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test2/source/blender/editors/geometry/node_group_operator.cc

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edcurves
*/
#include "BLI_path_util.h"
#include "BLI_string.h"
#include "ED_curves.hh"
#include "ED_object.hh"
#include "ED_screen.hh"
#include "ED_select_utils.hh"
#include "ED_view3d.hh"
#include "WM_api.hh"
#include "BKE_asset.hh"
#include "BKE_attribute_math.hh"
#include "BKE_compute_contexts.hh"
#include "BKE_context.hh"
#include "BKE_curves.hh"
#include "BKE_customdata.hh"
#include "BKE_editmesh.hh"
#include "BKE_geometry_set.hh"
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#include "BKE_layer.hh"
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#include "BKE_lib_id.hh"
#include "BKE_main.hh"
#include "BKE_material.h"
#include "BKE_mesh.hh"
#include "BKE_mesh_wrapper.hh"
#include "BKE_node_runtime.hh"
#include "BKE_object.hh"
#include "BKE_pointcloud.hh"
#include "BKE_report.h"
#include "BKE_screen.hh"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DEG_depsgraph.hh"
#include "DEG_depsgraph_build.hh"
#include "DEG_depsgraph_query.hh"
#include "RNA_access.hh"
#include "RNA_define.hh"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "ED_asset.hh"
#include "ED_asset_menu_utils.hh"
#include "ED_geometry.hh"
#include "ED_mesh.hh"
#include "ED_sculpt.hh"
#include "BLT_translation.h"
#include "FN_lazy_function_execute.hh"
#include "NOD_geometry_nodes_execute.hh"
#include "NOD_geometry_nodes_lazy_function.hh"
#include "AS_asset_catalog.hh"
#include "AS_asset_catalog_path.hh"
#include "AS_asset_catalog_tree.hh"
#include "AS_asset_library.hh"
#include "AS_asset_representation.hh"
#include "geometry_intern.hh"
namespace geo_log = blender::nodes::geo_eval_log;
namespace blender::ed::geometry {
/* -------------------------------------------------------------------- */
/** \name Operator
* \{ */
static const bNodeTree *get_asset_or_local_node_group(const bContext &C,
PointerRNA &ptr,
ReportList *reports)
{
Main &bmain = *CTX_data_main(&C);
if (bNodeTree *group = reinterpret_cast<bNodeTree *>(
WM_operator_properties_id_lookup_from_name_or_session_uid(&bmain, &ptr, ID_NT)))
{
return group;
}
const asset_system::AssetRepresentation *asset =
asset::operator_asset_reference_props_get_asset_from_all_library(C, ptr, reports);
if (!asset) {
return nullptr;
}
return reinterpret_cast<bNodeTree *>(asset::asset_local_id_ensure_imported(bmain, *asset));
}
static const bNodeTree *get_node_group(const bContext &C, PointerRNA &ptr, ReportList *reports)
{
const bNodeTree *group = get_asset_or_local_node_group(C, ptr, reports);
if (!group) {
return nullptr;
}
if (group->type != NTREE_GEOMETRY) {
if (reports) {
BKE_report(reports, RPT_ERROR, "Asset is not a geometry node group");
}
return nullptr;
}
return group;
}
class OperatorComputeContext : public ComputeContext {
private:
static constexpr const char *s_static_type = "OPERATOR";
std::string operator_name_;
public:
OperatorComputeContext(std::string operator_name)
: ComputeContext(s_static_type, nullptr), operator_name_(std::move(operator_name))
{
hash_.mix_in(s_static_type, strlen(s_static_type));
hash_.mix_in(operator_name_.data(), operator_name_.size());
}
private:
void print_current_in_line(std::ostream &stream) const override
{
stream << "Operator: " << operator_name_;
}
};
/**
* Geometry nodes currently requires working on "evaluated" data-blocks (rather than "original"
* data-blocks that are part of a #Main data-base). This could change in the future, but for now,
* we need to create evaluated copies of geometry before passing it to geometry nodes. Implicit
* sharing lets us avoid copying attribute data though.
*/
static bke::GeometrySet get_original_geometry_eval_copy(Object &object)
{
switch (object.type) {
case OB_CURVES: {
Curves *curves = BKE_curves_copy_for_eval(static_cast<const Curves *>(object.data));
return bke::GeometrySet::from_curves(curves);
}
case OB_POINTCLOUD: {
PointCloud *points = BKE_pointcloud_copy_for_eval(
static_cast<const PointCloud *>(object.data));
return bke::GeometrySet::from_pointcloud(points);
}
case OB_MESH: {
const Mesh *mesh = static_cast<const Mesh *>(object.data);
if (mesh->edit_mesh) {
Mesh *mesh_copy = BKE_mesh_wrapper_from_editmesh(mesh->edit_mesh, nullptr, mesh);
BKE_mesh_wrapper_ensure_mdata(mesh_copy);
Mesh *final_copy = BKE_mesh_copy_for_eval(mesh_copy);
BKE_id_free(nullptr, mesh_copy);
return bke::GeometrySet::from_mesh(final_copy);
}
return bke::GeometrySet::from_mesh(BKE_mesh_copy_for_eval(mesh));
}
default:
return {};
}
}
static void store_result_geometry(
const wmOperator &op, Main &bmain, Scene &scene, Object &object, bke::GeometrySet geometry)
{
geometry.ensure_owns_direct_data();
switch (object.type) {
case OB_CURVES: {
Curves &curves = *static_cast<Curves *>(object.data);
Curves *new_curves = geometry.get_curves_for_write();
if (!new_curves) {
curves.geometry.wrap() = {};
break;
}
/* Anonymous attributes shouldn't be available on the applied geometry. */
new_curves->geometry.wrap().attributes_for_write().remove_anonymous();
curves.geometry.wrap() = std::move(new_curves->geometry.wrap());
BKE_object_material_from_eval_data(&bmain, &object, &new_curves->id);
break;
}
case OB_POINTCLOUD: {
PointCloud &points = *static_cast<PointCloud *>(object.data);
PointCloud *new_points =
geometry.get_component_for_write<bke::PointCloudComponent>().release();
if (!new_points) {
CustomData_free(&points.pdata, points.totpoint);
points.totpoint = 0;
break;
}
/* Anonymous attributes shouldn't be available on the applied geometry. */
new_points->attributes_for_write().remove_anonymous();
BKE_object_material_from_eval_data(&bmain, &object, &new_points->id);
BKE_pointcloud_nomain_to_pointcloud(new_points, &points);
break;
}
case OB_MESH: {
Mesh &mesh = *static_cast<Mesh *>(object.data);
if (object.mode == OB_MODE_SCULPT) {
sculpt_paint::undo::geometry_begin(&object, &op);
}
Mesh *new_mesh = geometry.get_component_for_write<bke::MeshComponent>().release();
if (!new_mesh) {
BKE_mesh_clear_geometry(&mesh);
}
else {
/* Anonymous attributes shouldn't be available on the applied geometry. */
new_mesh->attributes_for_write().remove_anonymous();
BKE_object_material_from_eval_data(&bmain, &object, &new_mesh->id);
BKE_mesh_nomain_to_mesh(new_mesh, &mesh, &object);
}
if (object.mode == OB_MODE_EDIT) {
EDBM_mesh_make(&object, scene.toolsettings->selectmode, true);
BKE_editmesh_looptris_and_normals_calc(mesh.edit_mesh);
}
else if (object.mode == OB_MODE_SCULPT) {
sculpt_paint::undo::geometry_end(&object);
}
break;
}
}
}
/**
* Create a dependency graph referencing all data-blocks used by the tree, and all selected
* objects. Adding the selected objects is necessary because they are currently compared by pointer
* to other evaluated objects inside of geometry nodes.
*/
static Depsgraph *build_depsgraph_from_indirect_ids(Main &bmain,
Scene &scene,
ViewLayer &view_layer,
const bNodeTree &node_tree_orig,
const Span<const Object *> objects,
const IDProperty &properties)
{
Set<ID *> ids_for_relations;
bool needs_own_transform_relation = false;
bool needs_scene_camera_relation = false;
nodes::find_node_tree_dependencies(node_tree_orig,
ids_for_relations,
needs_own_transform_relation,
needs_scene_camera_relation);
IDP_foreach_property(
&const_cast<IDProperty &>(properties),
IDP_TYPE_FILTER_ID,
[](IDProperty *property, void *user_data) {
if (ID *id = IDP_Id(property)) {
static_cast<Set<ID *> *>(user_data)->add(id);
}
},
&ids_for_relations);
Vector<const ID *> ids;
ids.append(&node_tree_orig.id);
ids.extend(objects.cast<const ID *>());
ids.insert(ids.size(), ids_for_relations.begin(), ids_for_relations.end());
Depsgraph *depsgraph = DEG_graph_new(&bmain, &scene, &view_layer, DAG_EVAL_VIEWPORT);
DEG_graph_build_from_ids(depsgraph, const_cast<ID **>(ids.data()), ids.size());
return depsgraph;
}
static IDProperty *replace_inputs_evaluated_data_blocks(const IDProperty &op_properties,
const Depsgraph &depsgraph)
{
/* We just create a temporary copy, so don't adjust data-block user count. */
IDProperty *properties = IDP_CopyProperty_ex(&op_properties, LIB_ID_CREATE_NO_USER_REFCOUNT);
IDP_foreach_property(
properties,
IDP_TYPE_FILTER_ID,
[](IDProperty *property, void *user_data) {
if (ID *id = IDP_Id(property)) {
Depsgraph *depsgraph = static_cast<Depsgraph *>(user_data);
property->data.pointer = DEG_get_evaluated_id(depsgraph, id);
}
},
&const_cast<Depsgraph &>(depsgraph));
return properties;
}
static bool object_has_editable_data(const Main &bmain, const Object &object)
{
if (!ELEM(object.type, OB_CURVES, OB_POINTCLOUD, OB_MESH)) {
return false;
}
if (!BKE_id_is_editable(&bmain, static_cast<const ID *>(object.data))) {
return false;
}
return true;
}
static Vector<Object *> gather_supported_objects(const bContext &C,
const Main &bmain,
const eObjectMode mode)
{
Vector<Object *> objects;
Set<const ID *> unique_object_data;
CTX_DATA_BEGIN (&C, Object *, object, selected_objects) {
if (object->mode != mode) {
continue;
}
if (!unique_object_data.add(static_cast<const ID *>(object->data))) {
continue;
}
if (!object_has_editable_data(bmain, *object)) {
continue;
}
objects.append(object);
}
CTX_DATA_END;
return objects;
}
static int run_node_group_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
Object *active_object = CTX_data_active_object(C);
if (!active_object) {
return OPERATOR_CANCELLED;
}
const eObjectMode mode = eObjectMode(active_object->mode);
const bNodeTree *node_tree_orig = get_node_group(*C, *op->ptr, op->reports);
if (!node_tree_orig) {
return OPERATOR_CANCELLED;
}
const Vector<Object *> objects = gather_supported_objects(*C, *bmain, mode);
Depsgraph *depsgraph = build_depsgraph_from_indirect_ids(
*bmain, *scene, *view_layer, *node_tree_orig, objects, *op->properties);
DEG_evaluate_on_refresh(depsgraph);
BLI_SCOPED_DEFER([&]() { DEG_graph_free(depsgraph); });
const bNodeTree *node_tree = reinterpret_cast<const bNodeTree *>(
DEG_get_evaluated_id(depsgraph, const_cast<ID *>(&node_tree_orig->id)));
const nodes::GeometryNodesLazyFunctionGraphInfo *lf_graph_info =
nodes::ensure_geometry_nodes_lazy_function_graph(*node_tree);
if (lf_graph_info == nullptr) {
BKE_report(op->reports, RPT_ERROR, "Cannot evaluate node group");
return OPERATOR_CANCELLED;
}
if (!node_tree->group_output_node()) {
BKE_report(op->reports, RPT_ERROR, "Node group must have a group output node");
return OPERATOR_CANCELLED;
}
for (const bNodeTreeInterfaceSocket *input : node_tree->interface_inputs()) {
if (STR_ELEM(input->socket_type,
"NodeSocketObject",
"NodeSocketImage",
"NodeSocketCollection",
"NodeSocketTexture",
"NodeSocketMaterial"))
{
BKE_report(op->reports, RPT_ERROR, "Data-block inputs are unsupported");
return OPERATOR_CANCELLED;
}
}
IDProperty *properties = replace_inputs_evaluated_data_blocks(*op->properties, *depsgraph);
BLI_SCOPED_DEFER([&]() { IDP_FreeProperty_ex(properties, false); });
OperatorComputeContext compute_context(op->type->idname);
auto eval_log = std::make_unique<geo_log::GeoModifierLog>();
for (Object *object : objects) {
nodes::GeoNodesOperatorData operator_eval_data{};
operator_eval_data.mode = mode;
operator_eval_data.depsgraph = depsgraph;
operator_eval_data.self_object = DEG_get_evaluated_object(depsgraph, object);
operator_eval_data.scene = DEG_get_evaluated_scene(depsgraph);
nodes::GeoNodesCallData call_data{};
call_data.operator_data = &operator_eval_data;
call_data.eval_log = eval_log.get();
bke::GeometrySet geometry_orig = get_original_geometry_eval_copy(*object);
bke::GeometrySet new_geometry = nodes::execute_geometry_nodes_on_geometry(
*node_tree, properties, compute_context, call_data, std::move(geometry_orig));
store_result_geometry(*op, *bmain, *scene, *object, std::move(new_geometry));
DEG_id_tag_update(static_cast<ID *>(object->data), ID_RECALC_GEOMETRY);
WM_event_add_notifier(C, NC_GEOM | ND_DATA, object->data);
}
geo_log::GeoTreeLog &tree_log = eval_log->get_tree_log(compute_context.hash());
tree_log.ensure_node_warnings();
for (const geo_log::NodeWarning &warning : tree_log.all_warnings) {
if (warning.type == geo_log::NodeWarningType::Info) {
BKE_report(op->reports, RPT_INFO, warning.message.c_str());
}
else {
BKE_report(op->reports, RPT_WARNING, warning.message.c_str());
}
}
return OPERATOR_FINISHED;
}
static int run_node_group_invoke(bContext *C, wmOperator *op, const wmEvent * /*event*/)
{
const bNodeTree *node_tree = get_node_group(*C, *op->ptr, op->reports);
if (!node_tree) {
return OPERATOR_CANCELLED;
}
nodes::update_input_properties_from_node_tree(*node_tree, op->properties, true, *op->properties);
nodes::update_output_properties_from_node_tree(*node_tree, op->properties, *op->properties);
return run_node_group_exec(C, op);
}
static std::string run_node_group_get_description(bContext *C,
wmOperatorType * /*ot*/,
PointerRNA *ptr)
{
const asset_system::AssetRepresentation *asset =
asset::operator_asset_reference_props_get_asset_from_all_library(*C, *ptr, nullptr);
if (!asset) {
return "";
}
if (!asset->get_metadata().description) {
return "";
}
return asset->get_metadata().description;
}
static void add_attribute_search_or_value_buttons(uiLayout *layout,
PointerRNA *md_ptr,
Nodes: Panels integration with blend files and UI Part 3/3 of #109135, #110272 Switch to new node group interfaces and deprecate old DNA and API. This completes support for panels in node drawing and in node group interface declarations in particular. The new node group interface DNA and RNA code has been added in parts 1 and 2 (#110885, #110952) but has not be enabled yet. This commit completes the integration by * enabling the new RNA API * using the new API in UI * read/write new interfaces from blend files * add versioning for backward compatibility * add forward-compatible writing code to reconstruct old interfaces All places accessing node group interface declarations should now be using the new API. A runtime cache has been added that allows simple linear access to socket inputs and outputs even when a panel hierarchy is used. Old DNA has been deprecated and should only be accessed for versioning (inputs/outputs renamed to inputs_legacy/outputs_legacy to catch errors). Versioning code ensures both backward and forward compatibility of existing files. The API for old interfaces is removed. The new API is very similar but is defined on the `ntree.interface` instead of the `ntree` directly. Breaking change notifications and detailed instructions for migrating will be added. A python test has been added for the node group API functions. This includes new functionality such as creating panels and moving items between different levels. This patch does not yet contain panel representations in the modifier UI. This has been tested in a separate branch and will be added with a later PR (#108565). Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
const bNodeTreeInterfaceSocket &socket)
{
Nodes: Panels integration with blend files and UI Part 3/3 of #109135, #110272 Switch to new node group interfaces and deprecate old DNA and API. This completes support for panels in node drawing and in node group interface declarations in particular. The new node group interface DNA and RNA code has been added in parts 1 and 2 (#110885, #110952) but has not be enabled yet. This commit completes the integration by * enabling the new RNA API * using the new API in UI * read/write new interfaces from blend files * add versioning for backward compatibility * add forward-compatible writing code to reconstruct old interfaces All places accessing node group interface declarations should now be using the new API. A runtime cache has been added that allows simple linear access to socket inputs and outputs even when a panel hierarchy is used. Old DNA has been deprecated and should only be accessed for versioning (inputs/outputs renamed to inputs_legacy/outputs_legacy to catch errors). Versioning code ensures both backward and forward compatibility of existing files. The API for old interfaces is removed. The new API is very similar but is defined on the `ntree.interface` instead of the `ntree` directly. Breaking change notifications and detailed instructions for migrating will be added. A python test has been added for the node group API functions. This includes new functionality such as creating panels and moving items between different levels. This patch does not yet contain panel representations in the modifier UI. This has been tested in a separate branch and will be added with a later PR (#108565). Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
bNodeSocketType *typeinfo = nodeSocketTypeFind(socket.socket_type);
const eNodeSocketDatatype socket_type = eNodeSocketDatatype(typeinfo->type);
char socket_id_esc[MAX_NAME * 2];
BLI_str_escape(socket_id_esc, socket.identifier, sizeof(socket_id_esc));
const std::string rna_path = "[\"" + std::string(socket_id_esc) + "\"]";
const std::string rna_path_use_attribute = "[\"" + std::string(socket_id_esc) +
nodes::input_use_attribute_suffix() + "\"]";
const std::string rna_path_attribute_name = "[\"" + std::string(socket_id_esc) +
nodes::input_attribute_name_suffix() + "\"]";
/* We're handling this manually in this case. */
uiLayoutSetPropDecorate(layout, false);
uiLayout *split = uiLayoutSplit(layout, 0.4f, false);
uiLayout *name_row = uiLayoutRow(split, false);
uiLayoutSetAlignment(name_row, UI_LAYOUT_ALIGN_RIGHT);
const bool use_attribute = RNA_boolean_get(md_ptr, rna_path_use_attribute.c_str());
Nodes: Panels integration with blend files and UI Part 3/3 of #109135, #110272 Switch to new node group interfaces and deprecate old DNA and API. This completes support for panels in node drawing and in node group interface declarations in particular. The new node group interface DNA and RNA code has been added in parts 1 and 2 (#110885, #110952) but has not be enabled yet. This commit completes the integration by * enabling the new RNA API * using the new API in UI * read/write new interfaces from blend files * add versioning for backward compatibility * add forward-compatible writing code to reconstruct old interfaces All places accessing node group interface declarations should now be using the new API. A runtime cache has been added that allows simple linear access to socket inputs and outputs even when a panel hierarchy is used. Old DNA has been deprecated and should only be accessed for versioning (inputs/outputs renamed to inputs_legacy/outputs_legacy to catch errors). Versioning code ensures both backward and forward compatibility of existing files. The API for old interfaces is removed. The new API is very similar but is defined on the `ntree.interface` instead of the `ntree` directly. Breaking change notifications and detailed instructions for migrating will be added. A python test has been added for the node group API functions. This includes new functionality such as creating panels and moving items between different levels. This patch does not yet contain panel representations in the modifier UI. This has been tested in a separate branch and will be added with a later PR (#108565). Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
if (socket_type == SOCK_BOOLEAN && !use_attribute) {
uiItemL(name_row, "", ICON_NONE);
}
else {
uiItemL(name_row, socket.name ? socket.name : "", ICON_NONE);
}
uiLayout *prop_row = uiLayoutRow(split, true);
Nodes: Panels integration with blend files and UI Part 3/3 of #109135, #110272 Switch to new node group interfaces and deprecate old DNA and API. This completes support for panels in node drawing and in node group interface declarations in particular. The new node group interface DNA and RNA code has been added in parts 1 and 2 (#110885, #110952) but has not be enabled yet. This commit completes the integration by * enabling the new RNA API * using the new API in UI * read/write new interfaces from blend files * add versioning for backward compatibility * add forward-compatible writing code to reconstruct old interfaces All places accessing node group interface declarations should now be using the new API. A runtime cache has been added that allows simple linear access to socket inputs and outputs even when a panel hierarchy is used. Old DNA has been deprecated and should only be accessed for versioning (inputs/outputs renamed to inputs_legacy/outputs_legacy to catch errors). Versioning code ensures both backward and forward compatibility of existing files. The API for old interfaces is removed. The new API is very similar but is defined on the `ntree.interface` instead of the `ntree` directly. Breaking change notifications and detailed instructions for migrating will be added. A python test has been added for the node group API functions. This includes new functionality such as creating panels and moving items between different levels. This patch does not yet contain panel representations in the modifier UI. This has been tested in a separate branch and will be added with a later PR (#108565). Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
if (socket_type == SOCK_BOOLEAN) {
uiLayoutSetPropSep(prop_row, false);
uiLayoutSetAlignment(prop_row, UI_LAYOUT_ALIGN_EXPAND);
}
if (use_attribute) {
/* TODO: Add attribute search. */
uiItemR(prop_row, md_ptr, rna_path_attribute_name.c_str(), UI_ITEM_NONE, "", ICON_NONE);
}
else {
const char *name = socket_type == SOCK_BOOLEAN ? (socket.name ? socket.name : "") : "";
uiItemR(prop_row, md_ptr, rna_path.c_str(), UI_ITEM_NONE, name, ICON_NONE);
}
uiItemR(
prop_row, md_ptr, rna_path_use_attribute.c_str(), UI_ITEM_R_ICON_ONLY, "", ICON_SPREADSHEET);
}
static void draw_property_for_socket(const bNodeTree &node_tree,
uiLayout *layout,
IDProperty *op_properties,
PointerRNA *bmain_ptr,
PointerRNA *op_ptr,
Nodes: Panels integration with blend files and UI Part 3/3 of #109135, #110272 Switch to new node group interfaces and deprecate old DNA and API. This completes support for panels in node drawing and in node group interface declarations in particular. The new node group interface DNA and RNA code has been added in parts 1 and 2 (#110885, #110952) but has not be enabled yet. This commit completes the integration by * enabling the new RNA API * using the new API in UI * read/write new interfaces from blend files * add versioning for backward compatibility * add forward-compatible writing code to reconstruct old interfaces All places accessing node group interface declarations should now be using the new API. A runtime cache has been added that allows simple linear access to socket inputs and outputs even when a panel hierarchy is used. Old DNA has been deprecated and should only be accessed for versioning (inputs/outputs renamed to inputs_legacy/outputs_legacy to catch errors). Versioning code ensures both backward and forward compatibility of existing files. The API for old interfaces is removed. The new API is very similar but is defined on the `ntree.interface` instead of the `ntree` directly. Breaking change notifications and detailed instructions for migrating will be added. A python test has been added for the node group API functions. This includes new functionality such as creating panels and moving items between different levels. This patch does not yet contain panel representations in the modifier UI. This has been tested in a separate branch and will be added with a later PR (#108565). Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
const bNodeTreeInterfaceSocket &socket,
const int socket_index)
{
Nodes: Panels integration with blend files and UI Part 3/3 of #109135, #110272 Switch to new node group interfaces and deprecate old DNA and API. This completes support for panels in node drawing and in node group interface declarations in particular. The new node group interface DNA and RNA code has been added in parts 1 and 2 (#110885, #110952) but has not be enabled yet. This commit completes the integration by * enabling the new RNA API * using the new API in UI * read/write new interfaces from blend files * add versioning for backward compatibility * add forward-compatible writing code to reconstruct old interfaces All places accessing node group interface declarations should now be using the new API. A runtime cache has been added that allows simple linear access to socket inputs and outputs even when a panel hierarchy is used. Old DNA has been deprecated and should only be accessed for versioning (inputs/outputs renamed to inputs_legacy/outputs_legacy to catch errors). Versioning code ensures both backward and forward compatibility of existing files. The API for old interfaces is removed. The new API is very similar but is defined on the `ntree.interface` instead of the `ntree` directly. Breaking change notifications and detailed instructions for migrating will be added. A python test has been added for the node group API functions. This includes new functionality such as creating panels and moving items between different levels. This patch does not yet contain panel representations in the modifier UI. This has been tested in a separate branch and will be added with a later PR (#108565). Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
bNodeSocketType *typeinfo = nodeSocketTypeFind(socket.socket_type);
const eNodeSocketDatatype socket_type = eNodeSocketDatatype(typeinfo->type);
/* The property should be created in #MOD_nodes_update_interface with the correct type. */
IDProperty *property = IDP_GetPropertyFromGroup(op_properties, socket.identifier);
/* IDProperties can be removed with python, so there could be a situation where
* there isn't a property for a socket or it doesn't have the correct type. */
if (property == nullptr || !nodes::id_property_type_matches_socket(socket, *property)) {
return;
}
Nodes: Panels integration with blend files and UI Part 3/3 of #109135, #110272 Switch to new node group interfaces and deprecate old DNA and API. This completes support for panels in node drawing and in node group interface declarations in particular. The new node group interface DNA and RNA code has been added in parts 1 and 2 (#110885, #110952) but has not be enabled yet. This commit completes the integration by * enabling the new RNA API * using the new API in UI * read/write new interfaces from blend files * add versioning for backward compatibility * add forward-compatible writing code to reconstruct old interfaces All places accessing node group interface declarations should now be using the new API. A runtime cache has been added that allows simple linear access to socket inputs and outputs even when a panel hierarchy is used. Old DNA has been deprecated and should only be accessed for versioning (inputs/outputs renamed to inputs_legacy/outputs_legacy to catch errors). Versioning code ensures both backward and forward compatibility of existing files. The API for old interfaces is removed. The new API is very similar but is defined on the `ntree.interface` instead of the `ntree` directly. Breaking change notifications and detailed instructions for migrating will be added. A python test has been added for the node group API functions. This includes new functionality such as creating panels and moving items between different levels. This patch does not yet contain panel representations in the modifier UI. This has been tested in a separate branch and will be added with a later PR (#108565). Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
char socket_id_esc[MAX_NAME * 2];
BLI_str_escape(socket_id_esc, socket.identifier, sizeof(socket_id_esc));
char rna_path[sizeof(socket_id_esc) + 4];
SNPRINTF(rna_path, "[\"%s\"]", socket_id_esc);
uiLayout *row = uiLayoutRow(layout, true);
uiLayoutSetPropDecorate(row, false);
/* Use #uiItemPointerR to draw pointer properties because #uiItemR would not have enough
* information about what type of ID to select for editing the values. This is because
* pointer IDProperties contain no information about their type. */
const char *name = socket.name ? socket.name : "";
Nodes: Panels integration with blend files and UI Part 3/3 of #109135, #110272 Switch to new node group interfaces and deprecate old DNA and API. This completes support for panels in node drawing and in node group interface declarations in particular. The new node group interface DNA and RNA code has been added in parts 1 and 2 (#110885, #110952) but has not be enabled yet. This commit completes the integration by * enabling the new RNA API * using the new API in UI * read/write new interfaces from blend files * add versioning for backward compatibility * add forward-compatible writing code to reconstruct old interfaces All places accessing node group interface declarations should now be using the new API. A runtime cache has been added that allows simple linear access to socket inputs and outputs even when a panel hierarchy is used. Old DNA has been deprecated and should only be accessed for versioning (inputs/outputs renamed to inputs_legacy/outputs_legacy to catch errors). Versioning code ensures both backward and forward compatibility of existing files. The API for old interfaces is removed. The new API is very similar but is defined on the `ntree.interface` instead of the `ntree` directly. Breaking change notifications and detailed instructions for migrating will be added. A python test has been added for the node group API functions. This includes new functionality such as creating panels and moving items between different levels. This patch does not yet contain panel representations in the modifier UI. This has been tested in a separate branch and will be added with a later PR (#108565). Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
switch (socket_type) {
case SOCK_OBJECT:
uiItemPointerR(row, op_ptr, rna_path, bmain_ptr, "objects", name, ICON_OBJECT_DATA);
break;
case SOCK_COLLECTION:
uiItemPointerR(
row, op_ptr, rna_path, bmain_ptr, "collections", name, ICON_OUTLINER_COLLECTION);
break;
case SOCK_MATERIAL:
uiItemPointerR(row, op_ptr, rna_path, bmain_ptr, "materials", name, ICON_MATERIAL);
break;
case SOCK_TEXTURE:
uiItemPointerR(row, op_ptr, rna_path, bmain_ptr, "textures", name, ICON_TEXTURE);
break;
case SOCK_IMAGE:
uiItemPointerR(row, op_ptr, rna_path, bmain_ptr, "images", name, ICON_IMAGE);
break;
default:
if (nodes::input_has_attribute_toggle(node_tree, socket_index)) {
add_attribute_search_or_value_buttons(row, op_ptr, socket);
}
else {
uiItemR(row, op_ptr, rna_path, UI_ITEM_NONE, name, ICON_NONE);
}
}
if (!nodes::input_has_attribute_toggle(node_tree, socket_index)) {
uiItemL(row, "", ICON_BLANK1);
}
}
static void run_node_group_ui(bContext *C, wmOperator *op)
{
uiLayout *layout = op->layout;
uiLayoutSetPropSep(layout, true);
uiLayoutSetPropDecorate(layout, false);
Main *bmain = CTX_data_main(C);
PointerRNA bmain_ptr = RNA_main_pointer_create(bmain);
const bNodeTree *node_tree = get_node_group(*C, *op->ptr, nullptr);
if (!node_tree) {
return;
}
node_tree->ensure_interface_cache();
Nodes: Panels integration with blend files and UI Part 3/3 of #109135, #110272 Switch to new node group interfaces and deprecate old DNA and API. This completes support for panels in node drawing and in node group interface declarations in particular. The new node group interface DNA and RNA code has been added in parts 1 and 2 (#110885, #110952) but has not be enabled yet. This commit completes the integration by * enabling the new RNA API * using the new API in UI * read/write new interfaces from blend files * add versioning for backward compatibility * add forward-compatible writing code to reconstruct old interfaces All places accessing node group interface declarations should now be using the new API. A runtime cache has been added that allows simple linear access to socket inputs and outputs even when a panel hierarchy is used. Old DNA has been deprecated and should only be accessed for versioning (inputs/outputs renamed to inputs_legacy/outputs_legacy to catch errors). Versioning code ensures both backward and forward compatibility of existing files. The API for old interfaces is removed. The new API is very similar but is defined on the `ntree.interface` instead of the `ntree` directly. Breaking change notifications and detailed instructions for migrating will be added. A python test has been added for the node group API functions. This includes new functionality such as creating panels and moving items between different levels. This patch does not yet contain panel representations in the modifier UI. This has been tested in a separate branch and will be added with a later PR (#108565). Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
int input_index = 0;
for (const bNodeTreeInterfaceSocket *io_socket : node_tree->interface_inputs()) {
draw_property_for_socket(
*node_tree, layout, op->properties, &bmain_ptr, op->ptr, *io_socket, input_index);
Nodes: Panels integration with blend files and UI Part 3/3 of #109135, #110272 Switch to new node group interfaces and deprecate old DNA and API. This completes support for panels in node drawing and in node group interface declarations in particular. The new node group interface DNA and RNA code has been added in parts 1 and 2 (#110885, #110952) but has not be enabled yet. This commit completes the integration by * enabling the new RNA API * using the new API in UI * read/write new interfaces from blend files * add versioning for backward compatibility * add forward-compatible writing code to reconstruct old interfaces All places accessing node group interface declarations should now be using the new API. A runtime cache has been added that allows simple linear access to socket inputs and outputs even when a panel hierarchy is used. Old DNA has been deprecated and should only be accessed for versioning (inputs/outputs renamed to inputs_legacy/outputs_legacy to catch errors). Versioning code ensures both backward and forward compatibility of existing files. The API for old interfaces is removed. The new API is very similar but is defined on the `ntree.interface` instead of the `ntree` directly. Breaking change notifications and detailed instructions for migrating will be added. A python test has been added for the node group API functions. This includes new functionality such as creating panels and moving items between different levels. This patch does not yet contain panel representations in the modifier UI. This has been tested in a separate branch and will be added with a later PR (#108565). Pull Request: https://projects.blender.org/blender/blender/pulls/111348
2023-08-30 12:37:21 +02:00
++input_index;
}
}
static bool run_node_ui_poll(wmOperatorType * /*ot*/, PointerRNA *ptr)
{
bool result = false;
RNA_STRUCT_BEGIN (ptr, prop) {
int flag = RNA_property_flag(prop);
if ((flag & PROP_HIDDEN) == 0) {
result = true;
break;
}
}
RNA_STRUCT_END;
return result;
}
static std::string run_node_group_get_name(wmOperatorType * /*ot*/, PointerRNA *ptr)
{
int len;
char *local_name = RNA_string_get_alloc(ptr, "name", nullptr, 0, &len);
BLI_SCOPED_DEFER([&]() { MEM_SAFE_FREE(local_name); })
if (len > 0) {
return std::string(local_name, len);
}
char *library_asset_identifier = RNA_string_get_alloc(
ptr, "relative_asset_identifier", nullptr, 0, &len);
BLI_SCOPED_DEFER([&]() { MEM_SAFE_FREE(library_asset_identifier); })
StringRef ref(library_asset_identifier, len);
return ref.drop_prefix(ref.find_last_of(SEP_STR) + 1);
}
void GEOMETRY_OT_execute_node_group(wmOperatorType *ot)
{
ot->name = "Run Node Group";
ot->idname = __func__;
ot->description = "Execute a node group on geometry";
/* A proper poll is not possible, since it doesn't have access to the operator's properties. */
ot->invoke = run_node_group_invoke;
ot->exec = run_node_group_exec;
ot->get_description = run_node_group_get_description;
ot->ui = run_node_group_ui;
ot->ui_poll = run_node_ui_poll;
ot->get_name = run_node_group_get_name;
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
asset::operator_asset_reference_props_register(*ot->srna);
WM_operator_properties_id_lookup(ot, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Menu
* \{ */
static bool asset_menu_poll(const bContext *C, MenuType * /*mt*/)
{
return CTX_wm_view3d(C);
}
static GeometryNodeAssetTraitFlag asset_flag_for_context(const ObjectType type,
const eObjectMode mode)
{
switch (type) {
case OB_MESH: {
switch (mode) {
case OB_MODE_OBJECT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_OBJECT | GEO_NODE_ASSET_MESH);
case OB_MODE_EDIT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_EDIT | GEO_NODE_ASSET_MESH);
case OB_MODE_SCULPT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_SCULPT | GEO_NODE_ASSET_MESH);
default:
break;
}
break;
}
case OB_CURVES: {
switch (mode) {
case OB_MODE_OBJECT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_OBJECT | GEO_NODE_ASSET_CURVE);
case OB_MODE_EDIT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_EDIT | GEO_NODE_ASSET_CURVE);
case OB_MODE_SCULPT_CURVES:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_SCULPT | GEO_NODE_ASSET_CURVE);
default:
break;
}
break;
}
case OB_POINTCLOUD: {
switch (mode) {
case OB_MODE_OBJECT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_OBJECT | GEO_NODE_ASSET_POINT_CLOUD);
case OB_MODE_EDIT:
return (GEO_NODE_ASSET_TOOL | GEO_NODE_ASSET_EDIT | GEO_NODE_ASSET_POINT_CLOUD);
default:
break;
}
break;
}
default:
break;
}
BLI_assert_unreachable();
return GeometryNodeAssetTraitFlag(0);
}
static GeometryNodeAssetTraitFlag asset_flag_for_context(const Object &active_object)
{
return asset_flag_for_context(ObjectType(active_object.type), eObjectMode(active_object.mode));
}
static asset::AssetItemTree *get_static_item_tree(const ObjectType type, const eObjectMode mode)
{
switch (type) {
case OB_MESH: {
switch (mode) {
case OB_MODE_OBJECT: {
static asset::AssetItemTree tree;
return &tree;
}
case OB_MODE_EDIT: {
static asset::AssetItemTree tree;
return &tree;
}
case OB_MODE_SCULPT: {
static asset::AssetItemTree tree;
return &tree;
}
default:
return nullptr;
}
}
case OB_CURVES: {
switch (mode) {
case OB_MODE_OBJECT: {
static asset::AssetItemTree tree;
return &tree;
}
case OB_MODE_EDIT: {
static asset::AssetItemTree tree;
return &tree;
}
case OB_MODE_SCULPT_CURVES: {
static asset::AssetItemTree tree;
return &tree;
}
default:
return nullptr;
}
}
case OB_POINTCLOUD: {
switch (mode) {
case OB_MODE_OBJECT: {
static asset::AssetItemTree tree;
return &tree;
}
case OB_MODE_EDIT: {
static asset::AssetItemTree tree;
return &tree;
}
default:
return nullptr;
}
}
default:
return nullptr;
}
}
static asset::AssetItemTree *get_static_item_tree(const Object &active_object)
{
return get_static_item_tree(ObjectType(active_object.type), eObjectMode(active_object.mode));
}
void clear_operator_asset_trees()
{
for (const ObjectType type : {OB_MESH, OB_CURVES, OB_POINTCLOUD}) {
for (const eObjectMode mode : {OB_MODE_OBJECT, OB_MODE_EDIT, OB_MODE_SCULPT_CURVES}) {
if (asset::AssetItemTree *tree = get_static_item_tree(type, mode)) {
*tree = {};
}
}
}
}
static asset::AssetItemTree build_catalog_tree(const bContext &C, const Object &active_object)
{
AssetFilterSettings type_filter{};
type_filter.id_types = FILTER_ID_NT;
const GeometryNodeAssetTraitFlag flag = asset_flag_for_context(active_object);
auto meta_data_filter = [&](const AssetMetaData &meta_data) {
const IDProperty *tree_type = BKE_asset_metadata_idprop_find(&meta_data, "type");
if (tree_type == nullptr || IDP_Int(tree_type) != NTREE_GEOMETRY) {
return false;
}
const IDProperty *traits_flag = BKE_asset_metadata_idprop_find(
&meta_data, "geometry_node_asset_traits_flag");
if (traits_flag == nullptr || (IDP_Int(traits_flag) & flag) != flag) {
return false;
}
return true;
};
const AssetLibraryReference library = asset_system::all_library_reference();
return asset::build_filtered_all_catalog_tree(library, C, type_filter, meta_data_filter);
}
/**
* Avoid adding a separate root catalog when the assets have already been added to one of the
* builtin menus. The need to define the builtin menu labels here is non-ideal. We don't have
* any UI introspection that can do this though.
*/
static Set<std::string> get_builtin_menus(const ObjectType object_type, const eObjectMode mode)
{
Set<std::string> menus;
switch (object_type) {
case OB_CURVES:
menus.add_new("View");
menus.add_new("Select");
menus.add_new("Curves");
break;
case OB_POINTCLOUD:
menus.add_new("View");
menus.add_new("Select");
menus.add_new("Point Cloud");
break;
case OB_MESH:
switch (mode) {
case OB_MODE_OBJECT:
menus.add_new("View");
menus.add_new("Select");
menus.add_new("Add");
menus.add_new("Object");
menus.add_new("Object/Apply");
menus.add_new("Object/Convert");
menus.add_new("Object/Quick Effects");
break;
case OB_MODE_EDIT:
menus.add_new("View");
menus.add_new("Select");
menus.add_new("Add");
menus.add_new("Mesh");
menus.add_new("Mesh/Extrude");
menus.add_new("Mesh/Clean Up");
menus.add_new("Mesh/Delete");
menus.add_new("Mesh/Merge");
menus.add_new("Mesh/Normals");
menus.add_new("Mesh/Shading");
menus.add_new("Mesh/Split");
menus.add_new("Mesh/Weights");
menus.add_new("Vertex");
menus.add_new("Edge");
menus.add_new("Face");
menus.add_new("Face/Face Data");
menus.add_new("UV");
break;
case OB_MODE_SCULPT:
menus.add_new("View");
menus.add_new("Sculpt");
menus.add_new("Mask");
menus.add_new("Face Sets");
break;
case OB_MODE_VERTEX_PAINT:
menus.add_new("View");
menus.add_new("Paint");
break;
case OB_MODE_WEIGHT_PAINT:
menus.add_new("View");
menus.add_new("Weights");
break;
default:
break;
}
default:
break;
}
return menus;
}
static void catalog_assets_draw(const bContext *C, Menu *menu)
{
bScreen &screen = *CTX_wm_screen(C);
const Object *active_object = CTX_data_active_object(C);
if (!active_object) {
return;
}
asset::AssetItemTree *tree = get_static_item_tree(*active_object);
if (!tree) {
return;
}
const PointerRNA menu_path_ptr = CTX_data_pointer_get(C, "asset_catalog_path");
if (RNA_pointer_is_null(&menu_path_ptr)) {
return;
}
const auto &menu_path = *static_cast<const asset_system::AssetCatalogPath *>(menu_path_ptr.data);
const Span<asset_system::AssetRepresentation *> assets = tree->assets_per_path.lookup(menu_path);
asset_system::AssetCatalogTreeItem *catalog_item = tree->catalogs.find_item(menu_path);
BLI_assert(catalog_item != nullptr);
uiLayout *layout = menu->layout;
bool add_separator = true;
wmOperatorType *ot = WM_operatortype_find("GEOMETRY_OT_execute_node_group", true);
for (const asset_system::AssetRepresentation *asset : assets) {
if (add_separator) {
uiItemS(layout);
add_separator = false;
}
PointerRNA props_ptr;
uiItemFullO_ptr(layout,
ot,
IFACE_(asset->get_name().c_str()),
ICON_NONE,
nullptr,
WM_OP_INVOKE_REGION_WIN,
UI_ITEM_NONE,
&props_ptr);
asset::operator_asset_reference_props_set(*asset, props_ptr);
}
const Set<std::string> builtin_menus = get_builtin_menus(ObjectType(active_object->type),
eObjectMode(active_object->mode));
asset_system::AssetLibrary *all_library = asset::list::library_get_once_available(
asset_system::all_library_reference());
if (!all_library) {
return;
}
catalog_item->foreach_child([&](asset_system::AssetCatalogTreeItem &item) {
if (builtin_menus.contains_as(item.catalog_path().str())) {
return;
}
if (add_separator) {
uiItemS(layout);
add_separator = false;
}
asset::draw_menu_for_catalog(
screen, *all_library, item, "GEO_MT_node_operator_catalog_assets", *layout);
});
}
MenuType node_group_operator_assets_menu()
{
MenuType type{};
STRNCPY(type.idname, "GEO_MT_node_operator_catalog_assets");
type.poll = asset_menu_poll;
type.draw = catalog_assets_draw;
type.listener = asset::list::asset_reading_region_listen_fn;
type.flag = MenuTypeFlag::ContextDependent;
return type;
}
static bool unassigned_local_poll(const bContext &C)
{
Main &bmain = *CTX_data_main(&C);
const Object *active_object = CTX_data_active_object(&C);
if (!active_object) {
return false;
}
const GeometryNodeAssetTraitFlag flag = asset_flag_for_context(*active_object);
LISTBASE_FOREACH (const bNodeTree *, group, &bmain.nodetrees) {
/* Assets are displayed in other menus, and non-local data-blocks aren't added to this menu. */
if (group->id.library_weak_reference || group->id.asset_data) {
continue;
}
if (!group->geometry_node_asset_traits ||
(group->geometry_node_asset_traits->flag & flag) != flag)
{
continue;
}
return true;
}
return false;
}
static void catalog_assets_draw_unassigned(const bContext *C, Menu *menu)
{
const Object *active_object = CTX_data_active_object(C);
if (!active_object) {
return;
}
asset::AssetItemTree *tree = get_static_item_tree(*active_object);
if (!tree) {
return;
}
uiLayout *layout = menu->layout;
wmOperatorType *ot = WM_operatortype_find("GEOMETRY_OT_execute_node_group", true);
for (const asset_system::AssetRepresentation *asset : tree->unassigned_assets) {
PointerRNA props_ptr;
uiItemFullO_ptr(layout,
ot,
IFACE_(asset->get_name().c_str()),
ICON_NONE,
nullptr,
WM_OP_INVOKE_REGION_WIN,
UI_ITEM_NONE,
&props_ptr);
asset::operator_asset_reference_props_set(*asset, props_ptr);
}
const GeometryNodeAssetTraitFlag flag = asset_flag_for_context(*active_object);
bool first = true;
bool add_separator = !tree->unassigned_assets.is_empty();
Main &bmain = *CTX_data_main(C);
LISTBASE_FOREACH (const bNodeTree *, group, &bmain.nodetrees) {
/* Assets are displayed in other menus, and non-local data-blocks aren't added to this menu. */
if (group->id.library_weak_reference || group->id.asset_data) {
continue;
}
if (!group->geometry_node_asset_traits ||
(group->geometry_node_asset_traits->flag & flag) != flag)
{
continue;
}
if (add_separator) {
uiItemS(layout);
add_separator = false;
}
if (first) {
uiItemL(layout, IFACE_("Non-Assets"), ICON_NONE);
first = false;
}
PointerRNA props_ptr;
uiItemFullO_ptr(layout,
ot,
group->id.name + 2,
ICON_NONE,
nullptr,
WM_OP_INVOKE_REGION_WIN,
UI_ITEM_NONE,
&props_ptr);
WM_operator_properties_id_lookup_set_from_id(&props_ptr, &group->id);
/* Also set the name so it can be used for #run_node_group_get_name. */
RNA_string_set(&props_ptr, "name", group->id.name + 2);
}
}
MenuType node_group_operator_assets_menu_unassigned()
{
MenuType type{};
STRNCPY(type.idname, "GEO_MT_node_operator_unassigned");
type.poll = asset_menu_poll;
type.draw = catalog_assets_draw_unassigned;
type.listener = asset::list::asset_reading_region_listen_fn;
type.flag = MenuTypeFlag::ContextDependent;
type.description = N_(
"Tool node group assets not assigned to a catalog.\n"
2023-09-22 11:16:24 -04:00
"Catalogs can be assigned in the Asset Browser");
return type;
}
void ui_template_node_operator_asset_menu_items(uiLayout &layout,
const bContext &C,
const StringRef catalog_path)
{
bScreen &screen = *CTX_wm_screen(&C);
const Object *active_object = CTX_data_active_object(&C);
if (!active_object) {
return;
}
asset::AssetItemTree *tree = get_static_item_tree(*active_object);
if (!tree) {
return;
}
const asset_system::AssetCatalogTreeItem *item = tree->catalogs.find_item(catalog_path);
if (!item) {
return;
}
asset_system::AssetLibrary *all_library = asset::list::library_get_once_available(
asset_system::all_library_reference());
if (!all_library) {
return;
}
PointerRNA path_ptr = asset::persistent_catalog_path_rna_pointer(screen, *all_library, *item);
if (path_ptr.data == nullptr) {
return;
}
uiLayout *col = uiLayoutColumn(&layout, false);
uiLayoutSetContextPointer(col, "asset_catalog_path", &path_ptr);
uiItemMContents(col, "GEO_MT_node_operator_catalog_assets");
}
void ui_template_node_operator_asset_root_items(uiLayout &layout, const bContext &C)
{
bScreen &screen = *CTX_wm_screen(&C);
const Object *active_object = CTX_data_active_object(&C);
if (!active_object) {
return;
}
asset::AssetItemTree *tree = get_static_item_tree(*active_object);
if (!tree) {
return;
}
if (tree->assets_per_path.size() == 0) {
*tree = build_catalog_tree(C, *active_object);
}
asset_system::AssetLibrary *all_library = asset::list::library_get_once_available(
asset_system::all_library_reference());
if (!all_library) {
return;
}
const Set<std::string> builtin_menus = get_builtin_menus(ObjectType(active_object->type),
eObjectMode(active_object->mode));
tree->catalogs.foreach_root_item([&](asset_system::AssetCatalogTreeItem &item) {
if (!builtin_menus.contains_as(item.catalog_path().str())) {
asset::draw_menu_for_catalog(
screen, *all_library, item, "GEO_MT_node_operator_catalog_assets", layout);
}
});
if (!tree->unassigned_assets.is_empty() || unassigned_local_poll(C)) {
uiItemM(&layout, "GEO_MT_node_operator_unassigned", "", ICON_FILE_HIDDEN);
}
}
/** \} */
} // namespace blender::ed::geometry