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test2/intern/cycles/kernel/image.h

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/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
/* Header that can be included wherever image textures are used in the kernel,
* to make clangd happy. For GPU devices it's defined beforehand. */
#ifndef __KERNEL_GPU__
# include "kernel/device/cpu/image.h" // IWYU pragma: export
#endif