2023-08-24 10:54:59 +10:00
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/* SPDX-FileCopyrightText: 2017-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2020-02-04 15:19:28 +01:00
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2022-05-01 19:30:57 +02:00
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#pragma BLENDER_REQUIRE(common_view_clipping_lib.glsl)
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)
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2020-02-04 15:19:28 +01:00
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void main()
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{
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GPU_INTEL_VERTEX_SHADER_WORKAROUND
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vec3 world_pos = point_object_to_world(pos);
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2021-11-01 11:24:50 +01:00
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2020-02-04 15:19:28 +01:00
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gl_Position = point_world_to_ndc(world_pos);
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2022-05-01 19:30:57 +02:00
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view_clipping_distances(world_pos);
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2020-02-04 15:19:28 +01:00
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}
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