25 lines
696 B
C
25 lines
696 B
C
|
|
/* SPDX-FileCopyrightText: 2024 Blender Authors
|
||
|
|
*
|
||
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
||
|
|
|
||
|
|
#pragma once
|
||
|
|
|
||
|
|
#include "BLI_array.hh"
|
||
|
|
#include "BLI_math_vector_types.hh"
|
||
|
|
#include "BLI_span.hh"
|
||
|
|
|
||
|
|
/* Exact copies of the functions in gpu_shader_compositor_jump_flooding_lib.glsl and
|
||
|
|
* COM_algorithm_jump_flooding.hh but adapted for CPU. See those files for more information. */
|
||
|
|
|
||
|
|
#define JUMP_FLOODING_NON_FLOODED_VALUE int2(-1)
|
||
|
|
|
||
|
|
namespace blender::compositor {
|
||
|
|
|
||
|
|
int2 encode_jump_flooding_value(int2 closest_seed_texel, bool is_flooded);
|
||
|
|
|
||
|
|
int2 initialize_jump_flooding_value(int2 texel, bool is_seed);
|
||
|
|
|
||
|
|
Array<int2> jump_flooding(Span<int2> input, int2 size);
|
||
|
|
|
||
|
|
} // namespace blender::compositor
|