Cleanup: spelling
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@@ -484,8 +484,8 @@ void ShaderGraph::remove_proxy_nodes()
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vector<ShaderInput *> links(output->links);
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foreach (ShaderInput *to, links) {
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/* remove any autoconvert nodes too if they lead to
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* sockets with an automatically set default value */
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/* Remove any auto-convert nodes too if they lead to
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* sockets with an automatically set default value. */
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ShaderNode *tonode = to->parent;
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if (tonode->special_type == SHADER_SPECIAL_TYPE_AUTOCONVERT) {
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