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test2/source/blender/modifiers/intern/MOD_meshcache.cc

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include <cstdio>
#include "BLI_utildefines.h"
#include "BLI_math_matrix.h"
#include "BLI_math_rotation.h"
#include "BLI_math_vector.h"
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "BLT_translation.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_lib_id.h"
#include "BKE_main.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.h"
#include "DEG_depsgraph_query.h"
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#include "MEM_guardedalloc.h"
#include "MOD_meshcache_util.hh" /* utility functions */
#include "MOD_modifiertypes.hh"
#include "MOD_ui_common.hh"
#include "MOD_util.hh"
static void init_data(ModifierData *md)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(mcmd, modifier));
MEMCPY_STRUCT_AFTER(mcmd, DNA_struct_default_get(MeshCacheModifierData), modifier);
}
static bool depends_on_time(Scene * /*scene*/, ModifierData *md)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
return (mcmd->play_mode == MOD_MESHCACHE_PLAY_CFEA);
}
static bool is_disabled(const Scene * /*scene*/, ModifierData *md, bool /*use_render_params*/)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
/* leave it up to the modifier to check the file is valid on calculation */
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return (mcmd->factor <= 0.0f) || (mcmd->filepath[0] == '\0');
}
static void meshcache_do(MeshCacheModifierData *mcmd,
Scene *scene,
Object *ob,
Mesh *mesh,
float (*vertexCos_Real)[3],
int verts_num)
{
const bool use_factor = mcmd->factor < 1.0f;
int influence_group_index;
Mesh: Remove redundant custom data pointers For copy-on-write, we want to share attribute arrays between meshes where possible. Mutable pointers like `Mesh.mvert` make that difficult by making ownership vague. They also make code more complex by adding redundancy. The simplest solution is just removing them and retrieving layers from `CustomData` as needed. Similar changes have already been applied to curves and point clouds (e9f82d3dc7ee, 410a6efb747f). Removing use of the pointers generally makes code more obvious and more reusable. Mesh data is now accessed with a C++ API (`Mesh::edges()` or `Mesh::edges_for_write()`), and a C API (`BKE_mesh_edges(mesh)`). The CoW changes this commit makes possible are described in T95845 and T95842, and started in D14139 and D14140. The change also simplifies the ongoing mesh struct-of-array refactors from T95965. **RNA/Python Access Performance** Theoretically, accessing mesh elements with the RNA API may become slower, since the layer needs to be found on every random access. However, overhead is already high enough that this doesn't make a noticible differenc, and performance is actually improved in some cases. Random access can be up to 10% faster, but other situations might be a bit slower. Generally using `foreach_get/set` are the best way to improve performance. See the differential revision for more discussion about Python performance. Cycles has been updated to use raw pointers and the internal Blender mesh types, mostly because there is no sense in having this overhead when it's already compiled with Blender. In my tests this roughly halves the Cycles mesh creation time (0.19s to 0.10s for a 1 million face grid). Differential Revision: https://developer.blender.org/D15488
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const MDeformVert *dvert;
MOD_get_vgroup(ob, mesh, mcmd->defgrp_name, &dvert, &influence_group_index);
float(*vertexCos_Store)[3] = (use_factor || influence_group_index != -1 ||
(mcmd->deform_mode == MOD_MESHCACHE_DEFORM_INTEGRATE)) ?
static_cast<float(*)[3]>(MEM_malloc_arrayN(
verts_num, sizeof(*vertexCos_Store), __func__)) :
nullptr;
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float(*vertexCos)[3] = vertexCos_Store ? vertexCos_Store : vertexCos_Real;
const float fps = FPS;
char filepath[FILE_MAX];
const char *err_str = nullptr;
bool ok;
float time;
/* -------------------------------------------------------------------- */
/* Interpret Time (the reading functions also do some of this). */
if (mcmd->play_mode == MOD_MESHCACHE_PLAY_CFEA) {
const float ctime = BKE_scene_ctime_get(scene);
switch (mcmd->time_mode) {
case MOD_MESHCACHE_TIME_FRAME: {
time = ctime;
break;
}
case MOD_MESHCACHE_TIME_SECONDS: {
time = ctime / fps;
break;
}
case MOD_MESHCACHE_TIME_FACTOR:
default: {
time = ctime / fps;
break;
}
}
/* apply offset and scale */
time = (mcmd->frame_scale * time) - mcmd->frame_start;
}
else { /* if (mcmd->play_mode == MOD_MESHCACHE_PLAY_EVAL) { */
switch (mcmd->time_mode) {
case MOD_MESHCACHE_TIME_FRAME: {
time = mcmd->eval_frame;
break;
}
case MOD_MESHCACHE_TIME_SECONDS: {
time = mcmd->eval_time;
break;
}
case MOD_MESHCACHE_TIME_FACTOR:
default: {
time = mcmd->eval_factor;
break;
}
}
}
/* -------------------------------------------------------------------- */
/* Read the File (or error out when the file is bad) */
/* would be nice if we could avoid doing this _every_ frame */
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STRNCPY(filepath, mcmd->filepath);
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BLI_path_abs(filepath, ID_BLEND_PATH_FROM_GLOBAL((ID *)ob));
switch (mcmd->type) {
case MOD_MESHCACHE_TYPE_MDD:
ok = MOD_meshcache_read_mdd_times(
filepath, vertexCos, verts_num, mcmd->interp, time, fps, mcmd->time_mode, &err_str);
break;
case MOD_MESHCACHE_TYPE_PC2:
ok = MOD_meshcache_read_pc2_times(
filepath, vertexCos, verts_num, mcmd->interp, time, fps, mcmd->time_mode, &err_str);
break;
default:
ok = false;
break;
}
/* -------------------------------------------------------------------- */
/* tricky shape key integration (slow!) */
if (mcmd->deform_mode == MOD_MESHCACHE_DEFORM_INTEGRATE) {
Mesh *me = static_cast<Mesh *>(ob->data);
/* we could support any object type */
if (UNLIKELY(ob->type != OB_MESH)) {
BKE_modifier_set_error(ob, &mcmd->modifier, "'Integrate' only valid for Mesh objects");
}
else if (UNLIKELY(me->totvert != verts_num)) {
BKE_modifier_set_error(ob, &mcmd->modifier, "'Integrate' original mesh vertex mismatch");
}
else if (UNLIKELY(me->faces_num == 0)) {
BKE_modifier_set_error(ob, &mcmd->modifier, "'Integrate' requires faces");
}
else {
float(*vertexCos_New)[3] = static_cast<float(*)[3]>(
MEM_malloc_arrayN(verts_num, sizeof(*vertexCos_New), __func__));
BKE_mesh_calc_relative_deform(
me->face_offsets().data(),
me->faces_num,
me->corner_verts().data(),
me->totvert,
reinterpret_cast<const float(*)[3]>(
me->vert_positions().data()), /* From the original Mesh. */
Mesh: Move positions to a generic attribute **Changes** As described in T93602, this patch removes all use of the `MVert` struct, replacing it with a generic named attribute with the name `"position"`, consistent with other geometry types. Variable names have been changed from `verts` to `positions`, to align with the attribute name and the more generic design (positions are not vertices, they are just an attribute stored on the point domain). This change is made possible by previous commits that moved all other data out of `MVert` to runtime data or other generic attributes. What remains is mostly a simple type change. Though, the type still shows up 859 times, so the patch is quite large. One compromise is that now `CD_MASK_BAREMESH` now contains `CD_PROP_FLOAT3`. With the general move towards generic attributes over custom data types, we are removing use of these type masks anyway. **Benefits** The most obvious benefit is reduced memory usage and the benefits that brings in memory-bound situations. `float3` is only 3 bytes, in comparison to `MVert` which was 4. When there are millions of vertices this starts to matter more. The other benefits come from using a more generic type. Instead of writing algorithms specifically for `MVert`, code can just use arrays of vectors. This will allow eliminating many temporary arrays or wrappers used to extract positions. Many possible improvements aren't implemented in this patch, though I did switch simplify or remove the process of creating temporary position arrays in a few places. The design clarity that "positions are just another attribute" brings allows removing explicit copying of vertices in some procedural operations-- they are just processed like most other attributes. **Performance** This touches so many areas that it's hard to benchmark exhaustively, but I observed some areas as examples. * The mesh line node with 4 million count was 1.5x (8ms to 12ms) faster. * The Spring splash screen went from ~4.3 to ~4.5 fps. * The subdivision surface modifier/node was slightly faster RNA access through Python may be slightly slower, since now we need a name lookup instead of just a custom data type lookup for each index. **Future Improvements** * Remove uses of "vert_coords" functions: * `BKE_mesh_vert_coords_alloc` * `BKE_mesh_vert_coords_get` * `BKE_mesh_vert_coords_apply{_with_mat4}` * Remove more hidden copying of positions * General simplification now possible in many areas * Convert more code to C++ to use `float3` instead of `float[3]` * Currently `reinterpret_cast` is used for those C-API functions Differential Revision: https://developer.blender.org/D15982
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(const float(*)[3])vertexCos_Real, /* the input we've been given (shape keys!) */
(const float(*)[3])vertexCos, /* The result of this modifier. */
vertexCos_New /* The result of this function. */
);
/* write the corrected locations back into the result */
memcpy(vertexCos, vertexCos_New, sizeof(*vertexCos) * verts_num);
MEM_freeN(vertexCos_New);
}
}
/* -------------------------------------------------------------------- */
/* Apply the transformation matrix (if needed) */
if (UNLIKELY(err_str)) {
BKE_modifier_set_error(ob, &mcmd->modifier, "%s", err_str);
}
else if (ok) {
bool use_matrix = false;
float mat[3][3];
unit_m3(mat);
if (mat3_from_axis_conversion(mcmd->forward_axis, mcmd->up_axis, 1, 2, mat)) {
use_matrix = true;
}
if (mcmd->flip_axis) {
float tmat[3][3];
unit_m3(tmat);
if (mcmd->flip_axis & (1 << 0)) {
tmat[0][0] = -1.0f;
}
if (mcmd->flip_axis & (1 << 1)) {
tmat[1][1] = -1.0f;
}
if (mcmd->flip_axis & (1 << 2)) {
tmat[2][2] = -1.0f;
}
mul_m3_m3m3(mat, tmat, mat);
use_matrix = true;
}
if (use_matrix) {
int i;
for (i = 0; i < verts_num; i++) {
mul_m3_v3(mat, vertexCos[i]);
}
}
}
if (vertexCos_Store) {
if (ok) {
if (influence_group_index != -1) {
const float global_factor = (mcmd->flag & MOD_MESHCACHE_INVERT_VERTEX_GROUP) ?
-mcmd->factor :
mcmd->factor;
const float global_offset = (mcmd->flag & MOD_MESHCACHE_INVERT_VERTEX_GROUP) ?
mcmd->factor :
0.0f;
if (BKE_mesh_deform_verts(mesh) != nullptr) {
for (int i = 0; i < verts_num; i++) {
/* For each vertex, compute its blending factor between the mesh cache (for `fac = 0`)
* and the former position of the vertex (for `fac = 1`). */
const MDeformVert *currentIndexDVert = dvert + i;
const float local_vertex_fac = global_offset +
BKE_defvert_find_weight(currentIndexDVert,
influence_group_index) *
global_factor;
interp_v3_v3v3(
vertexCos_Real[i], vertexCos_Real[i], vertexCos_Store[i], local_vertex_fac);
}
}
}
else if (use_factor) {
/* Influence_group_index is -1. */
interp_vn_vn(*vertexCos_Real, *vertexCos_Store, mcmd->factor, verts_num * 3);
}
else {
memcpy(vertexCos_Real, vertexCos_Store, sizeof(*vertexCos_Store) * verts_num);
}
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}
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MEM_freeN(vertexCos_Store);
}
}
static void deform_verts(ModifierData *md,
const ModifierEvalContext *ctx,
Mesh *mesh,
float (*vertexCos)[3],
int verts_num)
{
MeshCacheModifierData *mcmd = (MeshCacheModifierData *)md;
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
meshcache_do(mcmd, scene, ctx->object, mesh, vertexCos, verts_num);
}
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "cache_format", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "filepath", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "factor", UI_ITEM_R_SLIDER, nullptr, ICON_NONE);
uiItemR(layout, ptr, "deform_mode", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "interpolation", UI_ITEM_NONE, nullptr, ICON_NONE);
modifier_vgroup_ui(layout, ptr, &ob_ptr, "vertex_group", "invert_vertex_group", nullptr);
modifier_panel_end(layout, ptr);
}
static void time_remapping_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiItemR(layout, ptr, "time_mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
uiLayoutSetPropSep(layout, true);
uiItemR(layout, ptr, "play_mode", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
if (RNA_enum_get(ptr, "play_mode") == MOD_MESHCACHE_PLAY_CFEA) {
uiItemR(layout, ptr, "frame_start", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "frame_scale", UI_ITEM_NONE, nullptr, ICON_NONE);
}
else { /* play_mode == MOD_MESHCACHE_PLAY_EVAL */
int time_mode = RNA_enum_get(ptr, "time_mode");
if (time_mode == MOD_MESHCACHE_TIME_FRAME) {
uiItemR(layout, ptr, "eval_frame", UI_ITEM_NONE, nullptr, ICON_NONE);
}
else if (time_mode == MOD_MESHCACHE_TIME_SECONDS) {
uiItemR(layout, ptr, "eval_time", UI_ITEM_NONE, nullptr, ICON_NONE);
}
else { /* time_mode == MOD_MESHCACHE_TIME_FACTOR */
uiItemR(layout, ptr, "eval_factor", UI_ITEM_NONE, nullptr, ICON_NONE);
}
}
}
static void axis_mapping_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, true);
uiLayoutSetRedAlert(col, RNA_enum_get(ptr, "forward_axis") == RNA_enum_get(ptr, "up_axis"));
uiItemR(col, ptr, "forward_axis", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(col, ptr, "up_axis", UI_ITEM_NONE, nullptr, ICON_NONE);
uiItemR(layout, ptr, "flip_axis", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
}
static void panel_register(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(
region_type, eModifierType_MeshCache, panel_draw);
modifier_subpanel_register(region_type,
"time_remapping",
"Time Remapping",
nullptr,
time_remapping_panel_draw,
panel_type);
modifier_subpanel_register(
region_type, "axis_mapping", "Axis Mapping", nullptr, axis_mapping_panel_draw, panel_type);
}
ModifierTypeInfo modifierType_MeshCache = {
/*idname*/ "MeshCache",
/*name*/ N_("MeshCache"),
/*struct_name*/ "MeshCacheModifierData",
/*struct_size*/ sizeof(MeshCacheModifierData),
/*srna*/ &RNA_MeshCacheModifier,
/*type*/ eModifierTypeType_OnlyDeform,
/*flags*/ eModifierTypeFlag_AcceptsCVs | eModifierTypeFlag_AcceptsVertexCosOnly |
eModifierTypeFlag_SupportsEditmode,
/*icon*/ ICON_MOD_MESHDEFORM, /* TODO: Use correct icon. */
/*copy_data*/ BKE_modifier_copydata_generic,
/*deform_verts*/ deform_verts,
/*deform_matrices*/ nullptr,
/*deform_verts_EM*/ nullptr,
/*deform_matrices_EM*/ nullptr,
/*modify_mesh*/ nullptr,
/*modify_geometry_set*/ nullptr,
/*init_data*/ init_data,
/*required_data_mask*/ nullptr,
/*free_data*/ nullptr,
/*is_disabled*/ is_disabled,
/*update_depsgraph*/ nullptr,
/*depends_on_time*/ depends_on_time,
/*depends_on_normals*/ nullptr,
/*foreach_ID_link*/ nullptr,
/*foreach_tex_link*/ nullptr,
/*free_runtime_data*/ nullptr,
/*panel_register*/ panel_register,
/*blend_write*/ nullptr,
/*blend_read*/ nullptr,
};