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test2/source/blender/gpu/intern/gpu_platform_private.hh

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/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include <cstdint>
#include "BLI_array.hh"
#include "BLI_vector.hh"
#include "GPU_platform.hh"
namespace blender::gpu {
class GPUPlatformGlobal {
public:
bool initialized = false;
eGPUDeviceType device;
eGPUOSType os;
eGPUDriverType driver;
eGPUSupportLevel support_level;
char *vendor = nullptr;
char *renderer = nullptr;
char *version = nullptr;
char *support_key = nullptr;
char *gpu_name = nullptr;
eGPUBackendType backend = GPU_BACKEND_NONE;
GPUArchitectureType architecture_type = GPU_ARCHITECTURE_IMR;
Vector<GPUDevice> devices;
/* The UUID of the device. Can be an empty array, since it is not supported on all platforms. */
Array<uint8_t, 16> device_uuid;
/* The LUID of the device. Can be an empty array, since it is not supported on all platforms. */
Array<uint8_t, 8> device_luid;
/* A bit field with the nth bit active identifying the nth device with the same LUID. Only
* matters if device_luid is defined. */
uint32_t device_luid_node_mask;
void init(eGPUDeviceType gpu_device,
eGPUOSType os_type,
eGPUDriverType driver_type,
eGPUSupportLevel gpu_support_level,
eGPUBackendType backend,
const char *vendor_str,
const char *renderer_str,
const char *version_str,
GPUArchitectureType arch_type);
void clear();
};
extern GPUPlatformGlobal GPG;
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} // namespace blender::gpu