Files
test2/source/blender/draw/intern/shaders/draw_debug_draw_lib.glsl

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

246 lines
7.9 KiB
Plaintext
Raw Normal View History

/* SPDX-FileCopyrightText: 2022-2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include "draw_debug_infos.hh"
SHADER_LIBRARY_CREATE_INFO(draw_debug_draw)
/**
* Debugging drawing library
*
* Quick way to draw debug geometry. All input should be in world space and
* will be rendered in the default view. No additional setup required.
2023-08-19 17:13:05 +10:00
*/
#ifdef DRW_DEBUG_DRAW
/** Global switch option. */
bool drw_debug_draw_enable = true;
# define drw_debug_default_color float4(1.0f, 0.0f, 0.0f, 1.0f)
# define drw_debug_default_lifetime 1
# define drw_debug_persistent_lifetime (~0u)
/* -------------------------------------------------------------------- */
/** \name Internals
* \{ */
uint drw_debug_start_draw(uint v_needed)
{
uint vertid = atomicAdd(drw_debug_draw_v_count(drw_debug_lines_buf), v_needed);
return vertid;
}
void drw_debug_line(inout uint vertid, float3 v1, float3 v2, uint v_color, uint lifetime)
{
uint out_line_id = vertid / 2u;
drw_debug_lines_buf[out_line_id + drw_debug_draw_offset] = debug_line_make(floatBitsToUint(v1.x),
floatBitsToUint(v1.y),
floatBitsToUint(v1.z),
floatBitsToUint(v2.x),
floatBitsToUint(v2.y),
floatBitsToUint(v2.z),
v_color,
lifetime);
vertid += 2;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name API
* \{ */
/**
* Draw a line.
*/
void drw_debug_line(float3 v1, float3 v2, float4 v_color, uint lifetime)
{
if (!drw_debug_draw_enable) {
return;
}
const uint v_needed = 2;
uint vertid = drw_debug_start_draw(v_needed);
if (vertid + v_needed < DRW_DEBUG_DRAW_VERT_MAX) {
drw_debug_line(vertid, v1, v2, debug_color_pack(v_color), lifetime);
}
}
void drw_debug_line(float3 v1, float3 v2, float4 v_color)
{
drw_debug_line(v1, v2, v_color, drw_debug_default_lifetime);
}
void drw_debug_line(float3 v1, float3 v2)
{
drw_debug_line(v1, v2, drw_debug_default_color);
}
/**
* Draw a quad contour.
*/
void drw_debug_quad(float3 v1, float3 v2, float3 v3, float3 v4, float4 v_color, uint lifetime)
{
if (!drw_debug_draw_enable) {
return;
}
const uint v_needed = 8;
uint vertid = drw_debug_start_draw(v_needed);
if (vertid + v_needed < DRW_DEBUG_DRAW_VERT_MAX) {
uint pcolor = debug_color_pack(v_color);
drw_debug_line(vertid, v1, v2, pcolor, drw_debug_default_lifetime);
drw_debug_line(vertid, v2, v3, pcolor, drw_debug_default_lifetime);
drw_debug_line(vertid, v3, v4, pcolor, drw_debug_default_lifetime);
drw_debug_line(vertid, v4, v1, pcolor, drw_debug_default_lifetime);
}
}
void drw_debug_quad(float3 v1, float3 v2, float3 v3, float3 v4, float4 v_color)
{
drw_debug_quad(v1, v2, v3, v4, v_color, drw_debug_default_lifetime);
}
void drw_debug_quad(float3 v1, float3 v2, float3 v3, float3 v4)
{
drw_debug_quad(v1, v2, v3, v4, drw_debug_default_color);
}
/**
* Draw a point as octahedron wireframe.
*/
void drw_debug_point(float3 p, float radius, float4 v_color, uint lifetime)
{
if (!drw_debug_draw_enable) {
return;
}
float3 c = float3(radius, -radius, 0);
float3 v1 = p + c.xzz;
float3 v2 = p + c.zxz;
float3 v3 = p + c.yzz;
float3 v4 = p + c.zyz;
float3 v5 = p + c.zzx;
float3 v6 = p + c.zzy;
const uint v_needed = 12 * 2;
uint vertid = drw_debug_start_draw(v_needed);
if (vertid + v_needed < DRW_DEBUG_DRAW_VERT_MAX) {
uint pcolor = debug_color_pack(v_color);
drw_debug_line(vertid, v1, v2, pcolor, lifetime);
drw_debug_line(vertid, v2, v3, pcolor, lifetime);
drw_debug_line(vertid, v3, v4, pcolor, lifetime);
drw_debug_line(vertid, v4, v1, pcolor, lifetime);
drw_debug_line(vertid, v1, v5, pcolor, lifetime);
drw_debug_line(vertid, v2, v5, pcolor, lifetime);
drw_debug_line(vertid, v3, v5, pcolor, lifetime);
drw_debug_line(vertid, v4, v5, pcolor, lifetime);
drw_debug_line(vertid, v1, v6, pcolor, lifetime);
drw_debug_line(vertid, v2, v6, pcolor, lifetime);
drw_debug_line(vertid, v3, v6, pcolor, lifetime);
drw_debug_line(vertid, v4, v6, pcolor, lifetime);
}
}
void drw_debug_point(float3 p, float radius, float4 v_color)
{
drw_debug_point(p, radius, v_color, drw_debug_default_lifetime);
}
void drw_debug_point(float3 p, float radius)
{
drw_debug_point(p, radius, drw_debug_default_color);
}
void drw_debug_point(float3 p)
{
drw_debug_point(p, 0.01f);
}
/**
* Draw a sphere wireframe as 3 axes circle.
*/
void drw_debug_sphere(float3 p, float radius, float4 v_color, uint lifetime)
{
if (!drw_debug_draw_enable) {
return;
}
const int circle_resolution = 16;
const uint v_needed = circle_resolution * 2 * 3;
uint vertid = drw_debug_start_draw(v_needed);
if (vertid + v_needed < DRW_DEBUG_DRAW_VERT_MAX) {
uint pcolor = debug_color_pack(v_color);
for (int axis = 0; axis < 3; axis++) {
for (int edge = 0; edge < circle_resolution; edge++) {
float angle1 = (2.0f * 3.141592f) * float(edge + 0) / float(circle_resolution);
float3 p1 = float3(cos(angle1), sin(angle1), 0.0f) * radius;
p1 = float3(p1[(0 + axis) % 3], p1[(1 + axis) % 3], p1[(2 + axis) % 3]);
float angle2 = (2.0f * 3.141592f) * float(edge + 1) / float(circle_resolution);
float3 p2 = float3(cos(angle2), sin(angle2), 0.0f) * radius;
p2 = float3(p2[(0 + axis) % 3], p2[(1 + axis) % 3], p2[(2 + axis) % 3]);
drw_debug_line(vertid, p + p1, p + p2, pcolor, lifetime);
}
}
}
}
void drw_debug_sphere(float3 p, float radius, float4 v_color)
{
drw_debug_sphere(p, radius, v_color, drw_debug_default_lifetime);
}
void drw_debug_sphere(float3 p, float radius)
{
drw_debug_sphere(p, radius, drw_debug_default_color);
}
/**
* Draw a matrix transformation as 3 colored axes.
*/
void drw_debug_matrix(float4x4 mat, uint lifetime)
{
float4 p[4] = float4_array(
float4(0, 0, 0, 1), float4(1, 0, 0, 1), float4(0, 1, 0, 1), float4(0, 0, 1, 1));
for (int i = 0; i < 4; i++) {
p[i] = mat * p[i];
p[i].xyz /= p[i].w;
}
drw_debug_line(p[0].xyz, p[0].xyz, float4(1, 0, 0, 1), lifetime);
drw_debug_line(p[0].xyz, p[1].xyz, float4(0, 1, 0, 1), lifetime);
drw_debug_line(p[0].xyz, p[2].xyz, float4(0, 0, 1, 1), lifetime);
}
void drw_debug_matrix(float4x4 mat)
{
drw_debug_matrix(mat, drw_debug_default_lifetime);
}
/**
* Draw a matrix as a 2 units length bounding box, centered on origin.
*/
void drw_debug_matrix_as_bbox(float4x4 mat, float4 v_color, uint lifetime)
{
float4 p[8] = float4_array(float4(-1, -1, -1, 1),
float4(1, -1, -1, 1),
float4(1, 1, -1, 1),
float4(-1, 1, -1, 1),
float4(-1, -1, 1, 1),
float4(1, -1, 1, 1),
float4(1, 1, 1, 1),
float4(-1, 1, 1, 1));
for (int i = 0; i < 8; i++) {
p[i] = mat * p[i];
p[i].xyz /= p[i].w;
}
drw_debug_quad(p[0].xyz, p[1].xyz, p[2].xyz, p[3].xyz, v_color, lifetime);
drw_debug_line(p[0].xyz, p[4].xyz, v_color, lifetime);
drw_debug_line(p[1].xyz, p[5].xyz, v_color, lifetime);
drw_debug_line(p[2].xyz, p[6].xyz, v_color, lifetime);
drw_debug_line(p[3].xyz, p[7].xyz, v_color, lifetime);
drw_debug_quad(p[4].xyz, p[5].xyz, p[6].xyz, p[7].xyz, v_color, lifetime);
}
void drw_debug_matrix_as_bbox(float4x4 mat, float4 v_color)
{
drw_debug_matrix_as_bbox(mat, v_color, drw_debug_default_lifetime);
}
void drw_debug_matrix_as_bbox(float4x4 mat)
{
drw_debug_matrix_as_bbox(mat, drw_debug_default_color);
}
#endif
/** \} */