2023-06-05 12:08:30 +02:00
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/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include <memory>
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struct bNodeTree;
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struct Depsgraph;
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struct Render;
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struct RenderData;
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struct Scene;
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/* ------------------------------------------------------------------------------------------------
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* Render Realtime Compositor
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*
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* Implementation of the compositor for final rendering, as opposed to the viewport compositor
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* that is part of the draw manager. The input and output of this is pre-existing RenderResult
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* buffers in scenes, that are uploaded to and read back from the GPU. */
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2023-06-12 11:27:16 +02:00
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namespace blender::render {
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class RealtimeCompositor;
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}
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2023-06-05 12:08:30 +02:00
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2023-06-12 11:27:16 +02:00
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/* Execute compositor. */
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void RE_compositor_execute(Render &render,
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const Scene &scene,
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const RenderData &render_data,
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const bNodeTree &node_tree,
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const bool use_file_output,
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const char *view_name);
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2023-06-05 12:08:30 +02:00
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2023-06-12 11:27:16 +02:00
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/* Free compositor caches. */
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void RE_compositor_free(Render &render);
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