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test2/intern/ghost/intern/GHOST_System.h

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/*
* ***** BEGIN GPL LICENSE BLOCK *****
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*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ghost/intern/GHOST_System.h
* \ingroup GHOST
* Declaration of GHOST_System class.
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*/
#ifndef __GHOST_SYSTEM_H__
#define __GHOST_SYSTEM_H__
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#include "GHOST_ISystem.h"
#include "GHOST_Debug.h"
#include "GHOST_Buttons.h"
#include "GHOST_ModifierKeys.h"
#include "GHOST_EventManager.h"
#ifdef GHOST_DEBUG
#include "GHOST_EventPrinter.h"
#endif // GHOST_DEBUG
class GHOST_DisplayManager;
class GHOST_Event;
class GHOST_TimerManager;
class GHOST_Window;
class GHOST_WindowManager;
class GHOST_NDOFManager;
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/**
* Implementation of platform independent functionality of the GHOST_ISystem
* interface.
* GHOST_System is an abstract class because not all methods of GHOST_ISystem
* are implemented.
* \see GHOST_ISystem.
* \author Maarten Gribnau
* \date May 7, 2001
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*/
class GHOST_System : public GHOST_ISystem
{
protected:
/**
* Constructor.
* Protected default constructor to force use of static createSystem member.
*/
GHOST_System();
/**
* Destructor.
* Protected default constructor to force use of static dispose member.
*/
virtual ~GHOST_System();
public:
/***************************************************************************************
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* Time(r) functionality
***************************************************************************************/
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/**
* Returns the system time.
* Returns the number of milliseconds since the start of the system process.
* Based on ANSI clock() routine.
* \return The number of milliseconds.
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*/
virtual GHOST_TUns64 getMilliSeconds() const;
/**
* Installs a timer.
* Note that, on most operating systems, messages need to be processed in order
* for the timer callbacks to be invoked.
* \param delay The time to wait for the first call to the timerProc (in milliseconds)
* \param interval The interval between calls to the timerProc
* \param timerProc The callback invoked when the interval expires,
* \param userData Placeholder for user data.
* \return A timer task (0 if timer task installation failed).
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*/
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virtual GHOST_ITimerTask *installTimer(GHOST_TUns64 delay,
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GHOST_TUns64 interval,
GHOST_TimerProcPtr timerProc,
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GHOST_TUserDataPtr userData = NULL);
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/**
* Removes a timer.
* \param timerTask Timer task to be removed.
* \return Indication of success.
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*/
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virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask);
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/***************************************************************************************
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* Display/window management functionality
***************************************************************************************/
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/**
* Inherited from GHOST_ISystem but left pure virtual
*
* virtual GHOST_TUns8 getNumDisplays() const = 0;
* virtual void getMainDisplayDimensions(...) const = 0;
* virtual GHOST_IWindow* createWindow(..)
*/
/**
* Dispose a window.
* \param window Pointer to the window to be disposed.
* \return Indication of success.
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*/
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virtual GHOST_TSuccess disposeWindow(GHOST_IWindow *window);
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/**
* Returns whether a window is valid.
* \param window Pointer to the window to be checked.
* \return Indication of validity.
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*/
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virtual bool validWindow(GHOST_IWindow *window);
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/**
* Begins full screen mode.
* \param setting The new setting of the display.
* \param window Window displayed in full screen.
* \param stereoVisual Stereo visual for quad buffered stereo.
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* This window is invalid after full screen has been ended.
* \return Indication of success.
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*/
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virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window,
const bool stereoVisual, const GHOST_TUns16 numOfAASamples = 0);
/**
* Updates the resolution while in fullscreen mode.
* \param setting The new setting of the display.
* \param window Window displayed in full screen.
*
* \return Indication of success.
*/
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virtual GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window);
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/**
* Ends full screen mode.
* \return Indication of success.
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*/
virtual GHOST_TSuccess endFullScreen(void);
/**
* Returns current full screen mode status.
* \return The current status.
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*/
virtual bool getFullScreen(void);
Holiday coding log :) Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
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/**
* Native pixel size support (MacBook 'retina').
* \return The pixel size in float.
*/
virtual bool useNativePixel(void);
bool m_nativePixel;
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/***************************************************************************************
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* Event management functionality
***************************************************************************************/
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/**
* Inherited from GHOST_ISystem but left pure virtual
*
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* virtual bool processEvents(bool waitForEvent) = 0;
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*/
/**
* Dispatches all the events on the stack.
* The event stack will be empty afterwards.
* \return Indication as to whether any of the consumers handled the events.
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*/
virtual bool dispatchEvents();
/**
* Adds the given event consumer to our list.
* \param consumer The event consumer to add.
* \return Indication of success.
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*/
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virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer);
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/**
* Remove the given event consumer to our list.
* \param consumer The event consumer to remove.
* \return Indication of success.
*/
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virtual GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer);
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/***************************************************************************************
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* Cursor management functionality
***************************************************************************************/
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/** Inherited from GHOST_ISystem but left pure virtual
* GHOST_TSuccess getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const = 0;
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* GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y)
*/
/***************************************************************************************
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* Access to mouse button and keyboard states.
***************************************************************************************/
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/**
* Returns the state of a modifier key (ouside the message queue).
* \param mask The modifier key state to retrieve.
* \param isDown The state of a modifier key (true == pressed).
* \return Indication of success.
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*/
virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool& isDown) const;
/**
* Returns the state of a mouse button (ouside the message queue).
* \param mask The button state to retrieve.
* \param isDown Button state.
* \return Indication of success.
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*/
virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const;
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/***************************************************************************************
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* Other (internal) functionality.
***************************************************************************************/
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/**
* Pushes an event on the stack.
* To dispatch it, call dispatchEvent() or dispatchEvents().
* Do not delete the event!
* \param event The event to push on the stack.
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*/
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virtual GHOST_TSuccess pushEvent(GHOST_IEvent *event);
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/**
* \return The timer manager.
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*/
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inline virtual GHOST_TimerManager *getTimerManager() const;
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/**
* \return A pointer to our event manager.
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*/
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virtual inline GHOST_EventManager *getEventManager() const;
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/**
* \return A pointer to our window manager.
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*/
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virtual inline GHOST_WindowManager *getWindowManager() const;
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#ifdef WITH_INPUT_NDOF
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/**
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* \return A pointer to our n-degree of freedom manager.
*/
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virtual inline GHOST_NDOFManager *getNDOFManager() const;
#endif
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/**
* Returns the state of all modifier keys.
* \param keys The state of all modifier keys (true == pressed).
* \return Indication of success.
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*/
virtual GHOST_TSuccess getModifierKeys(GHOST_ModifierKeys& keys) const = 0;
/**
* Returns the state of the mouse buttons (ouside the message queue).
* \param buttons The state of the buttons.
* \return Indication of success.
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*/
virtual GHOST_TSuccess getButtons(GHOST_Buttons& buttons) const = 0;
/**
* Returns the selection buffer
* \param selection Only used on X11
* \return Returns the clipboard data
*
*/
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virtual GHOST_TUns8 *getClipboard(bool selection) const = 0;
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/**
* Put data to the Clipboard
* \param buffer The buffer to copy to the clipboard
* \param selection The clipboard to copy too only used on X11
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*/
virtual void putClipboard(GHOST_TInt8 *buffer, bool selection) const = 0;
/**
* Confirms quitting he program when there is just one window left open
* in the application
*/
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virtual int confirmQuit(GHOST_IWindow *window) const;
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protected:
/**
* Initialize the system.
* \return Indication of success.
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*/
virtual GHOST_TSuccess init();
/**
* Shut the system down.
* \return Indication of success.
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*/
virtual GHOST_TSuccess exit();
/**
* Creates a fullscreen window.
* \param window The window created.
* \return Indication of success.
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*/
virtual GHOST_TSuccess createFullScreenWindow(GHOST_Window **window, const GHOST_DisplaySetting &settings,
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const bool stereoVisual, const GHOST_TUns16 numOfAASamples = 0);
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/** The display manager (platform dependent). */
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GHOST_DisplayManager *m_displayManager;
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/** The timer manager. */
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GHOST_TimerManager *m_timerManager;
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/** The window manager. */
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GHOST_WindowManager *m_windowManager;
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/** The event manager. */
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GHOST_EventManager *m_eventManager;
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#ifdef WITH_INPUT_NDOF
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/** The N-degree of freedom device manager */
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GHOST_NDOFManager *m_ndofManager;
#endif
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/** Prints all the events. */
#ifdef GHOST_DEBUG
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GHOST_EventPrinter *m_eventPrinter;
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#endif // GHOST_DEBUG
/** Settings of the display before the display went fullscreen. */
GHOST_DisplaySetting m_preFullScreenSetting;
Holiday coding log :) Nice formatted version (pictures soon): http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability Short list of main changes: - Transparent region option (over main region), added code to blend in/out such panels. - Min size window now 640 x 480 - Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake. - Macbook retina support, use command line --no-native-pixels to disable it - Timeline Marker label was drawing wrong - Trackpad and magic mouse: supports zoom (hold ctrl) - Fix for splash position: removed ghost function and made window size update after creation immediate - Fast undo buffer save now adds UI as well. Could be checked for regular file save even... Quit.blend and temp file saving use this now. - Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)" - New Userpref option "Keep Session" - this always saves quit.blend, and loads on start. This allows keeping UI and data without actual saves, until you actually save. When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header) - Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. - User preferences (themes, keymaps, user settings) now can be saved as a separate file. Old option is called "Save Startup File" the new one "Save User Settings". To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still. - OSX: fixed bug that stopped giving mouse events outside window. This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
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};
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inline GHOST_TimerManager *GHOST_System::getTimerManager() const
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{
return m_timerManager;
}
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inline GHOST_EventManager *GHOST_System::getEventManager() const
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{
return m_eventManager;
}
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inline GHOST_WindowManager *GHOST_System::getWindowManager() const
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{
return m_windowManager;
}
#ifdef WITH_INPUT_NDOF
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inline GHOST_NDOFManager *GHOST_System::getNDOFManager() const
{
return m_ndofManager;
}
#endif
#endif // __GHOST_SYSTEM_H__