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test2/source/blender/freestyle/intern/python/StrokeShader/BPy_PolygonalizationShader.h

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
* \ingroup freestyle
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*/
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#pragma once
#include "../BPy_StrokeShader.h"
#ifdef __cplusplus
extern "C" {
#endif
///////////////////////////////////////////////////////////////////////////////////////////
extern PyTypeObject PolygonalizationShader_Type;
#define BPy_PolygonalizationShader_Check(v) \
(PyObject_IsInstance((PyObject *)v, (PyObject *)&PolygonalizationShader_Type))
/*---------------------------Python BPy_PolygonalizationShader structure definition----------*/
typedef struct {
BPy_StrokeShader py_ss;
} BPy_PolygonalizationShader;
///////////////////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
}
#endif