwise, users often end up doing the same set up work over and over again, so this is a nice way to save users some work. It's typical for other file browsers to remember their state too, so another benefit is having a more conventional behavior, meeting user expectations better. Some points: * We currently store: Window size, display type, thumbnail size, enabled details-columns, sort options, "Show Hidden" option. More can be added easily. * No changes are stored to the Preferences if "Auto-save Preferences" is disabled. This is how Quick Favorites behave too and it's a reasonable way to make this behavior optional. * The Preferences are only saved to permanent memory upon closing Blender, following existing convention of Preferences and Quick Favorites. * If settings weren't actually changed, Preference saving is skipped. * Only temporary file browsers save their state (invoked through actions like open or save), not regular file browser editors. These are usually used for different purposes and workflows. * Removes "Show Thumbnails" Preferences option. It would need some special handling, possibly introducing bugs. For users, this simplifies behavior and should make things more predictable. Left in DNA data in case we decide to bring it back. Reviewers: brecht, #user_interface, billreynish, campbellbarton Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht van Lommel (quick first pass review in person) Maniphest Tasks: T69460 Differential Revision: https://developer.blender.org/D5893
2019-09-30 18:54:11 +02:00
#include "DNA_space_types.h"
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#include "DNA_userdef_types.h"
#include "BLI_math_rotation.h"
#include "BKE_blender_version.h"
#include "GPU_platform.h"
#include "BLO_readfile.h" /* own include */
const UserDef U_default = {
.versionfile = BLENDER_FILE_VERSION,
.subversionfile = BLENDER_FILE_SUBVERSION,
.flag = (USER_AUTOSAVE | USER_TOOLTIPS | USER_RELPATHS | USER_RELEASECONFIRM |
USER_SCRIPT_AUTOEXEC_DISABLE | USER_NONEGFRAMES),
.dupflag = USER_DUP_MESH | USER_DUP_CURVE | USER_DUP_SURF | USER_DUP_LATTICE | USER_DUP_FONT |
USER_DUP_MBALL | USER_DUP_LAMP | USER_DUP_ARM | USER_DUP_CAMERA | USER_DUP_SPEAKER |
USER_DUP_ACT | USER_DUP_LIGHTPROBE | USER_DUP_GPENCIL | USER_DUP_CURVES |
USER_DUP_POINTCLOUD,
.pref_flag = USER_PREF_FLAG_SAVE,
.savetime = 2,
.tempdir = "",
.fontdir = "//",
.renderdir = "//",
.render_cachedir = "",
.textudir = "//",
.pythondir = "",
.sounddir = "//",
.i18ndir = "",
.image_editor = "",
.anim_player = "",
.anim_player_preset = 0,
.v2d_min_gridsize = 45,
.timecode_style = USER_TIMECODE_MINIMAL,
.versions = 1,
.dbl_click_time = 350,
.mini_axis_type = USER_MINI_AXIS_TYPE_GIZMO,
.uiflag = (USER_FILTERFILEEXTS | USER_DRAWVIEWINFO | USER_PLAINMENUS |
USER_LOCK_CURSOR_ADJUST | USER_DEPTH_CURSOR | USER_AUTOPERSP | USER_GLOBALUNDO |
USER_HIDE_DOT | USER_SHOW_GIZMO_NAVIGATE | USER_SHOW_VIEWPORTNAME | USER_SHOW_FPS |
USER_CONTINUOUS_MOUSE | USER_SAVE_PROMPT),
.uiflag2 = USER_REGION_OVERLAP,
OpenSubDiv: add support for an OpenGL evaluator This evaluator is used in order to evaluate subdivision at render time, allowing for faster renders of meshes with a subdivision surface modifier placed at the last position in the modifier list. When evaluating the subsurf modifier, we detect whether we can delegate evaluation to the draw code. If so, the subdivision is first evaluated on the GPU using our own custom evaluator (only the coarse data needs to be initially sent to the GPU), then, buffers for the final `MeshBufferCache` are filled on the GPU using a set of compute shaders. However, some buffers are still filled on the CPU side, if doing so on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose logic is hardly GPU compatible). This is done at the mesh buffer extraction level so that the result can be readily used in the various OpenGL engines, without having to write custom geometry or tesselation shaders. We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in order to control the data layout, and interpolation. For example, we store vertex colors as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float types. In order to still access the modified geometry on the CPU side, for use in modifiers or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`. Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will create such a wrapper if possible. If the final subdivision surface is not needed on the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used. Enabling or disabling GPU subdivision can be done through the user preferences (under Viewport -> Subdivision). See patch description for benchmarks. Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:34:47 +01:00
.gpu_flag = USER_GPU_FLAG_OVERLAY_SMOOTH_WIRE | USER_GPU_FLAG_SUBDIVISION_EVALUATION,
.app_flag = 0,
/** Default language of English (1), not Automatic (0). */
.language = 1,
.viewzoom = USER_ZOOM_DOLLY,
.mixbufsize = 2048,
.audiodevice = 0,
.audiorate = 48000,
.audioformat = 0x24,
.audiochannels = 2,
.ui_scale = 1.0,
.ui_line_width = 0,
/** Default so DPI is detected automatically. */
.dpi = 0,
.scale_factor = 0.0,
.inv_scale_factor = 0.0, /* run-time. */
.pixelsize = 1,
.virtual_pixel = 0,
.scrollback = 256,
.node_margin = 80,
.transopts = USER_TR_TOOLTIPS,
.menuthreshold1 = 5,
.menuthreshold2 = 2,
.app_template = "",
/** Initialized by #UI_theme_init_default. */
.themes = {NULL},
/** Initialized by #uiStyleInit. */
.uifonts = {NULL},
.uistyles = {NULL},
.user_keymaps = {NULL},
.user_keyconfig_prefs = {NULL},
/** Initialized by #BKE_blendfile_userdef_from_defaults. */
.addons = {NULL},
.autoexec_paths = {NULL},
.user_menus = {NULL},
.keyconfigstr = "Blender",
.undosteps = 32,
.undomemory = 0,
.gp_manhattandist = 1,
.gp_euclideandist = 2,
.gp_eraser = 25,
.gp_settings = 0,
#ifdef __APPLE__
.gpu_backend = GPU_BACKEND_METAL,
#else
.gpu_backend = GPU_BACKEND_OPENGL,
#endif
/** Initialized by: #BKE_studiolight_default. */
.light_param = {{0}},
.light_ambient = {0, 0, 0},
.gizmo_flag = USER_GIZMO_DRAW,
.gizmo_size = 75,
.gizmo_size_navigate_v3d = 80,
.edit_studio_light = 0,
.lookdev_sphere_size = 150,
.vbotimeout = 120,
.vbocollectrate = 60,
.textimeout = 120,
.texcollectrate = 60,
/** Clamped by half the systems memory. */
.memcachelimit = 4096,
.prefetchframes = 0,
.pad_rot_angle = 15,
.rvisize = 25,
.rvibright = 8,
.recent_files = 20,
.smooth_viewtx = 200,
.glreslimit = 0,
.color_picker_type = USER_CP_CIRCLE_HSV,
.auto_smoothing_new = FCURVE_SMOOTH_CONT_ACCEL,
.ipo_new = BEZT_IPO_BEZ,
.keyhandles_new = HD_AUTO_ANIM,
.view_frame_type = ZOOM_FRAME_MODE_KEEP_RANGE,
.view_frame_keyframes = 0,
.view_frame_seconds = 0.0,
.widget_unit = 0, /* run-time initialized. */
.anisotropic_filter = 2,
.tablet_api = USER_TABLET_AUTOMATIC,
.pressure_threshold_max = 1.0,
.pressure_softness = 0.0,
.ndof_sensitivity = 4.0,
.ndof_orbit_sensitivity = 4.0,
.ndof_deadzone = 0.1,
.ndof_flag = (NDOF_MODE_ORBIT | NDOF_LOCK_HORIZON | NDOF_SHOULD_PAN | NDOF_SHOULD_ZOOM |
NDOF_SHOULD_ROTATE |
/* Software from the driver authors follows this convention
* so invert this by default, see: #67579. */
NDOF_ROTX_INVERT_AXIS | NDOF_ROTY_INVERT_AXIS | NDOF_ROTZ_INVERT_AXIS |
NDOF_PANX_INVERT_AXIS | NDOF_PANY_INVERT_AXIS | NDOF_PANZ_INVERT_AXIS |
NDOF_ZOOM_INVERT | NDOF_CAMERA_PAN_ZOOM),
.image_draw_method = IMAGE_DRAW_METHOD_AUTO,
.glalphaclip = 0.004,
.autokey_mode = (AUTOKEY_MODE_NORMAL & ~AUTOKEY_ON),
.autokey_flag = AUTOKEY_FLAG_XYZ2RGB,
.animation_flag = USER_ANIM_HIGH_QUALITY_DRAWING,
.text_render = 0,
.navigation_mode = VIEW_NAVIGATION_WALK,
.view_rotate_sensitivity_turntable = DEG2RAD(0.4),
.view_rotate_sensitivity_trackball = 1.0f,
/** Initialized by #BKE_colorband_init. */
.coba_weight = {0},
.sculpt_paint_overlay_col = {0, 0, 0},
.gpencil_new_layer_col = {0.38, 0.61, 0.78, 0.9},
.drag_threshold_mouse = 3,
.drag_threshold_tablet = 10,
.drag_threshold = 30,
.move_threshold = 2,
.font_path_ui = "",
.font_path_ui_mono = "",
.compute_device_type = 0,
.fcu_inactive_alpha = 0.25,
.pie_tap_timeout = 20,
.pie_initial_timeout = 0,
.pie_animation_timeout = 6,
.pie_menu_confirm = 0,
.pie_menu_radius = 100,
.pie_menu_threshold = 12,
.factor_display_type = USER_FACTOR_AS_FACTOR,
.render_display_type = USER_RENDER_DISPLAY_WINDOW,
.filebrowser_display_type = USER_TEMP_SPACE_DISPLAY_WINDOW,
.viewport_aa = 8,
.walk_navigation =
{
.mouse_speed = 1,
.walk_speed = 2.5,
.walk_speed_factor = 5,
.view_height = 1.6,
.jump_height = 0.4,
.teleport_time = 0.2,
.flag = 0,
},
.space_data =
{
.section_active = USER_SECTION_INTERFACE,
},
UI: Remember File Browser Display Options in Preferences This makes it so that some display related properties of the file browser state are remembered in the Preferences. Otherwise, users often end up doing the same set up work over and over again, so this is a nice way to save users some work. It's typical for other file browsers to remember their state too, so another benefit is having a more conventional behavior, meeting user expectations better. Some points: * We currently store: Window size, display type, thumbnail size, enabled details-columns, sort options, "Show Hidden" option. More can be added easily. * No changes are stored to the Preferences if "Auto-save Preferences" is disabled. This is how Quick Favorites behave too and it's a reasonable way to make this behavior optional. * The Preferences are only saved to permanent memory upon closing Blender, following existing convention of Preferences and Quick Favorites. * If settings weren't actually changed, Preference saving is skipped. * Only temporary file browsers save their state (invoked through actions like open or save), not regular file browser editors. These are usually used for different purposes and workflows. * Removes "Show Thumbnails" Preferences option. It would need some special handling, possibly introducing bugs. For users, this simplifies behavior and should make things more predictable. Left in DNA data in case we decide to bring it back. Reviewers: brecht, #user_interface, billreynish, campbellbarton Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht van Lommel (quick first pass review in person) Maniphest Tasks: T69460 Differential Revision: https://developer.blender.org/D5893
2019-09-30 18:54:11 +02:00
.file_space_data =
{
.display_type = FILE_VERTICALDISPLAY,
.thumbnail_size = 128,
.sort_type = FILE_SORT_ALPHA,
.details_flags = FILE_DETAILS_SIZE | FILE_DETAILS_DATETIME,
.flag = FILE_HIDE_DOT,
.filter_id = FILTER_ID_ALL,
UI: Remember File Browser Display Options in Preferences This makes it so that some display related properties of the file browser state are remembered in the Preferences. Otherwise, users often end up doing the same set up work over and over again, so this is a nice way to save users some work. It's typical for other file browsers to remember their state too, so another benefit is having a more conventional behavior, meeting user expectations better. Some points: * We currently store: Window size, display type, thumbnail size, enabled details-columns, sort options, "Show Hidden" option. More can be added easily. * No changes are stored to the Preferences if "Auto-save Preferences" is disabled. This is how Quick Favorites behave too and it's a reasonable way to make this behavior optional. * The Preferences are only saved to permanent memory upon closing Blender, following existing convention of Preferences and Quick Favorites. * If settings weren't actually changed, Preference saving is skipped. * Only temporary file browsers save their state (invoked through actions like open or save), not regular file browser editors. These are usually used for different purposes and workflows. * Removes "Show Thumbnails" Preferences option. It would need some special handling, possibly introducing bugs. For users, this simplifies behavior and should make things more predictable. Left in DNA data in case we decide to bring it back. Reviewers: brecht, #user_interface, billreynish, campbellbarton Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht van Lommel (quick first pass review in person) Maniphest Tasks: T69460 Differential Revision: https://developer.blender.org/D5893
2019-09-30 18:54:11 +02:00
.temp_win_sizex = 1060,
UI: Remember File Browser Display Options in Preferences This makes it so that some display related properties of the file browser state are remembered in the Preferences. Otherwise, users often end up doing the same set up work over and over again, so this is a nice way to save users some work. It's typical for other file browsers to remember their state too, so another benefit is having a more conventional behavior, meeting user expectations better. Some points: * We currently store: Window size, display type, thumbnail size, enabled details-columns, sort options, "Show Hidden" option. More can be added easily. * No changes are stored to the Preferences if "Auto-save Preferences" is disabled. This is how Quick Favorites behave too and it's a reasonable way to make this behavior optional. * The Preferences are only saved to permanent memory upon closing Blender, following existing convention of Preferences and Quick Favorites. * If settings weren't actually changed, Preference saving is skipped. * Only temporary file browsers save their state (invoked through actions like open or save), not regular file browser editors. These are usually used for different purposes and workflows. * Removes "Show Thumbnails" Preferences option. It would need some special handling, possibly introducing bugs. For users, this simplifies behavior and should make things more predictable. Left in DNA data in case we decide to bring it back. Reviewers: brecht, #user_interface, billreynish, campbellbarton Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht van Lommel (quick first pass review in person) Maniphest Tasks: T69460 Differential Revision: https://developer.blender.org/D5893
2019-09-30 18:54:11 +02:00
.temp_win_sizey = 600,
},
.sequencer_disk_cache_dir = "",
.sequencer_disk_cache_compression = 0,
.sequencer_disk_cache_size_limit = 100,
.sequencer_disk_cache_flag = 0,
.sequencer_proxy_setup = USER_SEQ_PROXY_SETUP_AUTOMATIC,
.collection_instance_empty_size = 1.0f,
.statusbar_flag = STATUSBAR_SHOW_VERSION,
.file_preview_type = USER_FILE_PREVIEW_AUTO,
.runtime =
{
.is_dirty = 0,
},
};