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test2/source/blender/sequencer/SEQ_prefetch.hh

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/* SPDX-FileCopyrightText: 2004 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
/** \file
* \ingroup sequencer
*/
struct Main;
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struct Scene;
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void SEQ_prefetch_stop_all();
/**
* Use also to update scene and context changes
* This function should almost always be called by cache invalidation, not directly.
*/
void SEQ_prefetch_stop(Scene *scene);
bool SEQ_prefetch_need_redraw(Main *bmain, Scene *scene);