2023-08-24 10:54:59 +10:00
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/* SPDX-FileCopyrightText: 2015-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2015-02-12 18:54:41 +01:00
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2025-09-25 10:57:02 +02:00
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#include "gpu_shader_fullscreen_infos.hh"
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2024-11-13 12:32:39 +01:00
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2025-04-16 20:08:28 +02:00
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VERTEX_SHADER_CREATE_INFO(gpu_fullscreen)
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2015-02-12 18:54:41 +01:00
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void main()
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{
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2019-05-16 14:16:23 +02:00
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int v = gl_VertexID % 3;
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2025-04-11 18:28:45 +02:00
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float x = -1.0f + float((v & 1) << 2);
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float y = -1.0f + float((v & 2) << 1);
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2025-04-14 13:46:41 +02:00
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gl_Position = float4(x, y, 1.0f, 1.0f);
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2025-04-16 20:08:28 +02:00
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screen_uv = (gl_Position.xy + 1.0f) * 0.5f;
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2015-02-12 18:54:41 +01:00
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}
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