2023-05-31 16:19:06 +02:00
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/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved.
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2009-07-08 16:17:47 +00:00
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2019-02-18 08:08:12 +11:00
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/** \file
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* \ingroup editors
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2011-02-21 07:25:24 +00:00
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*/
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2012-02-17 18:59:41 +00:00
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#pragma once
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2008-01-01 18:29:19 +00:00
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2023-08-05 02:57:52 +02:00
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#include "BLI_sys_types.h"
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2020-03-02 15:09:10 +01:00
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2009-07-08 16:17:47 +00:00
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/* ******************* Registration Function ********************** */
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2023-08-04 22:15:25 -04:00
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struct ARegion;
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2013-04-03 09:48:21 +00:00
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struct bContext;
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2023-08-04 22:15:25 -04:00
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struct Scene;
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struct ReportList;
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struct TransformOrientation;
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struct Object;
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struct RegionView3D;
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struct View3D;
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struct ViewLayer;
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struct wmGizmoGroupType;
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Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.
There's actually 3 levels now:
* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
to .py files as well to make creating distributable configurations
easier.
Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.
Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
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struct wmKeyConfig;
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2013-04-03 09:48:21 +00:00
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struct wmOperatorType;
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2009-07-08 16:17:47 +00:00
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2023-08-04 22:15:25 -04:00
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void ED_keymap_transform(wmKeyConfig *keyconf);
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void transform_operatortypes();
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2009-07-08 16:17:47 +00:00
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/* ******************** Macros & Prototypes *********************** */
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/* MODE AND NUMINPUT FLAGS */
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2023-07-13 17:59:52 +02:00
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enum eTfmMode {
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2009-07-08 16:17:47 +00:00
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TFM_INIT = -1,
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TFM_DUMMY,
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TFM_TRANSLATION,
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TFM_ROTATION,
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TFM_RESIZE,
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2012-05-22 15:30:14 +00:00
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TFM_SKIN_RESIZE,
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2009-07-08 16:17:47 +00:00
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TFM_TOSPHERE,
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TFM_SHEAR,
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2013-11-20 12:14:10 +11:00
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TFM_BEND,
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2009-07-08 16:17:47 +00:00
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TFM_SHRINKFATTEN,
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TFM_TILT,
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TFM_TRACKBALL,
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TFM_PUSHPULL,
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Subdivision: add support for vertex creasing
This adds vertex creasing support for OpenSubDiv for modeling, rendering,
Alembic and USD I/O.
For modeling, vertex creasing follows the edge creasing implementation with an
operator accessible through the Vertex menu in Edit Mode, and some parameter in
the properties panel. The option in the Subsurf and Multires to use edge
creasing also affects vertex creasing.
The vertex crease data is stored as a CustomData layer, unlike edge creases
which for now are stored in `MEdge`, but will in the future also be moved to
a `CustomData` layer. See comments for details on the difference in behavior
for the `CD_CREASE` layer between egdes and vertices.
For Cycles this adds sockets on the Mesh node to hold data about which vertices
are creased (one socket for the indices, one for the weigths).
Viewport rendering of vertex creasing reuses the same color scheme as for edges
and creased vertices are drawn bigger than uncreased vertices.
For Alembic and USD, vertex crease support follows the edge crease
implementation, they are always read, but only exported if a `Subsurf` modifier
is present on the Mesh.
Reviewed By: brecht, fclem, sergey, sybren, campbellbarton
Differential Revision: https://developer.blender.org/D10145
2022-01-20 12:20:30 +01:00
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TFM_EDGE_CREASE,
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TFM_VERT_CREASE,
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2009-07-08 16:17:47 +00:00
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TFM_MIRROR,
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TFM_BONESIZE,
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TFM_BONE_ENVELOPE,
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TFM_CURVE_SHRINKFATTEN,
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2012-06-05 14:13:14 +00:00
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TFM_MASK_SHRINKFATTEN,
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2015-02-13 02:46:14 +13:00
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TFM_GPENCIL_SHRINKFATTEN,
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2009-07-08 16:17:47 +00:00
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TFM_BONE_ROLL,
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TFM_TIME_TRANSLATE,
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TFM_TIME_SLIDE,
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TFM_TIME_SCALE,
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TFM_TIME_EXTEND,
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2023-06-02 00:47:53 -03:00
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/* TFM_TIME_DUPLICATE (deprecated). */
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TFM_BAKE_TIME = 26,
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2013-05-28 13:01:31 +00:00
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TFM_DEPRECATED, /* was BEVEL */
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2009-07-08 16:17:47 +00:00
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TFM_BWEIGHT,
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2009-09-22 08:41:03 +00:00
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TFM_ALIGN,
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2009-12-21 18:56:00 +00:00
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TFM_EDGE_SLIDE,
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2013-01-13 14:08:53 +00:00
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TFM_VERT_SLIDE,
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2015-06-17 12:30:30 +02:00
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TFM_SEQ_SLIDE,
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TFM_BONE_ENVELOPE_DIST,
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2018-05-25 22:24:24 +05:30
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TFM_NORMAL_ROTATION,
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2019-04-13 10:47:38 +02:00
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TFM_GPENCIL_OPACITY,
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2023-07-13 17:59:52 +02:00
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};
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2009-07-08 16:17:47 +00:00
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2024-03-26 17:54:30 +11:00
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/**
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* Standalone call to get the transformation center corresponding to the current situation
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2009-07-08 16:17:47 +00:00
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* returns 1 if successful, 0 otherwise (usually means there's no selection)
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2024-03-26 17:54:30 +11:00
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* (if false is returns, `cent3d` is unmodified).
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*/
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2023-08-04 22:15:25 -04:00
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bool calculateTransformCenter(bContext *C, int centerMode, float cent3d[3], float cent2d[2]);
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2009-07-08 16:17:47 +00:00
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2013-04-03 15:04:24 +00:00
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/* UNUSED */
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2023-08-04 22:47:22 -04:00
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// int BIF_snappingSupported(Object *obedit);
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2009-07-08 16:17:47 +00:00
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2023-08-04 22:15:25 -04:00
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void BIF_clearTransformOrientation(bContext *C);
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void BIF_removeTransformOrientation(bContext *C, TransformOrientation *target);
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void BIF_removeTransformOrientationIndex(bContext *C, int index);
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bool BIF_createTransformOrientation(bContext *C,
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ReportList *reports,
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2013-11-25 07:49:49 +11:00
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const char *name,
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2022-01-07 11:38:08 +11:00
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bool use_view,
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bool activate,
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bool overwrite);
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2023-08-04 22:15:25 -04:00
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void BIF_selectTransformOrientation(bContext *C, TransformOrientation *target);
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2009-07-08 16:17:47 +00:00
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2023-08-04 22:15:25 -04:00
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void ED_getTransformOrientationMatrix(const Scene *scene,
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ViewLayer *view_layer,
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const View3D *v3d,
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Object *ob,
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Object *obedit,
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2022-01-07 11:38:08 +11:00
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short around,
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2020-09-14 15:42:17 -03:00
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float r_orientation_mat[3][3]);
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2009-11-06 21:31:14 +00:00
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2023-08-04 22:15:25 -04:00
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int BIF_countTransformOrientation(const bContext *C);
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2009-07-08 16:17:47 +00:00
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2009-07-12 02:01:13 +00:00
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/* to be able to add operator properties to other operators */
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2012-05-12 20:39:39 +00:00
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#define P_MIRROR (1 << 0)
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2023-03-27 12:32:37 -03:00
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#define P_MIRROR_DUMMY (P_MIRROR | (1 << 1))
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#define P_PROPORTIONAL (1 << 2)
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#define P_ORIENT_AXIS (1 << 3)
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#define P_ORIENT_AXIS_ORTHO (1 << 4)
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#define P_ORIENT_MATRIX (1 << 5)
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#define P_SNAP (1 << 6)
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#define P_GEO_SNAP (P_SNAP | (1 << 7))
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#define P_ALIGN_SNAP (P_GEO_SNAP | (1 << 8))
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#define P_CONSTRAINT (1 << 9)
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#define P_OPTIONS (1 << 10)
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#define P_CORRECT_UV (1 << 11)
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#define P_NO_DEFAULTS (1 << 12)
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#define P_NO_TEXSPACE (1 << 13)
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#define P_CENTER (1 << 14)
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#define P_GPENCIL_EDIT (1 << 15)
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#define P_CURSOR_EDIT (1 << 16)
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2023-12-17 16:04:42 +11:00
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#define P_VIEW2D_EDGE_PAN (1 << 17)
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2020-04-15 11:55:22 -03:00
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/* For properties performed when confirming the transformation. */
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2023-12-17 16:04:42 +11:00
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#define P_POST_TRANSFORM (1 << 18)
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2010-04-02 19:40:51 +00:00
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2023-08-04 22:15:25 -04:00
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void Transform_Properties(wmOperatorType *ot, int flags);
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2009-07-12 02:01:13 +00:00
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2023-07-31 11:50:54 +10:00
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/* `transform_orientations.cc` */
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2023-08-04 22:15:25 -04:00
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void ED_transform_calc_orientation_from_type(const bContext *C, float r_mat[3][3]);
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2021-12-09 00:55:11 +11:00
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/**
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* \note The resulting matrix may not be orthogonal,
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* callers that depend on `r_mat` to be orthogonal should use #orthogonalize_m3.
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*
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* A non orthogonal matrix may be returned when:
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* - #V3D_ORIENT_GIMBAL the result won't be orthogonal unless the object has no rotation.
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* - #V3D_ORIENT_LOCAL may contain shear from non-uniform scale in parent/child relationships.
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* - #V3D_ORIENT_CUSTOM may have been created from #V3D_ORIENT_LOCAL.
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*/
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2023-08-04 22:15:25 -04:00
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short ED_transform_calc_orientation_from_type_ex(const Scene *scene,
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ViewLayer *view_layer,
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const View3D *v3d,
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const RegionView3D *rv3d,
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Object *ob,
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Object *obedit,
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2022-01-07 11:38:08 +11:00
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short orientation_index,
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int pivot_point,
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2021-08-31 16:29:59 +10:00
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float r_mat[3][3]);
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2020-05-30 12:12:36 -03:00
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2023-08-04 22:15:25 -04:00
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bool ED_transform_calc_pivot_pos(const bContext *C, const short pivot_type, float r_pivot_pos[3]);
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2023-04-21 20:07:05 +02:00
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2018-07-14 23:49:00 +02:00
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/* transform gizmos */
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2017-04-07 00:35:57 +10:00
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2023-08-04 22:15:25 -04:00
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void VIEW3D_GGT_xform_gizmo(wmGizmoGroupType *gzgt);
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2021-12-09 00:55:11 +11:00
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/**
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* Only poll, flag & gzmap_params differ.
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*/
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2023-08-04 22:15:25 -04:00
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void VIEW3D_GGT_xform_gizmo_context(wmGizmoGroupType *gzgt);
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void VIEW3D_GGT_xform_cage(wmGizmoGroupType *gzgt);
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void VIEW3D_GGT_xform_shear(wmGizmoGroupType *gzgt);
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2017-04-07 00:35:57 +10:00
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2023-07-31 11:50:54 +10:00
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/* `transform_gizmo_extrude_3d.cc` */
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2023-08-04 22:15:25 -04:00
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void VIEW3D_GGT_xform_extrude(wmGizmoGroupType *gzgt);
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2018-11-21 09:20:19 +11:00
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2020-01-09 13:56:45 +11:00
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/* Generic 2D transform gizmo callback assignment. */
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2023-08-04 22:15:25 -04:00
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void ED_widgetgroup_gizmo2d_xform_callbacks_set(wmGizmoGroupType *gzgt);
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void ED_widgetgroup_gizmo2d_xform_no_cage_callbacks_set(wmGizmoGroupType *gzgt);
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void ED_widgetgroup_gizmo2d_resize_callbacks_set(wmGizmoGroupType *gzgt);
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void ED_widgetgroup_gizmo2d_rotate_callbacks_set(wmGizmoGroupType *gzgt);
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2009-07-08 16:17:47 +00:00
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2018-10-03 16:23:32 -03:00
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#define SNAP_INCREMENTAL_ANGLE DEG2RAD(5.0)
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2009-07-08 16:17:47 +00:00
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2018-05-03 07:15:34 +02:00
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struct TransformBounds {
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2024-03-26 17:54:30 +11:00
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/** Center for transform widget. */
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float center[3];
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/** Bounding-box of selection for transform widget. */
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float min[3], max[3];
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2018-05-03 07:15:34 +02:00
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2024-03-26 17:54:30 +11:00
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/** Normalized axis. */
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2018-05-03 07:15:34 +02:00
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float axis[3][3];
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float axis_min[3], axis_max[3];
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2021-11-01 14:15:33 +11:00
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/**
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* When #TransformCalcParams.use_local_axis is used.
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* This is the local space matrix the caller may need to access.
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*/
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bool use_matrix_space;
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float matrix_space[4][4];
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2018-05-03 07:15:34 +02:00
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};
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2018-05-07 19:38:48 +02:00
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struct TransformCalcParams {
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uint use_only_center : 1;
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uint use_local_axis : 1;
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2024-03-26 17:54:30 +11:00
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/** Use #Scene::orientation_type when zero, otherwise subtract one and use. */
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2021-04-01 11:19:31 -03:00
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ushort orientation_index;
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2018-05-07 19:38:48 +02:00
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};
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2021-12-09 00:55:11 +11:00
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/**
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* Centroid, bound-box, of selection.
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*
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* Returns total items selected.
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*/
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2023-08-04 22:15:25 -04:00
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int ED_transform_calc_gizmo_stats(const bContext *C,
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const TransformCalcParams *params,
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TransformBounds *tbounds,
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RegionView3D *rv3d);
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2018-05-03 07:15:34 +02:00
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2022-04-28 12:50:22 +02:00
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/**
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* Iterates over all the strips and finds the closest snapping candidate of either \a frame_1 or \a
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* frame_2. The closest snapping candidate will be the closest start or end frame of an existing
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* strip.
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* \returns True if there was anything to snap to.
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*/
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2023-08-04 22:15:25 -04:00
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bool ED_transform_snap_sequencer_to_closest_strip_calc(Scene *scene,
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ARegion *region,
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2022-04-28 12:50:22 +02:00
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int frame_1,
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int frame_2,
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int *r_snap_distance,
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float *r_snap_frame);
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2023-11-14 09:51:41 +01:00
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void ED_draw_sequencer_snap_point(ARegion *region, float snap_point);
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