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/* SPDX-FileCopyrightText: 2024 NVIDIA Corporation. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "usd.hh"
#include <pxr/usd/usd/prim.h>
#include <pxr/usd/usd/timeCode.h>
struct ID;
namespace blender::io::usd {
void set_id_props_from_prim(ID *id,
const pxr::UsdPrim &prim,
eUSDAttrImportMode attr_import_mode = USD_ATTR_IMPORT_ALL,
pxr::UsdTimeCode time_code = pxr::UsdTimeCode::Default());
} // namespace blender::io::usd