2023-08-24 10:54:59 +10:00
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/* SPDX-FileCopyrightText: 2017-2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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2017-02-07 13:04:08 +01:00
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2025-09-25 10:57:02 +02:00
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#include "infos/gpu_shader_2D_checker_infos.hh"
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2024-11-12 18:53:34 +01:00
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FRAGMENT_SHADER_CREATE_INFO(gpu_shader_2D_checker)
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2017-02-07 13:04:08 +01:00
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void main()
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{
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2025-04-14 13:46:41 +02:00
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float2 phase = mod(gl_FragCoord.xy, (size * 2));
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2017-02-07 13:04:08 +01:00
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if ((phase.x > size && phase.y < size) || (phase.x < size && phase.y > size)) {
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fragColor = color1;
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}
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else {
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fragColor = color2;
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}
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}
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