Files
test2/source/blender/editors/transform/transform_convert.cc

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

1287 lines
37 KiB
C++
Raw Normal View History

/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edtransform
*/
#include "DNA_anim_types.h"
#include "DNA_constraint_types.h"
#include "DNA_mesh_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_kdtree.h"
#include "BLI_linklist_stack.h"
#include "BLI_listbase.h"
#include "BLI_math_matrix.h"
#include "BLI_math_vector.h"
#include "BLI_math_vector.hh"
#include "BKE_action.h"
#include "BKE_anim_data.h"
#include "BKE_context.hh"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_image.h"
2024-01-23 15:18:09 -05:00
#include "BKE_layer.hh"
2024-01-15 12:44:04 -05:00
#include "BKE_lib_id.hh"
#include "BKE_main.hh"
2023-11-14 09:30:40 +01:00
#include "BKE_modifier.hh"
#include "BKE_nla.h"
#include "BKE_scene.h"
#include "ED_keyframes_edit.hh"
#include "ED_keyframing.hh"
#include "ED_particle.hh"
#include "ED_screen.hh"
#include "ED_screen_types.hh"
VSE: Improve retiming UI Currently retiming is quite awkward, when you need to retime multiple strips strips in sync. It is possible to use meta strips, but this is still not great. This is resolved by implementing selection. General changes: Gizmos are removed, since they are designed to operate only on active strip and don't support selection. Transform operator code is implemented for retiming data, which allows more sophisticated manipulation. Instead of drawing marker-like symbols, keyframes are drawn to represent retiming data. Retiming handles are now called keys. To have consistent names, DNA structures have been renamed. Retiming data is drawn on strip as overlay. UI changes: Retiming tool is removed. To edit retiming data, press Ctrl + R, select a key and move it. When retiming is edited, retiming menu and context menu shows more relevant features, like making transitions. Strip and retiming key selection can not be combined. It is possible to use box select operator to select keys, if any key is selected. Otherwise strips are selected. Adding retiming keys is possible with I shortcut or from menu. Retiming keys are always drawn at strip left and right boundary. These keys do not really exist until they are selected. This is to simplify retiming of strips that are resized. These keys are called "fake keys" in code. API changes: Functions, properties and types related to retiming handles are renamed to retiming keys: retiming_handle_add() -> retiming_key_add() retiming_handle_move() -> retiming_key_move() retiming_handle_remove() -> retiming_key_remove() retiming_handles -> retiming_keys RetimingHandle -> RetimingKey Retiming editing "mode" is activated by setting `Sequence.show_retiming_keys`. Pull Request: https://projects.blender.org/blender/blender/pulls/109044
2023-09-27 01:45:59 +02:00
#include "ED_sequencer.hh"
#include "ANIM_keyframing.hh"
#include "UI_view2d.hh"
#include "WM_types.hh"
#include "DEG_depsgraph_build.hh"
#include "transform.hh"
#include "transform_snap.hh"
/* Own include. */
#include "transform_convert.hh"
using namespace blender;
bool transform_mode_use_local_origins(const TransInfo *t)
{
return ELEM(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL);
}
void transform_around_single_fallback_ex(TransInfo *t, int data_len_all)
{
if (data_len_all != 1) {
return;
}
if (!ELEM(t->around, V3D_AROUND_CENTER_BOUNDS, V3D_AROUND_CENTER_MEDIAN, V3D_AROUND_ACTIVE)) {
return;
}
if (!transform_mode_use_local_origins(t)) {
return;
}
if (t->flag & T_OVERRIDE_CENTER) {
return;
}
t->around = V3D_AROUND_LOCAL_ORIGINS;
}
void transform_around_single_fallback(TransInfo *t)
{
transform_around_single_fallback_ex(t, t->data_len_all);
}
2020-03-25 16:36:01 +11:00
/* -------------------------------------------------------------------- */
/** \name Proportional Editing
* \{ */
static int trans_data_compare_dist(const void *a, const void *b)
{
const TransData *td_a = (const TransData *)a;
const TransData *td_b = (const TransData *)b;
if (td_a->dist < td_b->dist) {
return -1;
}
if (td_a->dist > td_b->dist) {
return 1;
}
return 0;
}
static int trans_data_compare_rdist(const void *a, const void *b)
{
const TransData *td_a = (const TransData *)a;
const TransData *td_b = (const TransData *)b;
if (td_a->rdist < td_b->rdist) {
return -1;
}
if (td_a->rdist > td_b->rdist) {
return 1;
}
return 0;
}
static void sort_trans_data_dist_container(const TransInfo *t, TransDataContainer *tc)
{
TransData *start = tc->data;
int i;
for (i = 0; i < tc->data_len && start->flag & TD_SELECTED; i++) {
start++;
}
if (i < tc->data_len) {
if (t->flag & T_PROP_CONNECTED) {
qsort(start, size_t(tc->data_len) - i, sizeof(TransData), trans_data_compare_dist);
}
else {
qsort(start, size_t(tc->data_len) - i, sizeof(TransData), trans_data_compare_rdist);
}
}
}
void sort_trans_data_dist(TransInfo *t)
{
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
sort_trans_data_dist_container(t, tc);
}
}
/**
* Make #TD_SELECTED first in the array.
*/
static void sort_trans_data_selected_first_container(TransDataContainer *tc)
{
TransData *sel, *unsel;
TransData temp;
unsel = tc->data;
sel = &tc->data[tc->data_len - 1];
while (sel > unsel) {
while (unsel->flag & TD_SELECTED) {
unsel++;
if (unsel == sel) {
return;
}
}
while (!(sel->flag & TD_SELECTED)) {
sel--;
if (unsel == sel) {
return;
}
}
temp = *unsel;
*unsel = *sel;
*sel = temp;
sel--;
unsel++;
}
}
static void sort_trans_data_selected_first(TransInfo *t)
{
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
sort_trans_data_selected_first_container(tc);
}
}
static float3 prop_dist_loc_get(const TransDataContainer *tc,
const TransData *td,
const bool use_island,
const float proj_vec[3])
{
float3 r_vec;
if (use_island) {
if (tc->use_local_mat) {
mul_v3_m4v3(r_vec, tc->mat, td->iloc);
}
else {
mul_v3_m3v3(r_vec, td->mtx, td->iloc);
}
}
else {
if (tc->use_local_mat) {
mul_v3_m4v3(r_vec, tc->mat, td->center);
}
else {
mul_v3_m3v3(r_vec, td->mtx, td->center);
}
}
if (proj_vec) {
float vec_p[3];
project_v3_v3v3(vec_p, r_vec, proj_vec);
sub_v3_v3(r_vec, vec_p);
}
return r_vec;
}
/**
* Distance calculated from not-selected vertex to nearest selected vertex.
*/
static void set_prop_dist(TransInfo *t, const bool with_dist)
{
int a;
float _proj_vec[3];
const float *proj_vec = nullptr;
/* support for face-islands */
const bool use_island = transdata_check_local_islands(t, t->around);
if (t->flag & T_PROP_PROJECTED) {
if (t->spacetype == SPACE_VIEW3D && t->region && t->region->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = static_cast<RegionView3D *>(t->region->regiondata);
normalize_v3_v3(_proj_vec, rv3d->viewinv[2]);
proj_vec = _proj_vec;
}
}
/* Count number of selected. */
int td_table_len = 0;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (a = 0; a < tc->data_len; a++, td++) {
if (td->flag & TD_SELECTED) {
td_table_len++;
}
else {
/* By definition transform-data has selected items in beginning. */
break;
}
}
}
/* Pointers to selected's #TransData.
* Used to find #TransData from the index returned by #BLI_kdtree_find_nearest. */
TransData **td_table = static_cast<TransData **>(
MEM_mallocN(sizeof(*td_table) * td_table_len, __func__));
2021-10-20 09:19:21 +11:00
/* Create and fill KD-tree of selected's positions - in global or proj_vec space. */
KDTree_3d *td_tree = BLI_kdtree_3d_new(td_table_len);
int td_table_index = 0;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (a = 0; a < tc->data_len; a++, td++) {
if (td->flag & TD_SELECTED) {
2023-07-15 15:45:06 +10:00
/* Initialize, it was malloced. */
td->rdist = 0.0f;
const float3 vec = prop_dist_loc_get(tc, td, use_island, proj_vec);
BLI_kdtree_3d_insert(td_tree, td_table_index, vec);
td_table[td_table_index++] = td;
}
else {
/* By definition transform-data has selected items in beginning. */
break;
}
}
}
BLI_assert(td_table_index == td_table_len);
BLI_kdtree_3d_balance(td_tree);
/* For each non-selected vertex, find distance to the nearest selected vertex. */
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (a = 0; a < tc->data_len; a++, td++) {
if ((td->flag & TD_SELECTED) == 0) {
const float3 vec = prop_dist_loc_get(tc, td, use_island, proj_vec);
KDTreeNearest_3d nearest;
const int td_index = BLI_kdtree_3d_find_nearest(td_tree, vec, &nearest);
td->rdist = -1.0f;
if (td_index != -1) {
td->rdist = nearest.dist;
if (use_island) {
copy_v3_v3(td->center, td_table[td_index]->center);
copy_m3_m3(td->axismtx, td_table[td_index]->axismtx);
}
}
if (with_dist) {
td->dist = td->rdist;
}
}
}
}
BLI_kdtree_3d_free(td_tree);
MEM_freeN(td_table);
}
2020-03-25 16:36:01 +11:00
/** \} */
/* -------------------------------------------------------------------- */
/** \name Pose Mode (Auto-IK)
* \{ */
/* adjust pose-channel's auto-ik chainlen */
static bool pchan_autoik_adjust(bPoseChannel *pchan, short chainlen)
{
bool changed = false;
/* don't bother to search if no valid constraints */
if ((pchan->constflag & (PCHAN_HAS_IK | PCHAN_HAS_NO_TARGET)) == 0) {
return changed;
}
/* check if pchan has ik-constraint */
LISTBASE_FOREACH (bConstraint *, con, &pchan->constraints) {
if (con->flag & (CONSTRAINT_DISABLE | CONSTRAINT_OFF)) {
continue;
}
if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce != 0.0f)) {
bKinematicConstraint *data = static_cast<bKinematicConstraint *>(con->data);
/* only accept if a temporary one (for auto-ik) */
if (data->flag & CONSTRAINT_IK_TEMP) {
/* chainlen is new chainlen, but is limited by maximum chainlen */
const int old_rootbone = data->rootbone;
if ((chainlen == 0) || (chainlen > data->max_rootbone)) {
data->rootbone = data->max_rootbone;
}
else {
data->rootbone = chainlen;
}
changed |= (data->rootbone != old_rootbone);
}
}
}
return changed;
}
void transform_autoik_update(TransInfo *t, short mode)
{
Main *bmain = CTX_data_main(t->context);
short *chainlen = &t->settings->autoik_chainlen;
/* mode determines what change to apply to chainlen */
if (mode == 1) {
/* mode=1 is from WHEELMOUSEDOWN... increases len */
(*chainlen)++;
}
else if (mode == -1) {
/* mode==-1 is from WHEELMOUSEUP... decreases len */
if (*chainlen > 0) {
(*chainlen)--;
}
else {
/* IK length did not change, skip updates. */
return;
}
}
/* apply to all pose-channels */
bool changed = false;
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
/* sanity checks (don't assume t->poseobj is set, or that it is an armature) */
if (ELEM(nullptr, tc->poseobj, tc->poseobj->pose)) {
continue;
}
LISTBASE_FOREACH (bPoseChannel *, pchan, &tc->poseobj->pose->chanbase) {
changed |= pchan_autoik_adjust(pchan, *chainlen);
}
}
if (changed) {
/* TODO(sergey): Consider doing partial update only. */
DEG_relations_tag_update(bmain);
}
}
2020-03-25 16:36:01 +11:00
/** \} */
/* -------------------------------------------------------------------- */
/** \name Curve Surface
* \{ */
void calc_distanceCurveVerts(TransData *head, TransData *tail, bool cyclic)
{
TransData *td;
BLI_LINKSTACK_DECLARE(queue, TransData *);
BLI_LINKSTACK_INIT(queue);
for (td = head; td <= tail; td++) {
if (td->flag & TD_SELECTED) {
td->dist = 0.0f;
BLI_LINKSTACK_PUSH(queue, td);
}
else {
td->dist = FLT_MAX;
}
}
while ((td = BLI_LINKSTACK_POP(queue))) {
float dist;
float vec[3];
TransData *next_td = nullptr;
if (td + 1 <= tail) {
next_td = td + 1;
}
else if (cyclic) {
next_td = head;
}
if (next_td != nullptr) {
sub_v3_v3v3(vec, next_td->center, td->center);
mul_m3_v3(head->mtx, vec);
dist = len_v3(vec) + td->dist;
if (dist < next_td->dist) {
next_td->dist = dist;
BLI_LINKSTACK_PUSH(queue, next_td);
}
}
next_td = nullptr;
if (td - 1 >= head) {
next_td = td - 1;
}
else if (cyclic) {
next_td = tail;
}
if (next_td != nullptr) {
sub_v3_v3v3(vec, next_td->center, td->center);
mul_m3_v3(head->mtx, vec);
dist = len_v3(vec) + td->dist;
if (dist < next_td->dist) {
next_td->dist = dist;
BLI_LINKSTACK_PUSH(queue, next_td);
}
}
}
BLI_LINKSTACK_FREE(queue);
}
TransDataCurveHandleFlags *initTransDataCurveHandles(TransData *td, BezTriple *bezt)
{
TransDataCurveHandleFlags *hdata;
td->flag |= TD_BEZTRIPLE;
hdata = td->hdata = static_cast<TransDataCurveHandleFlags *>(
MEM_mallocN(sizeof(TransDataCurveHandleFlags), "CuHandle Data"));
hdata->ih1 = bezt->h1;
hdata->h1 = &bezt->h1;
hdata->ih2 = bezt->h2; /* in case the second is not selected */
hdata->h2 = &bezt->h2;
return hdata;
}
2020-03-25 16:36:01 +11:00
/** \} */
/* -------------------------------------------------------------------- */
/** \name UV Coordinates
* \{ */
void clipUVData(TransInfo *t)
{
/* NOTE(@ideasman42): Often used to clip UV's after proportional editing:
* In this case the radius of the proportional region can end outside the clipping area,
* while not ideal an elegant solution here would likely be computationally expensive
* as it would need to calculate the transform value that would meet the UV bounds.
* While it would be technically correct to handle this properly,
* there isn't a strong use case for it. */
FOREACH_TRANS_DATA_CONTAINER (t, tc) {
TransData *td = tc->data;
for (int a = 0; a < tc->data_len; a++, td++) {
if ((td->flag & TD_SKIP) || (!td->loc)) {
continue;
}
td->loc[0] = min_ff(max_ff(0.0f, td->loc[0]), t->aspect[0]);
td->loc[1] = min_ff(max_ff(0.0f, td->loc[1]), t->aspect[1]);
}
}
}
2020-03-25 16:36:01 +11:00
/** \} */
/* -------------------------------------------------------------------- */
/** \name Animation Editors (General)
* \{ */
char transform_convert_frame_side_dir_get(TransInfo *t, float cframe)
{
char r_dir;
float center[2];
if (t->flag & T_MODAL) {
UI_view2d_region_to_view(
(View2D *)t->view, t->mouse.imval[0], t->mouse.imval[1], &center[0], &center[1]);
r_dir = (center[0] > cframe) ? 'R' : 'L';
{
/* XXX: This saves the direction in the "mirror" property to be used for redo! */
if (r_dir == 'R') {
t->flag |= T_NO_MIRROR;
}
}
}
else {
r_dir = (t->flag & T_NO_MIRROR) ? 'R' : 'L';
}
return r_dir;
}
bool FrameOnMouseSide(char side, float frame, float cframe)
{
/* both sides, so it doesn't matter */
if (side == 'B') {
return true;
}
/* only on the named side */
if (side == 'R') {
return (frame >= cframe);
}
return (frame <= cframe);
}
2020-03-25 16:36:01 +11:00
/** \} */
/* -------------------------------------------------------------------- */
/** \name Transform Utilities
* \{ */
bool constraints_list_needinv(TransInfo *t, ListBase *list)
{
/* loop through constraints, checking if there's one of the mentioned
2020-07-01 13:12:24 +10:00
* constraints needing special crazy-space corrections
*/
if (list) {
LISTBASE_FOREACH (bConstraint *, con, list) {
/* only consider constraint if it is enabled, and has influence on result */
if ((con->flag & (CONSTRAINT_DISABLE | CONSTRAINT_OFF)) == 0 && (con->enforce != 0.0f)) {
/* (affirmative) returns for specific constraints here... */
/* constraints that require this regardless. */
if (ELEM(con->type,
CONSTRAINT_TYPE_FOLLOWPATH,
CONSTRAINT_TYPE_CLAMPTO,
CONSTRAINT_TYPE_ARMATURE,
CONSTRAINT_TYPE_OBJECTSOLVER,
CONSTRAINT_TYPE_FOLLOWTRACK))
{
return true;
}
/* constraints that require this only under special conditions */
if (con->type == CONSTRAINT_TYPE_CHILDOF) {
/* ChildOf constraint only works when using all location components, see #42256. */
bChildOfConstraint *data = (bChildOfConstraint *)con->data;
if ((data->flag & CHILDOF_LOCX) && (data->flag & CHILDOF_LOCY) &&
(data->flag & CHILDOF_LOCZ))
{
return true;
}
}
else if (con->type == CONSTRAINT_TYPE_ROTLIKE) {
/* CopyRot constraint only does this when rotating, and offset is on */
bRotateLikeConstraint *data = (bRotateLikeConstraint *)con->data;
if (ELEM(data->mix_mode, ROTLIKE_MIX_OFFSET, ROTLIKE_MIX_BEFORE) &&
ELEM(t->mode, TFM_ROTATION))
{
return true;
}
}
else if (con->type == CONSTRAINT_TYPE_TRANSLIKE) {
/* Copy Transforms constraint only does this in the Before mode. */
bTransLikeConstraint *data = (bTransLikeConstraint *)con->data;
Copy Transforms: implement Remove Target Shear and more Mix options. This constraint can be naturally viewed as a prototype for a future 4x4 matrix math node (or subset thereof), since its basic semantics already is matrix assignment. Thus it makes sense to add math options to this constraint to increase flexibility in the meantime. This patch adds support for several operations that would be useful: - An option to remove shear in the incoming target matrix. Shear is known to cause issues for various mathematical operations, so an option to remove it at key points is useful. Constraints based on Euler like Copy Rotation and Limit Rotation already have always enabled shear removal built in, because their math doesn't work correctly with shear. In the future node system shear removal would be a separate node (and currently Limit Rotation can be used as a Remove Shear constraint). However removing shear from the result of the target space conversion before mixing (similar to Copy Rotation) has to be built into Copy Transforms itself as an option. - More ways to combine the target and owner matrices. Similar to multiple Inherit Scale modes for parenting, there are multiple ways one may want to combine matrices based on context. This implements 3 variants for each of the Before/After modes (one of them already existing). - Full implements regular matrix multiplication as the most basic option. The downside is the risk of creating shear. - Aligned emulates the 'anti-shear' Aligned Inherit Scale mode, and basically uses Full for location, and Split for rotation/scale. (This choice already existed.) - Split Channels combines location, rotation and scale separately. Looking at D7547 there is demand for Split Channels in some cases, so I think it makes sense to include it in Copy Transforms too, so that the Mix menu items can be identical for it and the Action constraint. Differential Revision: https://developer.blender.org/D9469
2020-11-04 19:29:27 +03:00
if (ELEM(data->mix_mode, TRANSLIKE_MIX_BEFORE, TRANSLIKE_MIX_BEFORE_FULL) &&
ELEM(t->mode, TFM_ROTATION, TFM_TRANSLATION))
{
return true;
}
Copy Transforms: implement Remove Target Shear and more Mix options. This constraint can be naturally viewed as a prototype for a future 4x4 matrix math node (or subset thereof), since its basic semantics already is matrix assignment. Thus it makes sense to add math options to this constraint to increase flexibility in the meantime. This patch adds support for several operations that would be useful: - An option to remove shear in the incoming target matrix. Shear is known to cause issues for various mathematical operations, so an option to remove it at key points is useful. Constraints based on Euler like Copy Rotation and Limit Rotation already have always enabled shear removal built in, because their math doesn't work correctly with shear. In the future node system shear removal would be a separate node (and currently Limit Rotation can be used as a Remove Shear constraint). However removing shear from the result of the target space conversion before mixing (similar to Copy Rotation) has to be built into Copy Transforms itself as an option. - More ways to combine the target and owner matrices. Similar to multiple Inherit Scale modes for parenting, there are multiple ways one may want to combine matrices based on context. This implements 3 variants for each of the Before/After modes (one of them already existing). - Full implements regular matrix multiplication as the most basic option. The downside is the risk of creating shear. - Aligned emulates the 'anti-shear' Aligned Inherit Scale mode, and basically uses Full for location, and Split for rotation/scale. (This choice already existed.) - Split Channels combines location, rotation and scale separately. Looking at D7547 there is demand for Split Channels in some cases, so I think it makes sense to include it in Copy Transforms too, so that the Mix menu items can be identical for it and the Action constraint. Differential Revision: https://developer.blender.org/D9469
2020-11-04 19:29:27 +03:00
if (ELEM(data->mix_mode, TRANSLIKE_MIX_BEFORE_SPLIT) && ELEM(t->mode, TFM_ROTATION)) {
return true;
}
}
else if (con->type == CONSTRAINT_TYPE_ACTION) {
/* The Action constraint only does this in the Before mode. */
bActionConstraint *data = (bActionConstraint *)con->data;
if (ELEM(data->mix_mode, ACTCON_MIX_BEFORE, ACTCON_MIX_BEFORE_FULL) &&
ELEM(t->mode, TFM_ROTATION, TFM_TRANSLATION))
{
return true;
}
if (ELEM(data->mix_mode, ACTCON_MIX_BEFORE_SPLIT) && ELEM(t->mode, TFM_ROTATION)) {
return true;
}
}
else if (con->type == CONSTRAINT_TYPE_TRANSFORM) {
/* Transform constraint needs it for rotation at least (r.57309),
* but doing so when translating may also mess things up, see: #36203. */
bTransformConstraint *data = (bTransformConstraint *)con->data;
if (data->to == TRANS_ROTATION) {
if (t->mode == TFM_ROTATION && data->mix_mode_rot == TRANS_MIXROT_BEFORE) {
return true;
}
}
}
}
}
}
/* no appropriate candidates found */
return false;
}
2020-03-25 16:36:01 +11:00
/** \} */
/* -------------------------------------------------------------------- */
/** \name Transform (After-Transform Update)
2020-03-25 16:36:01 +11:00
* \{ */
void special_aftertrans_update(bContext *C, TransInfo *t)
{
/* NOTE: Sequencer freeing has its own function now because of a conflict
* with transform's order of freeing (campbell).
* Order changed, the sequencer stuff should go back in here. */
/* early out when nothing happened */
if (t->data_len_all == 0 || t->mode == TFM_DUMMY) {
return;
}
if (!t->data_type || !t->data_type->special_aftertrans_update) {
return;
}
BLI_assert(CTX_data_main(t->context) == CTX_data_main(C));
t->data_type->special_aftertrans_update(C, t);
}
int special_transform_moving(TransInfo *t)
{
if (t->options & CTX_CURSOR) {
return G_TRANSFORM_CURSOR;
}
if (t->spacetype == SPACE_SEQ) {
return G_TRANSFORM_SEQ;
}
if (t->spacetype == SPACE_GRAPH) {
return G_TRANSFORM_FCURVES;
}
if ((t->flag & T_EDIT) || (t->options & CTX_POSE_BONE)) {
return G_TRANSFORM_EDIT;
}
if (t->options & (CTX_OBJECT | CTX_TEXTURE_SPACE)) {
return G_TRANSFORM_OBJ;
}
return 0;
}
/** \} */
2020-03-25 16:36:01 +11:00
/* -------------------------------------------------------------------- */
/** \name Transform Data Create
* \{ */
static int countAndCleanTransDataContainer(TransInfo *t)
{
BLI_assert(ELEM(t->data_len_all, 0, -1));
t->data_len_all = 0;
int data_container_len_orig = t->data_container_len;
for (TransDataContainer *th_end = t->data_container - 1,
*tc = &t->data_container[t->data_container_len - 1];
tc != th_end;
tc--)
{
if (tc->data_len == 0) {
uint index = tc - t->data_container;
if (index + 1 != t->data_container_len) {
std::swap(t->data_container[index], t->data_container[t->data_container_len - 1]);
}
t->data_container_len -= 1;
}
else {
t->data_len_all += tc->data_len;
}
}
if (data_container_len_orig != t->data_container_len) {
t->data_container = static_cast<TransDataContainer *>(
MEM_reallocN(t->data_container, sizeof(*t->data_container) * t->data_container_len));
}
return t->data_len_all;
}
static void init_proportional_edit(TransInfo *t)
{
/* NOTE: Proportional editing is not usable in pose mode yet #32444. */
/* NOTE: This `ELEM` uses more than 16 elements and so has been split. */
if (!(ELEM(t->data_type,
&TransConvertType_Action,
&TransConvertType_Curve,
&TransConvertType_Curves,
&TransConvertType_Graph,
&TransConvertType_GPencil,
&TransConvertType_GreasePencil,
&TransConvertType_Lattice,
&TransConvertType_Mask,
&TransConvertType_MBall,
&TransConvertType_Mesh,
&TransConvertType_MeshEdge,
&TransConvertType_MeshSkin,
&TransConvertType_MeshUV,
&TransConvertType_MeshVertCData,
&TransConvertType_Node,
&TransConvertType_Object) ||
ELEM(t->data_type, &TransConvertType_Particle)))
{
/* Disable proportional editing */
t->options |= CTX_NO_PET;
t->flag &= ~T_PROP_EDIT_ALL;
return;
}
if (t->data_len_all && (t->flag & T_PROP_EDIT)) {
if (t->data_type == &TransConvertType_Object) {
/* Selected objects are already first, no need to presort. */
}
else {
sort_trans_data_selected_first(t);
}
if (ELEM(t->data_type, &TransConvertType_Action, &TransConvertType_Graph)) {
/* Distance has already been set. */
}
else if (ELEM(t->data_type,
&TransConvertType_Mesh,
&TransConvertType_MeshSkin,
&TransConvertType_MeshVertCData))
{
if (t->flag & T_PROP_CONNECTED) {
/* Already calculated by transform_convert_mesh_connectivity_distance. */
}
else {
set_prop_dist(t, false);
}
}
else if (t->data_type == &TransConvertType_MeshUV && t->flag & T_PROP_CONNECTED) {
/* Already calculated by uv_set_connectivity_distance. */
}
else if (ELEM(t->data_type, &TransConvertType_Curve, &TransConvertType_Curves)) {
BLI_assert(t->obedit_type == OB_CURVES_LEGACY || t->obedit_type == OB_CURVES);
set_prop_dist(t, false);
}
else {
set_prop_dist(t, true);
}
sort_trans_data_dist(t);
}
else if (ELEM(t->obedit_type, OB_CURVES_LEGACY)) {
/* Needed because bezier handles can be partially selected
* and are still added into transform data. */
sort_trans_data_selected_first(t);
}
}
/* For multi object editing. */
static void init_TransDataContainers(TransInfo *t, Object *obact, Span<Object *> objects)
{
if (!ELEM(t->data_type,
&TransConvertType_Pose,
&TransConvertType_EditArmature,
&TransConvertType_Curve,
&TransConvertType_Curves,
&TransConvertType_GPencil,
&TransConvertType_GreasePencil,
&TransConvertType_Lattice,
&TransConvertType_MBall,
&TransConvertType_Mesh,
&TransConvertType_MeshEdge,
&TransConvertType_MeshSkin,
&TransConvertType_MeshUV,
&TransConvertType_MeshVertCData))
{
/* Does not support Multi object editing. */
return;
}
const eObjectMode object_mode = eObjectMode(obact ? obact->mode : OB_MODE_OBJECT);
const short object_type = obact ? obact->type : -1;
if ((object_mode & OB_MODE_EDIT) || (t->data_type == &TransConvertType_GPencil) ||
(t->data_type == &TransConvertType_GreasePencil) ||
((object_mode & OB_MODE_POSE) && (object_type == OB_ARMATURE)))
{
if (t->data_container) {
MEM_freeN(t->data_container);
}
Vector<Object *> local_objects;
if (objects.is_empty()) {
ObjectsInModeParams params = {0};
params.object_mode = object_mode;
/* Pose transform operates on `ob->pose` so don't skip duplicate object-data. */
params.no_dup_data = (object_mode & OB_MODE_POSE) == 0;
local_objects = BKE_view_layer_array_from_objects_in_mode_params(
t->scene,
t->view_layer,
static_cast<const View3D *>((t->spacetype == SPACE_VIEW3D) ? t->view : nullptr),
&params);
objects = local_objects;
}
t->data_container = static_cast<TransDataContainer *>(
MEM_callocN(sizeof(*t->data_container) * objects.size(), __func__));
t->data_container_len = objects.size();
for (int i = 0; i < objects.size(); i++) {
TransDataContainer *tc = &t->data_container[i];
2021-04-24 11:24:53 -03:00
if (!(t->flag & T_NO_MIRROR) && (objects[i]->type == OB_MESH)) {
tc->use_mirror_axis_x = (((Mesh *)objects[i]->data)->symmetry & ME_SYMMETRY_X) != 0;
tc->use_mirror_axis_y = (((Mesh *)objects[i]->data)->symmetry & ME_SYMMETRY_Y) != 0;
tc->use_mirror_axis_z = (((Mesh *)objects[i]->data)->symmetry & ME_SYMMETRY_Z) != 0;
}
if (object_mode & OB_MODE_EDIT) {
tc->obedit = objects[i];
/* Check needed for UVs */
if ((t->flag & T_2D_EDIT) == 0) {
tc->use_local_mat = true;
}
}
else if (object_mode & OB_MODE_POSE) {
tc->poseobj = objects[i];
tc->use_local_mat = true;
}
else if (t->data_type == &TransConvertType_GPencil) {
tc->use_local_mat = true;
}
else if (t->data_type == &TransConvertType_GreasePencil) {
tc->use_local_mat = true;
}
if (tc->use_local_mat) {
BLI_assert((t->flag & T_2D_EDIT) == 0);
copy_m4_m4(tc->mat, objects[i]->object_to_world);
copy_m3_m4(tc->mat3, tc->mat);
/* for non-invertible scale matrices, invert_m4_m4_fallback()
* can still provide a valid pivot */
invert_m4_m4_fallback(tc->imat, tc->mat);
invert_m3_m3(tc->imat3, tc->mat3);
normalize_m3_m3(tc->mat3_unit, tc->mat3);
}
/* Otherwise leave as zero. */
}
}
}
static TransConvertTypeInfo *convert_type_get(const TransInfo *t, Object **r_obj_armature)
{
ViewLayer *view_layer = t->view_layer;
ViewLayer: Lazy sync of scene data. When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-14 21:33:51 +02:00
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
/* if tests must match recalc_data for correct updates */
if (t->options & CTX_CURSOR) {
if (t->spacetype == SPACE_IMAGE) {
return &TransConvertType_CursorImage;
}
if (t->spacetype == SPACE_SEQ) {
return &TransConvertType_CursorSequencer;
}
return &TransConvertType_Cursor3D;
}
if (!(t->options & CTX_PAINT_CURVE) && (t->spacetype == SPACE_VIEW3D) && ob &&
(ob->mode == OB_MODE_SCULPT) && ob->sculpt)
{
return &TransConvertType_Sculpt;
}
if (t->options & CTX_TEXTURE_SPACE) {
return &TransConvertType_ObjectTexSpace;
}
if (t->options & CTX_EDGE_DATA) {
return &TransConvertType_MeshEdge;
}
if ((t->options & CTX_GPENCIL_STROKES) && (t->spacetype == SPACE_VIEW3D)) {
if (t->obedit_type == OB_GREASE_PENCIL) {
return &TransConvertType_GreasePencil;
}
else if (t->obedit_type == OB_GPENCIL_LEGACY) {
return &TransConvertType_GPencil;
}
return nullptr;
}
if (t->spacetype == SPACE_IMAGE) {
if (t->options & CTX_MASK) {
return &TransConvertType_Mask;
}
if (t->options & CTX_PAINT_CURVE) {
if (!ELEM(t->mode, TFM_SHEAR, TFM_SHRINKFATTEN)) {
return &TransConvertType_PaintCurve;
}
}
else if (t->obedit_type == OB_MESH) {
return &TransConvertType_MeshUV;
}
return nullptr;
}
if (t->spacetype == SPACE_ACTION) {
return &TransConvertType_Action;
}
if (t->spacetype == SPACE_NLA) {
return &TransConvertType_NLA;
}
if (t->spacetype == SPACE_SEQ) {
if (t->options & CTX_SEQUENCER_IMAGE) {
return &TransConvertType_SequencerImage;
}
VSE: Improve retiming UI Currently retiming is quite awkward, when you need to retime multiple strips strips in sync. It is possible to use meta strips, but this is still not great. This is resolved by implementing selection. General changes: Gizmos are removed, since they are designed to operate only on active strip and don't support selection. Transform operator code is implemented for retiming data, which allows more sophisticated manipulation. Instead of drawing marker-like symbols, keyframes are drawn to represent retiming data. Retiming handles are now called keys. To have consistent names, DNA structures have been renamed. Retiming data is drawn on strip as overlay. UI changes: Retiming tool is removed. To edit retiming data, press Ctrl + R, select a key and move it. When retiming is edited, retiming menu and context menu shows more relevant features, like making transitions. Strip and retiming key selection can not be combined. It is possible to use box select operator to select keys, if any key is selected. Otherwise strips are selected. Adding retiming keys is possible with I shortcut or from menu. Retiming keys are always drawn at strip left and right boundary. These keys do not really exist until they are selected. This is to simplify retiming of strips that are resized. These keys are called "fake keys" in code. API changes: Functions, properties and types related to retiming handles are renamed to retiming keys: retiming_handle_add() -> retiming_key_add() retiming_handle_move() -> retiming_key_move() retiming_handle_remove() -> retiming_key_remove() retiming_handles -> retiming_keys RetimingHandle -> RetimingKey Retiming editing "mode" is activated by setting `Sequence.show_retiming_keys`. Pull Request: https://projects.blender.org/blender/blender/pulls/109044
2023-09-27 01:45:59 +02:00
if (sequencer_retiming_mode_is_active(t->context)) {
return &TransConvertType_SequencerRetiming;
}
return &TransConvertType_Sequencer;
}
if (t->spacetype == SPACE_GRAPH) {
return &TransConvertType_Graph;
}
if (t->spacetype == SPACE_NODE) {
return &TransConvertType_Node;
}
if (t->spacetype == SPACE_CLIP) {
if (t->options & CTX_MOVIECLIP) {
if (t->region->regiontype == RGN_TYPE_PREVIEW) {
return &TransConvertType_TrackingCurves;
}
return &TransConvertType_Tracking;
}
if (t->options & CTX_MASK) {
return &TransConvertType_Mask;
}
return nullptr;
}
if (t->obedit_type != -1) {
if (t->obedit_type == OB_MESH) {
if (t->mode == TFM_SKIN_RESIZE) {
return &TransConvertType_MeshSkin;
}
if (ELEM(t->mode, TFM_BWEIGHT, TFM_VERT_CREASE)) {
return &TransConvertType_MeshVertCData;
}
return &TransConvertType_Mesh;
}
if (ELEM(t->obedit_type, OB_CURVES_LEGACY, OB_SURF)) {
return &TransConvertType_Curve;
}
if (t->obedit_type == OB_LATTICE) {
return &TransConvertType_Lattice;
}
if (t->obedit_type == OB_MBALL) {
return &TransConvertType_MBall;
}
if (t->obedit_type == OB_ARMATURE) {
return &TransConvertType_EditArmature;
}
if (t->obedit_type == OB_CURVES) {
return &TransConvertType_Curves;
}
return nullptr;
}
if (ob && (ob->mode & OB_MODE_POSE)) {
return &TransConvertType_Pose;
}
if (ob && (ob->mode & OB_MODE_ALL_WEIGHT_PAINT) && !(t->options & CTX_PAINT_CURVE)) {
Object *ob_armature = transform_object_deform_pose_armature_get(t, ob);
if (ob_armature) {
*r_obj_armature = ob_armature;
return &TransConvertType_Pose;
}
return nullptr;
}
if (ob && (ob->mode & OB_MODE_PARTICLE_EDIT) &&
PE_start_edit(PE_get_current(t->depsgraph, t->scene, ob)))
{
return &TransConvertType_Particle;
}
if (ob && ((ob->mode & OB_MODE_ALL_PAINT) || (ob->mode & OB_MODE_SCULPT_CURVES))) {
if ((t->options & CTX_PAINT_CURVE) && !ELEM(t->mode, TFM_SHEAR, TFM_SHRINKFATTEN)) {
return &TransConvertType_PaintCurve;
}
return nullptr;
}
if (ob && (ob->mode & OB_MODE_ALL_PAINT_GPENCIL)) {
/* In grease pencil all transformations must be canceled if not Object or Edit. */
return nullptr;
}
return &TransConvertType_Object;
}
void create_trans_data(bContext *C, TransInfo *t)
{
t->data_len_all = -1;
Object *ob_armature = nullptr;
t->data_type = convert_type_get(t, &ob_armature);
if (t->data_type == nullptr) {
printf("edit type not implemented!\n");
BLI_assert(t->data_len_all == -1);
t->data_len_all = 0;
return;
}
t->flag |= eTFlag(t->data_type->flags);
if (ob_armature) {
init_TransDataContainers(t, ob_armature, {ob_armature});
}
else {
ViewLayer: Lazy sync of scene data. When a change happens which invalidates view layers the syncing will be postponed until the first usage. This will improve importing or adding many objects in a single operation/script. `BKE_view_layer_need_resync_tag` is used to tag the view layer to be out of sync. Before accessing `BKE_view_layer_active_base_get`, `BKE_view_layer_active_object_get`, `BKE_view_layer_active_collection` or `BKE_view_layer_object_bases` the caller should call `BKE_view_layer_synced_ensure`. Having two functions ensures that partial syncing could be added as smaller patches in the future. Tagging a view layer out of sync could be replaced with a partial sync. Eventually the number of full resyncs could be reduced. After all tagging has been replaced with partial syncs the ensure_sync could be phased out. This patch has been added to discuss the details and consequences of the current approach. For clarity the call to BKE_view_layer_ensure_sync is placed close to the getters. In the future this could be placed in more strategical places to reduce the number of calls or improve performance. Finding those strategical places isn't that clear. When multiple operations are grouped in a single script you might want to always check for resync. Some areas found that can be improved. This list isn't complete. These areas aren't addressed by this patch as these changes would be hard to detect to the reviewer. The idea is to add changes to these areas as a separate patch. It might be that the initial commit would reduce performance compared to master, but will be fixed by the additional patches. **Object duplication** During object duplication the syncing is temporarily disabled. With this patch this isn't useful as when disabled the view_layer is accessed to locate bases. This can be improved by first locating the source bases, then duplicate and sync and locate the new bases. Will be solved in a separate patch for clarity reasons ({D15886}). **Object add** `BKE_object_add` not only adds a new object, but also selects and activates the new base. This requires the view_layer to be resynced. Some callers reverse the selection and activation (See `get_new_constraint_target`). We should make the selection and activation optional. This would make it possible to add multiple objects without having to resync per object. **Postpone Activate Base** Setting the basact is done in many locations. They follow a rule as after an action find the base and set the basact. Finding the base could require a resync. The idea is to store in the view_layer the object which base will be set in the basact during the next sync, reducing the times resyncing needs to happen. Reviewed By: mont29 Maniphest Tasks: T73411 Differential Revision: https://developer.blender.org/D15885
2022-09-14 21:33:51 +02:00
BKE_view_layer_synced_ensure(t->scene, t->view_layer);
Object *ob = BKE_view_layer_active_object_get(t->view_layer);
init_TransDataContainers(t, ob, {});
}
if (t->data_type == &TransConvertType_Object) {
t->options |= CTX_OBJECT;
/* Needed for correct Object.obmat after duplication, see: #62135. */
BKE_scene_graph_evaluated_ensure(t->depsgraph, CTX_data_main(t->context));
if ((t->settings->transform_flag & SCE_XFORM_DATA_ORIGIN) != 0) {
t->options |= CTX_OBMODE_XFORM_OBDATA;
}
if ((t->settings->transform_flag & SCE_XFORM_SKIP_CHILDREN) != 0) {
t->options |= CTX_OBMODE_XFORM_SKIP_CHILDREN;
}
TransConvertType_Object.create_trans_data(C, t);
/* Check if we're transforming the camera from the camera */
if ((t->spacetype == SPACE_VIEW3D) && (t->region->regiontype == RGN_TYPE_WINDOW)) {
View3D *v3d = static_cast<View3D *>(t->view);
RegionView3D *rv3d = static_cast<RegionView3D *>(t->region->regiondata);
if ((rv3d->persp == RV3D_CAMOB) && v3d->camera) {
/* we could have a flag to easily check an object is being transformed */
if (v3d->camera->id.tag & LIB_TAG_DOIT) {
t->options |= CTX_CAMERA;
}
}
else if (v3d->ob_center && v3d->ob_center->id.tag & LIB_TAG_DOIT) {
t->options |= CTX_CAMERA;
}
}
}
else {
if (t->data_type == &TransConvertType_Pose) {
t->options |= CTX_POSE_BONE;
}
else if (t->data_type == &TransConvertType_Sequencer) {
/* Sequencer has no use for floating point transform. */
t->num.flag |= NUM_NO_FRACTION;
}
else if (t->data_type == &TransConvertType_SequencerImage) {
t->obedit_type = -1;
}
t->data_type->create_trans_data(C, t);
}
countAndCleanTransDataContainer(t);
init_proportional_edit(t);
}
2020-03-25 16:36:01 +11:00
/** \} */
/* -------------------------------------------------------------------- */
/** \name Transform Data Recalc/Flush
* \{ */
void transform_convert_clip_mirror_modifier_apply(TransDataContainer *tc)
{
Object *ob = tc->obedit;
ModifierData *md = static_cast<ModifierData *>(ob->modifiers.first);
for (; md; md = md->next) {
if ((md->type == eModifierType_Mirror) && (md->mode & eModifierMode_Realtime)) {
MirrorModifierData *mmd = (MirrorModifierData *)md;
if ((mmd->flag & MOD_MIR_CLIPPING) == 0) {
continue;
}
if ((mmd->flag & (MOD_MIR_AXIS_X | MOD_MIR_AXIS_Y | MOD_MIR_AXIS_Z)) == 0) {
continue;
}
float mtx[4][4], imtx[4][4];
if (mmd->mirror_ob) {
float obinv[4][4];
invert_m4_m4(obinv, mmd->mirror_ob->object_to_world);
mul_m4_m4m4(mtx, obinv, ob->object_to_world);
invert_m4_m4(imtx, mtx);
}
TransData *td = tc->data;
for (int i = 0; i < tc->data_len; i++, td++) {
float loc[3], iloc[3];
if (td->loc == nullptr) {
break;
}
if (td->flag & TD_SKIP) {
continue;
}
copy_v3_v3(loc, td->loc);
copy_v3_v3(iloc, td->iloc);
if (mmd->mirror_ob) {
mul_m4_v3(mtx, loc);
mul_m4_v3(mtx, iloc);
}
bool is_clipping = false;
if (mmd->flag & MOD_MIR_AXIS_X) {
if (fabsf(iloc[0]) <= mmd->tolerance || loc[0] * iloc[0] < 0.0f) {
loc[0] = 0.0f;
is_clipping = true;
}
}
if (mmd->flag & MOD_MIR_AXIS_Y) {
if (fabsf(iloc[1]) <= mmd->tolerance || loc[1] * iloc[1] < 0.0f) {
loc[1] = 0.0f;
is_clipping = true;
}
}
if (mmd->flag & MOD_MIR_AXIS_Z) {
if (fabsf(iloc[2]) <= mmd->tolerance || loc[2] * iloc[2] < 0.0f) {
loc[2] = 0.0f;
is_clipping = true;
}
}
if (is_clipping) {
if (mmd->mirror_ob) {
mul_m4_v3(imtx, loc);
}
copy_v3_v3(td->loc, loc);
}
}
}
}
}
void animrecord_check_state(TransInfo *t, ID *id)
{
Scene *scene = t->scene;
wmTimer *animtimer = t->animtimer;
ScreenAnimData *sad = static_cast<ScreenAnimData *>((animtimer) ? animtimer->customdata :
nullptr);
/* sanity checks */
if (ELEM(nullptr, scene, id, sad)) {
return;
}
/* check if we need a new strip if:
* - if animtimer is running
* - we're not only keying for available channels
* - the option to add new actions for each round is not enabled
*/
if (blender::animrig::is_keying_flag(scene, AUTOKEY_FLAG_INSERTAVAILABLE) == 0 &&
(scene->toolsettings->keying_flag & AUTOKEY_FLAG_LAYERED_RECORD))
{
/* if playback has just looped around,
* we need to add a new NLA track+strip to allow a clean pass to occur */
if ((sad) && (sad->flag & ANIMPLAY_FLAG_JUMPED)) {
AnimData *adt = BKE_animdata_from_id(id);
const bool is_first = (adt) && (adt->nla_tracks.first == nullptr);
/* perform push-down manually with some differences
* NOTE: BKE_nla_action_pushdown() sync warning...
*/
if ((adt->action) && !(adt->flag & ADT_NLA_EDIT_ON)) {
float astart, aend;
/* only push down if action is more than 1-2 frames long */
BKE_action_frame_range_calc(adt->action, true, &astart, &aend);
if (aend > astart + 2.0f) {
NlaStrip *strip = BKE_nlastack_add_strip(adt, adt->action, ID_IS_OVERRIDE_LIBRARY(id));
/* clear reference to action now that we've pushed it onto the stack */
id_us_min(&adt->action->id);
adt->action = nullptr;
/* adjust blending + extend so that they will behave correctly */
strip->extendmode = NLASTRIP_EXTEND_NOTHING;
strip->flag &= ~(NLASTRIP_FLAG_AUTO_BLENDS | NLASTRIP_FLAG_SELECT |
NLASTRIP_FLAG_ACTIVE);
/* copy current "action blending" settings from adt to the strip,
* as it was keyframed with these settings, so omitting them will
* change the effect [#54766]
*/
if (is_first == false) {
strip->blendmode = adt->act_blendmode;
strip->influence = adt->act_influence;
if (adt->act_influence < 1.0f) {
/* enable "user-controlled" influence (which will insert a default keyframe)
* so that the influence doesn't get lost on the new update
*
* NOTE: An alternative way would have been to instead hack the influence
* to not get always get reset to full strength if NLASTRIP_FLAG_USR_INFLUENCE
* is disabled but auto-blending isn't being used. However, that approach
* is a bit hacky/hard to discover, and may cause backwards compatibility issues,
* so it's better to just do it this way.
*/
strip->flag |= NLASTRIP_FLAG_USR_INFLUENCE;
BKE_nlastrip_validate_fcurves(strip);
}
}
/* also, adjust the AnimData's action extend mode to be on
* 'nothing' so that previous result still play
*/
adt->act_extendmode = NLASTRIP_EXTEND_NOTHING;
}
}
}
}
}
void transform_convert_flush_handle2D(TransData *td, TransData2D *td2d, const float y_fac)
{
float delta_x = td->loc[0] - td->iloc[0];
float delta_y = (td->loc[1] - td->iloc[1]) * y_fac;
/* If the handles are to be moved too
* (as side-effect of keyframes moving, to keep the general effect)
* offset them by the same amount so that the general angles are maintained
* (i.e. won't change while handles are free-to-roam and keyframes are snap-locked).
*/
if ((td->flag & TD_MOVEHANDLE1) && td2d->h1) {
td2d->h1[0] = td2d->ih1[0] + delta_x;
td2d->h1[1] = td2d->ih1[1] + delta_y;
}
if ((td->flag & TD_MOVEHANDLE2) && td2d->h2) {
td2d->h2[0] = td2d->ih2[0] + delta_x;
td2d->h2[1] = td2d->ih2[1] + delta_y;
}
}
void recalc_data(TransInfo *t)
{
if (!t->data_type || !t->data_type->recalc_data) {
return;
}
t->data_type->recalc_data(t);
}
/** \} */