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test2/source/blender/gpu/shaders/gpu_shader_display_fallback_frag.glsl

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "infos/gpu_shader_2D_image_overlays_merge_infos.hh"
FRAGMENT_SHADER_CREATE_INFO(gpu_shader_cycles_display_fallback)
void main()
{
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fragColor = texture(image_texture, texCoord_interp);
}