2023-08-16 00:20:26 +10:00
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/* SPDX-FileCopyrightText: 2021 Blender Authors
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2023-05-31 16:19:06 +02:00
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2022-01-17 14:45:22 +01:00
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/** \file
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* \ingroup gpu
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*
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* Shader source dependency builder that make possible to support #include directive inside the
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* shader files.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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void gpu_shader_dependency_init(void);
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void gpu_shader_dependency_exit(void);
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#ifdef __cplusplus
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}
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#endif
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2022-02-04 20:06:36 +01:00
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#ifdef __cplusplus
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# include "BLI_string_ref.hh"
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# include "BLI_vector.hh"
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# include "gpu_shader_create_info.hh"
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namespace blender::gpu::shader {
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BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull source_name);
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Vector<const char *> gpu_shader_dependency_get_resolved_source(const StringRefNull source_name);
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StringRefNull gpu_shader_dependency_get_source(const StringRefNull source_name);
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/**
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* \brief Find the name of the file from which the given string was generated.
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2022-02-23 18:24:08 +11:00
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* \return filename or empty string.
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2022-02-04 20:06:36 +01:00
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* \note source_string needs to be identical to the one given by gpu_shader_dependency_get_source()
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*/
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StringRefNull gpu_shader_dependency_get_filename_from_source_string(
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const StringRefNull source_string);
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} // namespace blender::gpu::shader
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#endif
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