2023-08-16 00:20:26 +10:00
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/* SPDX-FileCopyrightText: 2005 Blender Authors
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2023-05-31 16:19:06 +02:00
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2010-04-11 22:12:30 +00:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup modifiers
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2011-02-25 13:57:17 +00:00
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*/
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2022-10-05 13:44:02 -05:00
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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2010-04-11 22:12:30 +00:00
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2019-03-18 15:56:16 +01:00
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#include "MEM_guardedalloc.h"
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2021-11-02 17:50:18 +01:00
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#include "BLI_string.h"
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2019-02-25 11:39:14 +01:00
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#include "BLI_utildefines.h"
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2020-06-05 10:41:03 -04:00
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#include "BLT_translation.h"
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2020-10-01 09:38:00 -05:00
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#include "DNA_defaults.h"
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2020-03-19 09:33:03 +01:00
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#include "DNA_mesh_types.h"
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2010-04-12 00:36:50 +00:00
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#include "DNA_object_types.h"
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2018-07-17 18:09:18 +02:00
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#include "DNA_scene_types.h"
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2020-06-05 10:41:03 -04:00
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#include "DNA_screen_types.h"
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2015-08-25 13:24:02 +02:00
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2023-11-16 11:41:55 +01:00
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#include "BKE_context.hh"
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#include "BKE_editmesh.hh"
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2023-03-12 22:29:15 +01:00
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#include "BKE_mesh.hh"
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2010-04-11 22:12:30 +00:00
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#include "BKE_scene.h"
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2023-09-25 17:48:21 -04:00
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#include "BKE_screen.hh"
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2023-08-02 22:14:18 +02:00
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#include "BKE_subdiv.hh"
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#include "BKE_subdiv_ccg.hh"
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#include "BKE_subdiv_deform.hh"
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2023-02-23 17:02:01 -05:00
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#include "BKE_subdiv_mesh.hh"
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2023-08-02 22:14:18 +02:00
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#include "BKE_subdiv_modifier.hh"
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#include "BKE_subsurf.hh"
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2010-04-11 22:12:30 +00:00
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2023-08-05 02:57:52 +02:00
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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2020-06-05 10:41:03 -04:00
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#include "RE_engine.h"
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2023-08-10 22:40:27 +02:00
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#include "RNA_access.hh"
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2022-03-14 16:54:46 +01:00
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#include "RNA_prototypes.h"
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2020-06-05 10:41:03 -04:00
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2023-09-22 03:18:17 +02:00
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#include "DEG_depsgraph.hh"
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#include "DEG_depsgraph_query.hh"
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2017-04-06 15:37:46 +02:00
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2023-05-04 18:35:37 +02:00
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#include "MOD_modifiertypes.hh"
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#include "MOD_ui_common.hh"
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2010-04-11 22:12:30 +00:00
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2023-08-28 15:01:05 +02:00
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#include "BLO_read_write.hh"
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2020-06-23 17:25:44 +02:00
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2013-01-24 02:14:39 +00:00
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#include "intern/CCGSubSurf.h"
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2010-04-11 22:12:30 +00:00
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2023-07-27 12:04:18 +10:00
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static void init_data(ModifierData *md)
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2010-04-11 22:12:30 +00:00
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{
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2012-05-06 13:38:33 +00:00
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SubsurfModifierData *smd = (SubsurfModifierData *)md;
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2010-04-11 22:12:30 +00:00
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2020-10-01 09:38:00 -05:00
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BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(smd, modifier));
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MEMCPY_STRUCT_AFTER(smd, DNA_struct_default_get(SubsurfModifierData), modifier);
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2010-04-11 22:12:30 +00:00
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}
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2023-07-27 12:04:18 +10:00
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static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
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2020-07-22 15:03:17 +10:00
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{
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SubsurfModifierData *smd = (SubsurfModifierData *)md;
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if (smd->flags & eSubsurfModifierFlag_UseCustomNormals) {
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r_cddata_masks->lmask |= CD_MASK_CUSTOMLOOPNORMAL;
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}
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}
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2023-07-27 12:04:18 +10:00
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static bool depends_on_normals(ModifierData *md)
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2020-07-22 15:03:17 +10:00
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{
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SubsurfModifierData *smd = (SubsurfModifierData *)md;
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if (smd->flags & eSubsurfModifierFlag_UseCustomNormals) {
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return true;
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}
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return false;
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}
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2023-07-27 12:04:18 +10:00
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static void copy_data(const ModifierData *md, ModifierData *target, const int flag)
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2010-04-11 22:12:30 +00:00
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{
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2013-12-22 04:35:52 +11:00
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#if 0
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2019-04-17 08:24:14 +02:00
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const SubsurfModifierData *smd = (const SubsurfModifierData *)md;
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2013-12-22 04:35:52 +11:00
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#endif
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2012-05-06 13:38:33 +00:00
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SubsurfModifierData *tsmd = (SubsurfModifierData *)target;
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2010-04-11 22:12:30 +00:00
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2020-05-08 10:14:02 +02:00
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BKE_modifier_copydata_generic(md, target, flag);
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2013-12-22 04:35:52 +11:00
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2022-10-02 11:16:14 -05:00
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tsmd->emCache = tsmd->mCache = nullptr;
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2019-03-18 15:56:16 +01:00
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}
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2023-07-27 12:04:18 +10:00
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static void free_runtime_data(void *runtime_data_v)
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2019-03-18 15:56:16 +01:00
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{
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2022-10-02 11:16:14 -05:00
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if (runtime_data_v == nullptr) {
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2019-03-18 15:56:16 +01:00
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return;
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}
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SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)runtime_data_v;
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2023-01-25 11:34:58 +02:00
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if (runtime_data->subdiv_cpu != nullptr) {
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BKE_subdiv_free(runtime_data->subdiv_cpu);
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}
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if (runtime_data->subdiv_gpu != nullptr) {
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BKE_subdiv_free(runtime_data->subdiv_gpu);
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2019-03-18 15:56:16 +01:00
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}
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MEM_freeN(runtime_data);
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2010-04-11 22:12:30 +00:00
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}
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2023-07-27 12:04:18 +10:00
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static void free_data(ModifierData *md)
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2010-04-11 22:12:30 +00:00
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{
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2012-05-06 13:38:33 +00:00
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SubsurfModifierData *smd = (SubsurfModifierData *)md;
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2019-04-17 06:17:24 +02:00
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2012-03-24 06:24:53 +00:00
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if (smd->mCache) {
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2022-10-02 11:16:14 -05:00
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ccgSubSurf_free(static_cast<CCGSubSurf *>(smd->mCache));
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smd->mCache = nullptr;
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2010-04-11 22:12:30 +00:00
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}
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2012-03-24 06:24:53 +00:00
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if (smd->emCache) {
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2022-10-02 11:16:14 -05:00
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ccgSubSurf_free(static_cast<CCGSubSurf *>(smd->emCache));
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smd->emCache = nullptr;
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2010-04-11 22:12:30 +00:00
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}
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2023-07-27 12:04:18 +10:00
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free_runtime_data(smd->modifier.runtime);
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2010-04-11 22:12:30 +00:00
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}
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2023-07-27 12:04:18 +10:00
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static bool is_disabled(const Scene *scene, ModifierData *md, bool use_render_params)
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2010-04-11 22:12:30 +00:00
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{
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2012-05-06 13:38:33 +00:00
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SubsurfModifierData *smd = (SubsurfModifierData *)md;
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2023-07-27 12:04:18 +10:00
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int levels = (use_render_params) ? smd->renderLevels : smd->levels;
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2010-04-11 22:12:30 +00:00
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2023-07-27 12:04:18 +10:00
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return get_render_subsurf_level(&scene->r, levels, use_render_params != 0) == 0;
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2010-04-11 22:12:30 +00:00
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}
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2018-07-17 18:09:18 +02:00
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static int subdiv_levels_for_modifier_get(const SubsurfModifierData *smd,
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const ModifierEvalContext *ctx)
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{
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2018-08-14 12:17:10 +02:00
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Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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const bool use_render_params = (ctx->flag & MOD_APPLY_RENDER);
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const int requested_levels = (use_render_params) ? smd->renderLevels : smd->levels;
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return get_render_subsurf_level(&scene->r, requested_levels, use_render_params);
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2018-07-17 18:09:18 +02:00
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}
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2018-09-06 17:06:17 +02:00
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/* Subdivide into fully qualified mesh. */
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2018-07-17 18:09:18 +02:00
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static void subdiv_mesh_settings_init(SubdivToMeshSettings *settings,
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2018-08-13 15:39:01 +02:00
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const SubsurfModifierData *smd,
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const ModifierEvalContext *ctx)
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2018-07-17 18:09:18 +02:00
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{
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2018-08-13 15:39:01 +02:00
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const int level = subdiv_levels_for_modifier_get(smd, ctx);
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settings->resolution = (1 << level) + 1;
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2020-03-26 14:36:39 +01:00
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settings->use_optimal_display = (smd->flags & eSubsurfModifierFlag_ControlEdges) &&
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!(ctx->flag & MOD_APPLY_TO_BASE_MESH);
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2018-07-17 18:09:18 +02:00
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}
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2010-04-11 22:12:30 +00:00
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2018-09-06 17:06:17 +02:00
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static Mesh *subdiv_as_mesh(SubsurfModifierData *smd,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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Subdiv *subdiv)
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{
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Mesh *result = mesh;
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SubdivToMeshSettings mesh_settings;
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subdiv_mesh_settings_init(&mesh_settings, smd, ctx);
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if (mesh_settings.resolution < 3) {
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return result;
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}
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result = BKE_subdiv_to_mesh(subdiv, &mesh_settings, mesh);
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return result;
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}
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/* Subdivide into CCG. */
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static void subdiv_ccg_settings_init(SubdivToCCGSettings *settings,
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const SubsurfModifierData *smd,
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const ModifierEvalContext *ctx)
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{
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const int level = subdiv_levels_for_modifier_get(smd, ctx);
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settings->resolution = (1 << level) + 1;
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settings->need_normal = true;
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settings->need_mask = false;
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}
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static Mesh *subdiv_as_ccg(SubsurfModifierData *smd,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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Subdiv *subdiv)
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{
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Mesh *result = mesh;
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SubdivToCCGSettings ccg_settings;
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subdiv_ccg_settings_init(&ccg_settings, smd, ctx);
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if (ccg_settings.resolution < 3) {
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return result;
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}
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2023-11-29 11:40:10 -05:00
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result = BKE_subdiv_to_ccg_mesh(*subdiv, ccg_settings, *mesh);
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2018-09-06 17:06:17 +02:00
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return result;
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}
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OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:34:47 +01:00
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/* Cache settings for lazy CPU evaluation. */
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2022-06-13 15:21:05 +02:00
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static void subdiv_cache_mesh_wrapper_settings(const ModifierEvalContext *ctx,
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Mesh *mesh,
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SubsurfModifierData *smd,
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SubsurfRuntimeData *runtime_data)
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2019-03-18 15:56:16 +01:00
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{
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OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:34:47 +01:00
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SubdivToMeshSettings mesh_settings;
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subdiv_mesh_settings_init(&mesh_settings, smd, ctx);
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2022-06-13 15:21:05 +02:00
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runtime_data->has_gpu_subdiv = true;
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runtime_data->resolution = mesh_settings.resolution;
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runtime_data->use_optimal_display = mesh_settings.use_optimal_display;
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runtime_data->use_loop_normals = (smd->flags & eSubsurfModifierFlag_UseCustomNormals);
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2022-10-12 20:55:26 -05:00
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mesh->runtime->subsurf_runtime_data = runtime_data;
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2019-03-18 15:56:16 +01:00
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}
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2018-09-06 17:06:17 +02:00
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/* Modifier itself. */
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2023-07-27 12:04:18 +10:00
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static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
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2018-07-17 18:09:18 +02:00
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{
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Mesh *result = mesh;
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2019-09-03 11:43:55 +02:00
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#if !defined(WITH_OPENSUBDIV)
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2020-10-26 17:07:58 +11:00
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BKE_modifier_set_error(ctx->object, md, "Disabled, built without OpenSubdiv");
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2019-09-03 11:43:55 +02:00
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return result;
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#endif
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2018-07-17 18:09:18 +02:00
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SubsurfModifierData *smd = (SubsurfModifierData *)md;
|
2022-06-13 15:21:05 +02:00
|
|
|
if (!BKE_subsurf_modifier_runtime_init(smd, (ctx->flag & MOD_APPLY_RENDER) != 0)) {
|
2018-07-17 18:09:18 +02:00
|
|
|
return result;
|
|
|
|
|
}
|
2022-06-13 15:21:05 +02:00
|
|
|
|
|
|
|
|
SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)smd->modifier.runtime;
|
OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:34:47 +01:00
|
|
|
|
2023-01-25 11:34:58 +02:00
|
|
|
/* Decrement the recent usage counters. */
|
|
|
|
|
if (runtime_data->used_cpu) {
|
|
|
|
|
runtime_data->used_cpu--;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (runtime_data->used_gpu) {
|
|
|
|
|
runtime_data->used_gpu--;
|
|
|
|
|
}
|
|
|
|
|
|
OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:34:47 +01:00
|
|
|
/* Delay evaluation to the draw code if possible, provided we do not have to apply the modifier.
|
|
|
|
|
*/
|
|
|
|
|
if ((ctx->flag & MOD_APPLY_TO_BASE_MESH) == 0) {
|
|
|
|
|
Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
|
|
|
|
|
const bool is_render_mode = (ctx->flag & MOD_APPLY_RENDER) != 0;
|
2022-01-11 15:42:07 +01:00
|
|
|
/* Same check as in `DRW_mesh_batch_cache_create_requested` to keep both code coherent. The
|
|
|
|
|
* difference is that here we do not check for the final edit mesh pointer as it is not yet
|
|
|
|
|
* assigned at this stage of modifier stack evaluation. */
|
2022-10-02 11:16:14 -05:00
|
|
|
const bool is_editmode = (mesh->edit_mesh != nullptr);
|
OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:34:47 +01:00
|
|
|
const int required_mode = BKE_subsurf_modifier_eval_required_mode(is_render_mode, is_editmode);
|
2022-05-17 15:31:37 +02:00
|
|
|
if (BKE_subsurf_modifier_can_do_gpu_subdiv(scene, ctx->object, mesh, smd, required_mode)) {
|
2022-06-13 15:21:05 +02:00
|
|
|
subdiv_cache_mesh_wrapper_settings(ctx, mesh, smd, runtime_data);
|
OpenSubDiv: add support for an OpenGL evaluator
This evaluator is used in order to evaluate subdivision at render time, allowing for
faster renders of meshes with a subdivision surface modifier placed at the last
position in the modifier list.
When evaluating the subsurf modifier, we detect whether we can delegate evaluation
to the draw code. If so, the subdivision is first evaluated on the GPU using our own
custom evaluator (only the coarse data needs to be initially sent to the GPU), then,
buffers for the final `MeshBufferCache` are filled on the GPU using a set of
compute shaders. However, some buffers are still filled on the CPU side, if doing so
on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose
logic is hardly GPU compatible).
This is done at the mesh buffer extraction level so that the result can be readily used
in the various OpenGL engines, without having to write custom geometry or tesselation
shaders.
We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in
order to control the data layout, and interpolation. For example, we store vertex colors
as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float
types.
In order to still access the modified geometry on the CPU side, for use in modifiers
or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`.
Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will
create such a wrapper if possible. If the final subdivision surface is not needed on
the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used.
Enabling or disabling GPU subdivision can be done through the user preferences (under
Viewport -> Subdivision).
See patch description for benchmarks.
Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport
Differential Revision: https://developer.blender.org/D12406
2021-12-27 16:34:47 +01:00
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2022-06-13 15:21:05 +02:00
|
|
|
Subdiv *subdiv = BKE_subsurf_modifier_subdiv_descriptor_ensure(runtime_data, mesh, false);
|
2022-10-02 11:16:14 -05:00
|
|
|
if (subdiv == nullptr) {
|
2019-01-15 15:34:11 +01:00
|
|
|
/* Happens on bad topology, but also on empty input mesh. */
|
2018-07-17 18:09:18 +02:00
|
|
|
return result;
|
|
|
|
|
}
|
2022-02-25 03:53:49 +01:00
|
|
|
const bool use_clnors = BKE_subsurf_modifier_use_custom_loop_normals(smd, mesh);
|
2020-07-22 15:03:17 +10:00
|
|
|
if (use_clnors) {
|
2023-12-20 02:21:48 +01:00
|
|
|
void *data = CustomData_add_layer(
|
2023-12-19 20:38:59 -05:00
|
|
|
&mesh->corner_data, CD_NORMAL, CD_CONSTRUCT, mesh->corners_num);
|
Mesh: Replace auto smooth with node group
Design task: #93551
This PR replaces the auto smooth option with a geometry nodes modifier
that sets the sharp edge attribute. This solves a fair number of long-
standing problems related to auto smooth, simplifies the process of
normal computation, and allows Blender to automatically choose between
face, vertex, and face corner normals based on the sharp edge and face
attributes.
Versioning adds a geometry node group to objects with meshes that had
auto-smooth enabled. The modifier can be applied, which also improves
performance.
Auto smooth is now unnecessary to get a combination of sharp and smooth
edges. In general workflows are changed a bit. Separate procedural and
destructive workflows are available. Custom normals can be used
immediately without turning on the removed auto smooth option.
**Procedural**
The node group asset "Smooth by Angle" is the main way to set sharp
normals based on the edge angle. It can be accessed directly in the add
modifier menu. Of course the modifier can be reordered, muted, or
applied like any other, or changed internally like any geometry nodes
modifier.
**Destructive**
Often the sharp edges don't need to be dynamic. This can give better
performance since edge angles don't need to be recalculated. In edit
mode the two operators "Select Sharp Edges" and "Mark Sharp" can be
used. In other modes, the "Shade Smooth by Angle" controls the edge
sharpness directly.
### Breaking API Changes
- `use_auto_smooth` is removed. Face corner normals are now used
automatically if there are mixed smooth vs. not smooth tags. Meshes
now always use custom normals if they exist.
- In Cycles, the lack of the separate auto smooth state makes normals look
triangulated when all faces are shaded smooth.
- `auto_smooth_angle` is removed. Replaced by a modifier (or operator)
controlling the sharp edge attribute. This means the mesh itself
(without an object) doesn't know anything about automatically smoothing
by angle anymore.
- `create_normals_split`, `calc_normals_split`, and `free_normals_split`
are removed, and are replaced by the simpler `Mesh.corner_normals`
collection property. Since it gives access to the normals cache, it
is automatically updated when relevant data changes.
Addons are updated here: https://projects.blender.org/blender/blender-addons/pulls/104609
### Tests
- `geo_node_curves_test_deform_curves_on_surface` has slightly different
results because face corner normals are used instead of interpolated
vertex normals.
- `bf_wavefront_obj_tests` has different export results for one file
which mixed sharp and smooth faces without turning on auto smooth.
- `cycles_mesh_cpu` has one object which is completely flat shaded.
Previously every edge was split before rendering, now it looks triangulated.
Pull Request: https://projects.blender.org/blender/blender/pulls/108014
2023-10-20 16:54:08 +02:00
|
|
|
memcpy(data, mesh->corner_normals().data(), mesh->corner_normals().size_in_bytes());
|
2020-07-22 15:03:17 +10:00
|
|
|
}
|
2018-09-06 17:06:17 +02:00
|
|
|
/* TODO(sergey): Decide whether we ever want to use CCG for subsurf,
|
2019-01-15 15:34:11 +01:00
|
|
|
* maybe when it is a last modifier in the stack? */
|
2018-09-06 17:06:17 +02:00
|
|
|
if (true) {
|
|
|
|
|
result = subdiv_as_mesh(smd, ctx, mesh, subdiv);
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
result = subdiv_as_ccg(smd, ctx, mesh, subdiv);
|
|
|
|
|
}
|
2020-07-22 15:03:17 +10:00
|
|
|
|
|
|
|
|
if (use_clnors) {
|
Mesh: Replace auto smooth with node group
Design task: #93551
This PR replaces the auto smooth option with a geometry nodes modifier
that sets the sharp edge attribute. This solves a fair number of long-
standing problems related to auto smooth, simplifies the process of
normal computation, and allows Blender to automatically choose between
face, vertex, and face corner normals based on the sharp edge and face
attributes.
Versioning adds a geometry node group to objects with meshes that had
auto-smooth enabled. The modifier can be applied, which also improves
performance.
Auto smooth is now unnecessary to get a combination of sharp and smooth
edges. In general workflows are changed a bit. Separate procedural and
destructive workflows are available. Custom normals can be used
immediately without turning on the removed auto smooth option.
**Procedural**
The node group asset "Smooth by Angle" is the main way to set sharp
normals based on the edge angle. It can be accessed directly in the add
modifier menu. Of course the modifier can be reordered, muted, or
applied like any other, or changed internally like any geometry nodes
modifier.
**Destructive**
Often the sharp edges don't need to be dynamic. This can give better
performance since edge angles don't need to be recalculated. In edit
mode the two operators "Select Sharp Edges" and "Mark Sharp" can be
used. In other modes, the "Shade Smooth by Angle" controls the edge
sharpness directly.
### Breaking API Changes
- `use_auto_smooth` is removed. Face corner normals are now used
automatically if there are mixed smooth vs. not smooth tags. Meshes
now always use custom normals if they exist.
- In Cycles, the lack of the separate auto smooth state makes normals look
triangulated when all faces are shaded smooth.
- `auto_smooth_angle` is removed. Replaced by a modifier (or operator)
controlling the sharp edge attribute. This means the mesh itself
(without an object) doesn't know anything about automatically smoothing
by angle anymore.
- `create_normals_split`, `calc_normals_split`, and `free_normals_split`
are removed, and are replaced by the simpler `Mesh.corner_normals`
collection property. Since it gives access to the normals cache, it
is automatically updated when relevant data changes.
Addons are updated here: https://projects.blender.org/blender/blender-addons/pulls/104609
### Tests
- `geo_node_curves_test_deform_curves_on_surface` has slightly different
results because face corner normals are used instead of interpolated
vertex normals.
- `bf_wavefront_obj_tests` has different export results for one file
which mixed sharp and smooth faces without turning on auto smooth.
- `cycles_mesh_cpu` has one object which is completely flat shaded.
Previously every edge was split before rendering, now it looks triangulated.
Pull Request: https://projects.blender.org/blender/blender/pulls/108014
2023-10-20 16:54:08 +02:00
|
|
|
BKE_mesh_set_custom_normals(result,
|
|
|
|
|
static_cast<float(*)[3]>(CustomData_get_layer_for_write(
|
2023-12-19 20:38:59 -05:00
|
|
|
&result->corner_data, CD_NORMAL, result->corners_num)));
|
|
|
|
|
CustomData_free_layers(&result->corner_data, CD_NORMAL, result->corners_num);
|
2020-07-22 15:03:17 +10:00
|
|
|
}
|
2018-07-19 16:27:18 +02:00
|
|
|
// BKE_subdiv_stats_print(&subdiv->stats);
|
2023-02-11 13:19:18 +11:00
|
|
|
if (!ELEM(subdiv, runtime_data->subdiv_cpu, runtime_data->subdiv_gpu)) {
|
2019-01-15 15:34:11 +01:00
|
|
|
BKE_subdiv_free(subdiv);
|
|
|
|
|
}
|
2010-04-11 22:12:30 +00:00
|
|
|
return result;
|
|
|
|
|
}
|
|
|
|
|
|
2023-07-27 12:04:18 +10:00
|
|
|
static void deform_matrices(ModifierData *md,
|
|
|
|
|
const ModifierEvalContext *ctx,
|
|
|
|
|
Mesh *mesh,
|
2023-11-14 10:54:57 +01:00
|
|
|
blender::MutableSpan<blender::float3> positions,
|
|
|
|
|
blender::MutableSpan<blender::float3x3> /*matrices*/)
|
2019-09-11 11:10:46 +02:00
|
|
|
{
|
|
|
|
|
#if !defined(WITH_OPENSUBDIV)
|
2020-10-26 17:07:58 +11:00
|
|
|
BKE_modifier_set_error(ctx->object, md, "Disabled, built without OpenSubdiv");
|
2019-09-11 11:10:46 +02:00
|
|
|
return;
|
|
|
|
|
#endif
|
2019-10-04 16:56:42 +02:00
|
|
|
|
|
|
|
|
/* Subsurf does not require extra space mapping, keep matrices as is. */
|
|
|
|
|
|
2019-09-11 11:10:46 +02:00
|
|
|
SubsurfModifierData *smd = (SubsurfModifierData *)md;
|
2022-06-13 15:21:05 +02:00
|
|
|
if (!BKE_subsurf_modifier_runtime_init(smd, (ctx->flag & MOD_APPLY_RENDER) != 0)) {
|
2019-09-11 11:10:46 +02:00
|
|
|
return;
|
|
|
|
|
}
|
2022-06-13 15:21:05 +02:00
|
|
|
SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)smd->modifier.runtime;
|
|
|
|
|
Subdiv *subdiv = BKE_subsurf_modifier_subdiv_descriptor_ensure(runtime_data, mesh, false);
|
2022-10-02 11:16:14 -05:00
|
|
|
if (subdiv == nullptr) {
|
2019-09-11 11:10:46 +02:00
|
|
|
/* Happens on bad topology, but also on empty input mesh. */
|
|
|
|
|
return;
|
|
|
|
|
}
|
2023-11-14 10:54:57 +01:00
|
|
|
BKE_subdiv_deform_coarse_vertices(
|
|
|
|
|
subdiv, mesh, reinterpret_cast<float(*)[3]>(positions.data()), positions.size());
|
2023-02-11 13:19:18 +11:00
|
|
|
if (!ELEM(subdiv, runtime_data->subdiv_cpu, runtime_data->subdiv_gpu)) {
|
2019-09-11 11:10:46 +02:00
|
|
|
BKE_subdiv_free(subdiv);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2020-06-05 10:41:03 -04:00
|
|
|
#ifdef WITH_CYCLES
|
|
|
|
|
static bool get_show_adaptive_options(const bContext *C, Panel *panel)
|
|
|
|
|
{
|
|
|
|
|
/* Don't show adaptive options if cycles isn't the active engine. */
|
2023-06-03 08:36:28 +10:00
|
|
|
const RenderEngineType *engine_type = CTX_data_engine_type(C);
|
2020-06-05 10:41:03 -04:00
|
|
|
if (!STREQ(engine_type->idname, "CYCLES")) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Only show adaptive options if this is the last modifier. */
|
2022-10-02 11:16:14 -05:00
|
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
|
|
|
|
|
ModifierData *md = static_cast<ModifierData *>(ptr->data);
|
|
|
|
|
if (md->next != nullptr) {
|
2020-06-05 10:41:03 -04:00
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2021-06-26 21:35:18 +10:00
|
|
|
/* Don't show adaptive options if regular subdivision used. */
|
2020-09-30 15:47:08 +02:00
|
|
|
if (!RNA_boolean_get(ptr, "use_limit_surface")) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
2020-06-05 10:41:03 -04:00
|
|
|
/* Don't show adaptive options if the cycles experimental feature set is disabled. */
|
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
2021-08-20 15:00:58 +02:00
|
|
|
if (!BKE_scene_uses_cycles_experimental_features(scene)) {
|
|
|
|
|
return false;
|
2020-06-05 10:41:03 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
static void panel_draw(const bContext *C, Panel *panel)
|
|
|
|
|
{
|
|
|
|
|
uiLayout *layout = panel->layout;
|
|
|
|
|
|
|
|
|
|
PointerRNA ob_ptr;
|
2020-09-02 14:13:26 -05:00
|
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
2020-06-05 10:41:03 -04:00
|
|
|
|
|
|
|
|
/* Only test for adaptive subdivision if built with cycles. */
|
|
|
|
|
bool show_adaptive_options = false;
|
|
|
|
|
bool ob_use_adaptive_subdivision = false;
|
2022-10-02 11:16:14 -05:00
|
|
|
PointerRNA cycles_ptr = {nullptr};
|
|
|
|
|
PointerRNA ob_cycles_ptr = {nullptr};
|
2020-06-05 10:41:03 -04:00
|
|
|
#ifdef WITH_CYCLES
|
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
2023-09-06 00:48:50 +02:00
|
|
|
PointerRNA scene_ptr = RNA_id_pointer_create(&scene->id);
|
2020-06-05 10:41:03 -04:00
|
|
|
if (BKE_scene_uses_cycles(scene)) {
|
|
|
|
|
cycles_ptr = RNA_pointer_get(&scene_ptr, "cycles");
|
|
|
|
|
ob_cycles_ptr = RNA_pointer_get(&ob_ptr, "cycles");
|
|
|
|
|
if (!RNA_pointer_is_null(&ob_cycles_ptr)) {
|
|
|
|
|
ob_use_adaptive_subdivision = RNA_boolean_get(&ob_cycles_ptr, "use_adaptive_subdivision");
|
|
|
|
|
show_adaptive_options = get_show_adaptive_options(C, panel);
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-09-02 14:13:26 -05:00
|
|
|
#else
|
|
|
|
|
UNUSED_VARS(C);
|
2020-06-05 10:41:03 -04:00
|
|
|
#endif
|
|
|
|
|
|
2022-10-02 11:16:14 -05:00
|
|
|
uiItemR(layout, ptr, "subdivision_type", UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
|
2020-06-05 10:41:03 -04:00
|
|
|
|
UI: Small Tweaks to Modifier Layouts for Consistency
These changes are smaller, made based on feedback and a pass on all
the layouts for clarity and consistency. The Multires modifier UI will
be addressed in a separate patch. Here is an overview of the changes:
Renaming Options:
- Build: "Start" -> "Start Frame"
- Curve: "From Radius" -> "Size from Radius"
- Screw: "Calc Order" -> "Calculate Order"
- Displace, Warp, Wave: "Texture Coordinates Object" -> "Object"
Move Mode Toggle to Top & Expand:
- Bevel, Boolean, Normal Edit, Subdivision
Use Columns for Tighter Spacing:
- Displace, Explode, Ocean, Particle Instance, Remesh, Shrinkwrap,
Solidify, Warp, Weighted Normal, Wave
Misc:
- Bevel: Set inactive properties for vertex bevel
- Mesh Sequence Cache: Remove box for cache file
- Skin: Don't align "Mark Loose" and "Clear Loose"
- Array: Expand relative offset subpanel by default
- Array: Move start cap, end cap to a new subpanel
- Bevel: Move width type above width
Differential Revision: https://developer.blender.org/D8115
2020-07-02 10:47:02 -04:00
|
|
|
uiLayoutSetPropSep(layout, true);
|
2020-06-05 10:41:03 -04:00
|
|
|
|
|
|
|
|
if (show_adaptive_options) {
|
|
|
|
|
uiItemR(layout,
|
|
|
|
|
&ob_cycles_ptr,
|
|
|
|
|
"use_adaptive_subdivision",
|
2023-07-29 15:06:33 +10:00
|
|
|
UI_ITEM_NONE,
|
2020-06-05 10:41:03 -04:00
|
|
|
IFACE_("Adaptive Subdivision"),
|
|
|
|
|
ICON_NONE);
|
|
|
|
|
}
|
|
|
|
|
if (ob_use_adaptive_subdivision && show_adaptive_options) {
|
2023-07-29 15:06:33 +10:00
|
|
|
uiItemR(layout, &ob_cycles_ptr, "dicing_rate", UI_ITEM_NONE, nullptr, ICON_NONE);
|
2023-11-07 16:33:19 +11:00
|
|
|
float render = std::max(RNA_float_get(&cycles_ptr, "dicing_rate") *
|
2023-11-07 08:04:17 +01:00
|
|
|
RNA_float_get(&ob_cycles_ptr, "dicing_rate"),
|
|
|
|
|
0.1f);
|
2023-11-07 16:33:19 +11:00
|
|
|
float preview = std::max(RNA_float_get(&cycles_ptr, "preview_dicing_rate") *
|
2023-11-07 08:04:17 +01:00
|
|
|
RNA_float_get(&ob_cycles_ptr, "dicing_rate"),
|
|
|
|
|
0.1f);
|
2021-11-02 17:50:18 +01:00
|
|
|
char output[256];
|
2024-01-11 19:49:03 +01:00
|
|
|
SNPRINTF(output, RPT_("Final Scale: Render %.2f px, Viewport %.2f px"), render, preview);
|
2020-06-05 10:41:03 -04:00
|
|
|
uiItemL(layout, output, ICON_NONE);
|
|
|
|
|
|
|
|
|
|
uiItemS(layout);
|
|
|
|
|
|
2023-07-29 15:06:33 +10:00
|
|
|
uiItemR(layout, ptr, "levels", UI_ITEM_NONE, IFACE_("Levels Viewport"), ICON_NONE);
|
2020-06-05 10:41:03 -04:00
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
uiLayout *col = uiLayoutColumn(layout, true);
|
2023-07-29 15:06:33 +10:00
|
|
|
uiItemR(col, ptr, "levels", UI_ITEM_NONE, IFACE_("Levels Viewport"), ICON_NONE);
|
|
|
|
|
uiItemR(col, ptr, "render_levels", UI_ITEM_NONE, IFACE_("Render"), ICON_NONE);
|
2020-06-05 10:41:03 -04:00
|
|
|
}
|
|
|
|
|
|
2023-07-29 15:06:33 +10:00
|
|
|
uiItemR(layout, ptr, "show_only_control_edges", UI_ITEM_NONE, nullptr, ICON_NONE);
|
2020-06-05 10:41:03 -04:00
|
|
|
|
2023-01-25 11:34:58 +02:00
|
|
|
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
|
2022-10-02 11:16:14 -05:00
|
|
|
SubsurfModifierData *smd = static_cast<SubsurfModifierData *>(ptr->data);
|
2023-01-25 11:34:58 +02:00
|
|
|
Object *ob = static_cast<Object *>(ob_ptr.data);
|
2022-10-02 11:16:14 -05:00
|
|
|
const Mesh *mesh = static_cast<const Mesh *>(ob->data);
|
2022-02-25 03:53:49 +01:00
|
|
|
if (BKE_subsurf_modifier_force_disable_gpu_evaluation_for_mesh(smd, mesh)) {
|
|
|
|
|
uiItemL(layout, "Autosmooth or custom normals detected, disabling GPU subdivision", ICON_INFO);
|
|
|
|
|
}
|
2023-01-25 11:34:58 +02:00
|
|
|
else if (Object *ob_eval = DEG_get_evaluated_object(depsgraph, ob)) {
|
|
|
|
|
if (ModifierData *md_eval = BKE_modifiers_findby_name(ob_eval, smd->modifier.name)) {
|
|
|
|
|
if (md_eval->type == eModifierType_Subsurf) {
|
|
|
|
|
SubsurfRuntimeData *runtime_data = (SubsurfRuntimeData *)md_eval->runtime;
|
|
|
|
|
|
|
|
|
|
if (runtime_data && runtime_data->used_gpu) {
|
|
|
|
|
if (runtime_data->used_cpu) {
|
|
|
|
|
uiItemL(layout, "Using both CPU and GPU subdivision", ICON_INFO);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
2022-02-25 03:53:49 +01:00
|
|
|
|
2020-09-02 14:13:26 -05:00
|
|
|
modifier_panel_end(layout, ptr);
|
2020-06-05 10:41:03 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void advanced_panel_draw(const bContext *C, Panel *panel)
|
|
|
|
|
{
|
|
|
|
|
uiLayout *layout = panel->layout;
|
|
|
|
|
|
|
|
|
|
PointerRNA ob_ptr;
|
2020-09-02 14:13:26 -05:00
|
|
|
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
|
2020-06-05 10:41:03 -04:00
|
|
|
|
|
|
|
|
bool ob_use_adaptive_subdivision = false;
|
|
|
|
|
bool show_adaptive_options = false;
|
|
|
|
|
#ifdef WITH_CYCLES
|
|
|
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
|
if (BKE_scene_uses_cycles(scene)) {
|
|
|
|
|
PointerRNA ob_cycles_ptr = RNA_pointer_get(&ob_ptr, "cycles");
|
|
|
|
|
if (!RNA_pointer_is_null(&ob_cycles_ptr)) {
|
|
|
|
|
ob_use_adaptive_subdivision = RNA_boolean_get(&ob_cycles_ptr, "use_adaptive_subdivision");
|
|
|
|
|
show_adaptive_options = get_show_adaptive_options(C, panel);
|
|
|
|
|
}
|
|
|
|
|
}
|
2020-09-02 14:13:26 -05:00
|
|
|
#else
|
|
|
|
|
UNUSED_VARS(C);
|
2020-06-05 10:41:03 -04:00
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
uiLayoutSetPropSep(layout, true);
|
|
|
|
|
|
|
|
|
|
uiLayoutSetActive(layout, !(show_adaptive_options && ob_use_adaptive_subdivision));
|
2023-07-29 15:06:33 +10:00
|
|
|
uiItemR(layout, ptr, "use_limit_surface", UI_ITEM_NONE, nullptr, ICON_NONE);
|
2020-09-30 15:47:08 +02:00
|
|
|
|
|
|
|
|
uiLayout *col = uiLayoutColumn(layout, true);
|
2020-10-01 12:13:38 +02:00
|
|
|
uiLayoutSetActive(col, RNA_boolean_get(ptr, "use_limit_surface"));
|
2023-07-29 15:06:33 +10:00
|
|
|
uiItemR(col, ptr, "quality", UI_ITEM_NONE, nullptr, ICON_NONE);
|
2020-09-30 15:47:08 +02:00
|
|
|
|
2023-07-29 15:06:33 +10:00
|
|
|
uiItemR(layout, ptr, "uv_smooth", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
|
|
|
uiItemR(layout, ptr, "boundary_smooth", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
|
|
|
uiItemR(layout, ptr, "use_creases", UI_ITEM_NONE, nullptr, ICON_NONE);
|
|
|
|
|
uiItemR(layout, ptr, "use_custom_normals", UI_ITEM_NONE, nullptr, ICON_NONE);
|
2020-06-05 10:41:03 -04:00
|
|
|
}
|
|
|
|
|
|
2023-07-27 12:04:18 +10:00
|
|
|
static void panel_register(ARegionType *region_type)
|
2020-06-05 10:41:03 -04:00
|
|
|
{
|
|
|
|
|
PanelType *panel_type = modifier_panel_register(region_type, eModifierType_Subsurf, panel_draw);
|
|
|
|
|
modifier_subpanel_register(
|
2022-10-02 11:16:14 -05:00
|
|
|
region_type, "advanced", "Advanced", nullptr, advanced_panel_draw, panel_type);
|
2020-06-05 10:41:03 -04:00
|
|
|
}
|
|
|
|
|
|
2023-07-27 12:04:18 +10:00
|
|
|
static void blend_read(BlendDataReader * /*reader*/, ModifierData *md)
|
2020-06-23 17:25:44 +02:00
|
|
|
{
|
|
|
|
|
SubsurfModifierData *smd = (SubsurfModifierData *)md;
|
|
|
|
|
|
2022-10-02 11:16:14 -05:00
|
|
|
smd->emCache = smd->mCache = nullptr;
|
2020-06-23 17:25:44 +02:00
|
|
|
}
|
|
|
|
|
|
2010-04-11 22:12:30 +00:00
|
|
|
ModifierTypeInfo modifierType_Subsurf = {
|
2023-07-26 17:08:14 +02:00
|
|
|
/*idname*/ "Subdivision",
|
2023-01-16 12:41:11 +11:00
|
|
|
/*name*/ N_("Subdivision"),
|
2023-07-27 12:04:18 +10:00
|
|
|
/*struct_name*/ "SubsurfModifierData",
|
|
|
|
|
/*struct_size*/ sizeof(SubsurfModifierData),
|
2023-01-16 12:41:11 +11:00
|
|
|
/*srna*/ &RNA_SubsurfModifier,
|
2023-11-14 10:03:56 +01:00
|
|
|
/*type*/ ModifierTypeType::Constructive,
|
2023-01-16 12:41:11 +11:00
|
|
|
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsMapping |
|
2012-05-06 13:38:33 +00:00
|
|
|
eModifierTypeFlag_SupportsEditmode | eModifierTypeFlag_EnableInEditmode |
|
|
|
|
|
eModifierTypeFlag_AcceptsCVs,
|
2023-01-16 12:41:11 +11:00
|
|
|
/*icon*/ ICON_MOD_SUBSURF,
|
|
|
|
|
|
2023-07-27 12:04:18 +10:00
|
|
|
/*copy_data*/ copy_data,
|
|
|
|
|
|
|
|
|
|
/*deform_verts*/ nullptr,
|
|
|
|
|
/*deform_matrices*/ deform_matrices,
|
|
|
|
|
/*deform_verts_EM*/ nullptr,
|
|
|
|
|
/*deform_matrices_EM*/ nullptr,
|
|
|
|
|
/*modify_mesh*/ modify_mesh,
|
|
|
|
|
/*modify_geometry_set*/ nullptr,
|
|
|
|
|
|
|
|
|
|
/*init_data*/ init_data,
|
|
|
|
|
/*required_data_mask*/ required_data_mask,
|
|
|
|
|
/*free_data*/ free_data,
|
|
|
|
|
/*is_disabled*/ is_disabled,
|
|
|
|
|
/*update_depsgraph*/ nullptr,
|
|
|
|
|
/*depends_on_time*/ nullptr,
|
|
|
|
|
/*depends_on_normals*/ depends_on_normals,
|
|
|
|
|
/*foreach_ID_link*/ nullptr,
|
|
|
|
|
/*foreach_tex_link*/ nullptr,
|
|
|
|
|
/*free_runtime_data*/ free_runtime_data,
|
|
|
|
|
/*panel_register*/ panel_register,
|
|
|
|
|
/*blend_write*/ nullptr,
|
|
|
|
|
/*blend_read*/ blend_read,
|
2024-01-18 22:51:30 +01:00
|
|
|
/*foreach_cache*/ nullptr,
|
2010-04-11 22:12:30 +00:00
|
|
|
};
|