From 0022222b05e25e4e332f0cc024184a57a6711201 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Mon, 14 Jul 2008 09:37:06 +0000 Subject: [PATCH] Bugfix #17323 Ztransp OSA render did not include z values anymore in pass... this is not good Z anyway (aliased), but at least it's back now. Note: for composites using Z values: use FSA for superior results. --- source/blender/render/intern/source/zbuf.c | 24 ++++++++++++++-------- 1 file changed, 16 insertions(+), 8 deletions(-) diff --git a/source/blender/render/intern/source/zbuf.c b/source/blender/render/intern/source/zbuf.c index 579905315bb..c91c9e2f799 100644 --- a/source/blender/render/intern/source/zbuf.c +++ b/source/blender/render/intern/source/zbuf.c @@ -3545,7 +3545,7 @@ void merge_transp_passes(RenderLayer *rl, ShadeResult *shr) for(rpass= rl->passes.first; rpass; rpass= rpass->next) { float *col= NULL; - int pixsize= 0; + int pixsize= 3; switch(rpass->passtype) { case SCE_PASS_RGBA: @@ -3580,6 +3580,10 @@ void merge_transp_passes(RenderLayer *rl, ShadeResult *shr) col= &shr->mist; pixsize= 1; break; + case SCE_PASS_Z: + col= &shr->z; + pixsize= 1; + break; case SCE_PASS_VECTOR: { @@ -3612,14 +3616,18 @@ void merge_transp_passes(RenderLayer *rl, ShadeResult *shr) for(samp= 1; samp1) { + col[1]+= fp[1]; + col[2]+= fp[2]; + if(pixsize==4) col[3]+= fp[3]; + } } col[0]*= weight; - col[1]*= weight; - col[2]*= weight; - if(pixsize) col[3]*= weight; + if(pixsize>1) { + col[1]*= weight; + col[2]*= weight; + if(pixsize==4) col[3]*= weight; + } } } @@ -3973,7 +3981,7 @@ unsigned short *zbuffer_transp_shade(RenderPart *pa, RenderLayer *rl, float *pas /* general shader info, passes */ shade_sample_initialize(&ssamp, pa, rl); - addpassflag= rl->passflag & ~(SCE_PASS_Z|SCE_PASS_COMBINED); + addpassflag= rl->passflag & ~(SCE_PASS_COMBINED); addzbuf= rl->passflag & SCE_PASS_Z; if(R.osa)