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test2/scripts/startup/bl_ui/properties_data_lightprobe.py

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# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import Panel
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.engine
return context.lightprobe and (engine in cls.COMPAT_ENGINES)
class DATA_PT_context_lightprobe(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER', 'BLENDER_EEVEE_NEXT'}
def draw(self, context):
layout = self.layout
ob = context.object
probe = context.lightprobe
space = context.space_data
if ob:
layout.template_ID(ob, "data")
elif probe:
layout.template_ID(space, "pin_id")
class DATA_PT_lightprobe(DataButtonsPanel, Panel):
bl_label = "Probe"
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
probe = context.lightprobe
# layout.prop(probe, "type")
if probe.type == 'VOLUME':
col = layout.column()
col.prop(probe, "influence_distance", text="Distance")
col.prop(probe, "falloff")
col.prop(probe, "intensity")
sub = col.column(align=True)
sub.prop(probe, "resolution_x", text="Resolution X")
sub.prop(probe, "resolution_y", text="Y")
sub.prop(probe, "resolution_z", text="Z")
elif probe.type == 'PLANE':
col = layout.column()
col.prop(probe, "influence_distance", text="Distance")
col.prop(probe, "falloff")
else:
col = layout.column()
col.prop(probe, "influence_type")
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if probe.influence_type == 'ELIPSOID':
col.prop(probe, "influence_distance", text="Radius")
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else:
col.prop(probe, "influence_distance", text="Size")
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col.prop(probe, "falloff")
col.prop(probe, "intensity")
sub = col.column(align=True)
if probe.type != 'PLANE':
sub.prop(probe, "clip_start", text="Clipping Start")
else:
sub.prop(probe, "clip_start", text="Clipping Offset")
if probe.type != 'PLANE':
sub.prop(probe, "clip_end", text="End")
class DATA_PT_lightprobe_eevee_next(DataButtonsPanel, Panel):
bl_label = "Probe"
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
probe = context.lightprobe
if probe.type == 'VOLUME':
col = layout.column()
col.prop(probe, "intensity")
col.separator()
sub = col.column(align=True)
sub.prop(probe, "normal_bias")
sub.prop(probe, "view_bias")
sub.prop(probe, "facing_bias")
col.separator()
col.prop(probe, "validity_threshold")
sub = col.column(align=True)
sub.prop(probe, "dilation_threshold")
sub.prop(probe, "dilation_radius", text="Radius")
col.separator()
elif probe.type == 'SPHERE':
col = layout.column()
col.prop(probe, "influence_type")
if probe.influence_type == 'ELIPSOID':
influence_text = "Radius"
else:
influence_text = "Size"
col.prop(probe, "influence_distance", text=influence_text)
col.prop(probe, "falloff")
elif probe.type == 'PLANE':
col = layout.column()
col.prop(probe, "influence_distance", text="Distance")
pass
else:
# Currently unsupported
pass
class DATA_PT_lightprobe_visibility(DataButtonsPanel, Panel):
bl_label = "Visibility"
bl_parent_id = "DATA_PT_lightprobe"
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
probe = context.lightprobe
col = layout.column()
if probe.type == 'VOLUME':
col.prop(probe, "visibility_buffer_bias", text="Bias")
col.prop(probe, "visibility_bleed_bias", text="Bleed Bias")
col.prop(probe, "visibility_blur", text="Blur")
row = col.row(align=True)
row.prop(probe, "visibility_collection")
row.prop(probe, "invert_visibility_collection", text="", icon='ARROW_LEFTRIGHT')
class DATA_PT_lightprobe_capture(DataButtonsPanel, Panel):
bl_label = "Capture"
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
@classmethod
def poll(cls, context):
engine = context.engine
return context.lightprobe and context.lightprobe.type in {'SPHERE', 'PLANE'} and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
probe = context.lightprobe
col = layout.column()
if probe.type == 'SPHERE':
sub = col.column(align=True)
sub.prop(probe, "clip_start", text="Clipping Start")
sub.prop(probe, "clip_end", text="End")
elif probe.type == 'PLANE':
col.prop(probe, "clip_start", text="Clipping Offset")
class DATA_PT_lightprobe_bake(DataButtonsPanel, Panel):
bl_label = "Bake"
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
@classmethod
def poll(cls, context):
engine = context.engine
return context.lightprobe and context.lightprobe.type == 'VOLUME' and (engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
probe = context.lightprobe
col = layout.column()
row = col.row(align=True)
row.operator("object.lightprobe_cache_bake").subset = 'ACTIVE'
row.operator("object.lightprobe_cache_free", text="", icon='TRASH').subset = 'ACTIVE'
class DATA_PT_lightprobe_bake_resolution(DataButtonsPanel, Panel):
bl_label = "Resolution"
bl_parent_id = "DATA_PT_lightprobe_bake"
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
probe = context.lightprobe
col = layout.column()
sub = col.column(align=True)
sub.prop(probe, "resolution_x", text="Resolution X")
sub.prop(probe, "resolution_y", text="Y")
sub.prop(probe, "resolution_z", text="Z")
col.prop(probe, "bake_samples")
col.prop(probe, "surfel_density")
class DATA_PT_lightprobe_bake_capture(DataButtonsPanel, Panel):
bl_label = "Capture"
bl_parent_id = "DATA_PT_lightprobe_bake"
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
probe = context.lightprobe
col = layout.column()
col.prop(probe, "capture_distance", text="Distance")
col = layout.column(heading="Contributions", align=True)
col.prop(probe, "capture_world", text="World")
col.prop(probe, "capture_indirect", text="Indirect Light")
col.prop(probe, "capture_emission", text="Emission")
class DATA_PT_lightprobe_bake_offset(DataButtonsPanel, Panel):
bl_label = "Offset"
bl_parent_id = "DATA_PT_lightprobe_bake_capture"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
probe = context.lightprobe
col = layout.column(align=True)
col.prop(probe, "surface_bias")
col.prop(probe, "escape_bias")
class DATA_PT_lightprobe_bake_clamping(DataButtonsPanel, Panel):
bl_label = "Clamping"
bl_parent_id = "DATA_PT_lightprobe_bake_capture"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
probe = context.lightprobe
col = layout.column(align=True)
col.prop(probe, "clamp_direct", text="Direct Light")
col.prop(probe, "clamp_indirect", text="Indirect Light")
class DATA_PT_lightprobe_parallax(DataButtonsPanel, Panel):
bl_label = "Custom Parallax"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER', 'BLENDER_EEVEE_NEXT'}
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@classmethod
def poll(cls, context):
engine = context.engine
return context.lightprobe and context.lightprobe.type == 'SPHERE' and (engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
probe = context.lightprobe
self.layout.prop(probe, "use_custom_parallax", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
probe = context.lightprobe
col = layout.column()
col.active = probe.use_custom_parallax
col.prop(probe, "parallax_type")
if probe.parallax_type == 'ELIPSOID':
col.prop(probe, "parallax_distance", text="Radius")
else:
col.prop(probe, "parallax_distance", text="Size")
class DATA_PT_lightprobe_display(DataButtonsPanel, Panel):
bl_label = "Viewport Display"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_EEVEE', 'BLENDER_RENDER'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
ob = context.object
probe = context.lightprobe
col = layout.column()
if probe.type == 'PLANE':
col.prop(ob, "empty_display_size", text="Arrow Size")
Overlay Engine: Refactor & Cleanup This is the unification of all overlays into one overlay engine as described in T65347. I went over all the code making it more future proof with less hacks and removing old / not relevent parts. Goals / Acheivements: - Remove internal shader usage (only drw shaders) - Remove viewportSize and viewportSizeInv and put them in gloabl ubo - Fixed some drawing issues: Missing probe option and Missing Alt+B clipping of some shader - Remove old (legacy) shaders dependancy (not using view UBO). - Less shader variation (less compilation time at first load and less patching needed for vulkan) - removed some geom shaders when I could - Remove static e_data (except shaders storage where it is OK) - Clear the way to fix some anoying limitations (dithered transparency, background image compositing etc...) - Wireframe drawing now uses the same batching capabilities as workbench & eevee (indirect drawing). - Reduced complexity, removed ~3000 Lines of code in draw (also removed a lot of unused shader in GPU). - Post AA to avoid complexity and cost of MSAA. Remaining issues: - ~~Armature edits, overlay toggles, (... others?) are not refreshing viewport after AA is complete~~ - FXAA is not the best for wires, maybe investigate SMAA - Maybe do something more temporally stable for AA. - ~~Paint overlays are not working with AA.~~ - ~~infront objects are difficult to select.~~ - ~~the infront wires sometimes goes through they solid counterpart (missing clear maybe?) (toggle overlays on-off when using infront+wireframe overlay in solid shading)~~ Note: I made some decision to change slightly the appearance of some objects to simplify their drawing. Namely the empty arrows end (which is now hollow/wire) and distance points of the cameras/spots being done by lines. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6296
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col.prop(probe, "show_influence")
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if probe.type in {'VOLUME', 'SPHERE'}:
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col.prop(probe, "show_influence")
col.prop(probe, "show_clip")
if probe.type == 'SPHERE':
sub = col.column()
sub.active = probe.use_custom_parallax
sub.prop(probe, "show_parallax")
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class DATA_PT_lightprobe_display_eevee_next(DataButtonsPanel, Panel):
bl_label = "Viewport Display"
bl_options = {'DEFAULT_CLOSED'}
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
ob = context.object
probe = context.lightprobe
col = layout.column()
if probe.type in {'VOLUME', 'SPHERE'}:
row = col.row(heading="Data")
row.prop(probe, "use_data_display", text="")
subrow = row.row()
subrow.active = probe.use_data_display
subrow.prop(probe, "data_display_size", text="Size", slider=True)
col.prop(probe, "show_clip")
col.prop(probe, "show_influence")
if probe.type == 'SPHERE':
sub = col.column()
sub.active = probe.use_custom_parallax
sub.prop(probe, "show_parallax")
if probe.type == 'PLANE':
col.prop(ob, "empty_display_size", text="Arrow Size")
col.prop(probe, "use_data_display", text="Capture")
col.prop(probe, "show_influence")
classes = (
DATA_PT_context_lightprobe,
DATA_PT_lightprobe,
DATA_PT_lightprobe_eevee_next,
DATA_PT_lightprobe_capture,
DATA_PT_lightprobe_bake,
DATA_PT_lightprobe_bake_resolution,
DATA_PT_lightprobe_bake_capture,
DATA_PT_lightprobe_bake_clamping,
DATA_PT_lightprobe_bake_offset,
DATA_PT_lightprobe_visibility,
DATA_PT_lightprobe_parallax,
DATA_PT_lightprobe_display,
DATA_PT_lightprobe_display_eevee_next,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)