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test2/extern/libredcode/SConscript

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== RED one (redcode) == This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00
#!/usr/bin/python
import sys
import os
import shutil
Import('env')
sources = env.Glob('*.c')
incs = '. ../libopenjpeg'
env.BlenderLib ( libname='extern_redcode',
sources=sources, includes=Split(incs),
defines=[],
libtype=['core','intern','player'],
* enable openjpeg building for win32/msvc * add support for building redcode on win32/msvc, but disabled for now, as there are linking problems - I cleaned the redcode sconscript - the copying of headers within the source tree is not a clean solution This needs to be fixed later on. For now, lets use redcode from extern/ until a better way is found.
2008-11-04 23:04:15 +00:00
priority=[10, 5, 300], compileflags = [])
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