2023-08-16 00:20:26 +10:00
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/* SPDX-FileCopyrightText: 2004 Blender Authors
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2023-05-31 16:19:06 +02:00
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2020-11-16 05:02:30 +01:00
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#pragma once
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/** \file
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* \ingroup sequencer
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*/
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2023-11-02 01:05:06 +01:00
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#include "SEQ_render.hh" /* Needed for #eSeqTaskId. */
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2021-10-07 03:04:34 +02:00
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2020-11-16 05:02:30 +01:00
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struct ImBuf;
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struct Scene;
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2024-01-04 15:07:48 -05:00
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struct SeqCache;
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2020-11-16 05:02:30 +01:00
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struct SeqRenderData;
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2020-12-16 16:26:23 +11:00
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struct Sequence;
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2020-11-16 05:02:30 +01:00
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2023-11-14 09:51:41 +01:00
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struct SeqCacheKey {
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2024-01-04 15:07:48 -05:00
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SeqCache *cache_owner;
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2021-10-07 03:04:34 +02:00
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void *userkey;
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2024-01-04 15:07:48 -05:00
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SeqCacheKey *link_prev; /* Used for linking intermediate items to final frame. */
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SeqCacheKey *link_next; /* Used for linking intermediate items to final frame. */
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Sequence *seq;
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SeqRenderData context;
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2021-10-07 03:04:34 +02:00
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float frame_index; /* Usually same as timeline_frame. Mapped to media for RAW entries. */
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float timeline_frame; /* Only for reference - used for freeing when cache is full. */
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float cost; /* In short: render time(s) divided by playback frame duration(s) */
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bool is_temp_cache; /* this cache entry will be freed before rendering next frame */
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/* ID of task for assigning temp cache entries to particular task(thread, etc.) */
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eSeqTaskId task_id;
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int type;
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2023-11-14 09:51:41 +01:00
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};
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2020-11-16 05:02:30 +01:00
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2023-11-14 09:51:41 +01:00
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ImBuf *seq_cache_get(const SeqRenderData *context, Sequence *seq, float timeline_frame, int type);
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void seq_cache_put(
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const SeqRenderData *context, Sequence *seq, float timeline_frame, int type, ImBuf *i);
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bool seq_cache_put_if_possible(
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2024-07-27 13:20:43 +10:00
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const SeqRenderData *context, Sequence *seq, float timeline_frame, int type, ImBuf *ibuf);
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2021-12-08 21:02:29 +11:00
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/**
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* Find only "base" keys.
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* Sources(other types) for a frame must be freed all at once.
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*/
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2023-11-14 09:51:41 +01:00
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bool seq_cache_recycle_item(Scene *scene);
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void seq_cache_free_temp_cache(Scene *scene, short id, int timeline_frame);
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void seq_cache_destruct(Scene *scene);
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void seq_cache_cleanup_sequence(Scene *scene,
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Sequence *seq,
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Sequence *seq_changed,
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2020-12-19 05:57:27 +01:00
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int invalidate_types,
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bool force_seq_changed_range);
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2023-11-14 09:51:41 +01:00
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bool seq_cache_is_full();
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float seq_cache_frame_index_to_timeline_frame(Sequence *seq, float frame_index);
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