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test2/intern/cycles/device/queue.h

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "device/kernel.h"
#include "device/graphics_interop.h"
#include "util/log.h"
#include "util/map.h"
#include "util/string.h"
#include "util/unique_ptr.h"
CCL_NAMESPACE_BEGIN
class Device;
class device_memory;
struct KernelWorkTile;
/* Container for device kernel arguments with type correctness ensured by API. */
struct DeviceKernelArguments {
enum Type {
POINTER,
INT32,
FLOAT32,
KERNEL_FILM_CONVERT,
Cycles: Linux Support for HIP-RT This change switches Cycles to an opensource HIP-RT library which implements hardware ray-tracing. This library is now used on both Windows and Linux. While there should be no noticeable changes on Windows, on Linux this adds support for hardware ray-tracing on AMD GPUs. The majority of the change is typical platform code to add new library to the dependency builder, and a change in the way how ahead-of-time (AoT) kernels are compiled. There are changes in Cycles itself, but they are rather straightforward: some APIs changed in the opensource version of the library. There are a couple of extra files which are needed for this to work: hiprt02003_6.1_amd.hipfb and oro_compiled_kernels.hipfb. There are some assumptions in the HIP-RT library about how they are available. Currently they follow the same rule as AoT kernels for oneAPI: - On Windows they are next to blender.exe - On Linux they are in the lib/ folder Performance comparison on Ubuntu 22.04.5: ``` GPU: AMD Radeon PRO W7800 Driver: amdgpu-install_6.1.60103-1_all.deb main hip-rt attic 0.1414s 0.0932s barbershop_interior 0.1563s 0.1258s bistro 0.2134s 0.1597s bmw27 0.0119s 0.0099s classroom 0.1006s 0.0803s fishy_cat 0.0248s 0.0178s junkshop 0.0916s 0.0713s koro 0.0589s 0.0720s monster 0.0435s 0.0385s pabellon 0.0543s 0.0391s sponza 0.0223s 0.0180s spring 0.1026s 1.5145s victor 0.1901s 0.1239s wdas_cloud 0.1153s 0.1125s ``` Co-authored-by: Brecht Van Lommel <brecht@blender.org> Co-authored-by: Ray Molenkamp <github@lazydodo.com> Co-authored-by: Sergey Sharybin <sergey@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/121050
2024-09-24 14:35:24 +02:00
HIPRT_GLOBAL_STACK,
};
static const int MAX_ARGS = 18;
Type types[MAX_ARGS];
void *values[MAX_ARGS];
size_t sizes[MAX_ARGS];
size_t count = 0;
DeviceKernelArguments() = default;
template<class T> DeviceKernelArguments(const T *arg)
{
add(arg);
}
template<class T, class... Args> DeviceKernelArguments(const T *first, Args... args)
{
add(first);
add(args...);
}
void add(const KernelFilmConvert *value)
{
add(KERNEL_FILM_CONVERT, value, sizeof(KernelFilmConvert));
}
void add(const device_ptr *value)
{
add(POINTER, value, sizeof(device_ptr));
}
void add(const int32_t *value)
{
add(INT32, value, sizeof(int32_t));
}
void add(const float *value)
{
add(FLOAT32, value, sizeof(float));
}
void add(const Type type, const void *value, const size_t size)
{
assert(count < MAX_ARGS);
types[count] = type;
values[count] = (void *)value;
sizes[count] = size;
count++;
}
template<typename T, typename... Args> void add(const T *first, Args... args)
{
add(first);
add(args...);
}
};
/* Abstraction of a command queue for a device.
* Provides API to schedule kernel execution in a specific queue with minimal possible overhead
* from driver side.
*
* This class encapsulates all properties needed for commands execution. */
class DeviceQueue {
public:
virtual ~DeviceQueue();
/* Number of concurrent states to process for integrator,
* based on number of cores and/or available memory. */
virtual int num_concurrent_states(const size_t state_size) const = 0;
/* Number of states which keeps the device occupied with work without losing performance.
* The renderer will add more work (when available) when number of active paths falls below this
* value. */
virtual int num_concurrent_busy_states(const size_t state_size) const = 0;
/* Number of elements in a partition of sorted shaders, that improves memory locality of
* integrator state fetch at the cost of decreased coherence for shader kernel execution. */
virtual int num_sort_partition_elements() const
{
return 65536;
}
/* Does device support local atomic sorting kernels (INTEGRATOR_SORT_BUCKET_PASS and
* INTEGRATOR_SORT_WRITE_PASS)? */
virtual bool supports_local_atomic_sort() const
{
return false;
}
/* Initialize execution of kernels on this queue.
*
* Will, for example, load all data required by the kernels from Device to global or path state.
*
* Use this method after device synchronization has finished before enqueueing any kernels. */
virtual void init_execution() = 0;
/* Enqueue kernel execution.
*
* Execute the kernel work_size times on the device.
* Supported arguments types:
* - int: pass pointer to the int
* - device memory: pass pointer to device_memory.device_pointer
* Return false if there was an error executing this or a previous kernel. */
virtual bool enqueue(DeviceKernel kernel,
const int work_size,
const DeviceKernelArguments &args) = 0;
/* Wait unit all enqueued kernels have finished execution.
* Return false if there was an error executing any of the enqueued kernels. */
virtual bool synchronize() = 0;
/* Copy memory to/from device as part of the command queue, to ensure
* operations are done in order without having to synchronize. */
virtual void zero_to_device(device_memory &mem) = 0;
virtual void copy_to_device(device_memory &mem) = 0;
virtual void copy_from_device(device_memory &mem) = 0;
/* Graphics resources interoperability.
*
* The interoperability comes here by the meaning that the device is capable of computing result
* directly into an OpenGL (or other graphics library) buffer. */
/* Create graphics interoperability context which will be taking care of mapping graphics
* resource as a buffer writable by kernels of this device. */
virtual unique_ptr<DeviceGraphicsInterop> graphics_interop_create()
{
LOG(FATAL) << "Request of GPU interop of a device which does not support it.";
return nullptr;
}
/* Device this queue has been created for. */
Device *device = nullptr;
virtual void *native_queue()
{
return nullptr;
}
protected:
/* Hide construction so that allocation via `Device` API is enforced. */
explicit DeviceQueue(Device *device);
/* Implementations call these from the corresponding methods to generate debugging logs. */
void debug_init_execution();
void debug_enqueue_begin(DeviceKernel kernel, const int work_size);
void debug_enqueue_end();
void debug_synchronize();
string debug_active_kernels();
/* Combination of kernels enqueued together sync last synchronize. */
DeviceKernelMask last_kernels_enqueued_ = {false};
/* Time of synchronize call. */
double last_sync_time_ = 0.0;
/* Accumulated execution time for combinations of kernels launched together. */
map<DeviceKernelMask, double> stats_kernel_time_;
/* If it is true, then a performance statistics in the debugging logs will have focus on kernels
* and an explicit queue synchronization will be added after each kernel execution. */
bool is_per_kernel_performance_ = false;
};
CCL_NAMESPACE_END