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/* SPDX-FileCopyrightText: 2011-2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "preview_engine.h"
namespace blender::render::hydra {
void PreviewEngine::notify_status(float /*progress*/,
const std::string & /*title*/,
const std::string & /*info*/)
{
/* Empty function. */
}
} // namespace blender::render::hydra