Fix #35368:
* Editing number of segments for particle hair did not update the viewport. * Hidden particles were confusing, the paths were drawn but without the points. Now it draws the path faded to indicate that they are hidden/locked. * Select tips/roots operators now have options to select/deselect/toggle/invert.
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@@ -1437,14 +1437,32 @@ class VIEW3D_MT_particle_specials(Menu):
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particle_edit = context.tool_settings.particle_edit
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layout.operator("particle.rekey")
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layout.operator("particle.delete")
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layout.operator("particle.remove_doubles")
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layout.separator()
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if particle_edit.select_mode == 'POINT':
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layout.operator("particle.subdivide")
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layout.operator("particle.weight_set")
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layout.separator()
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layout.operator("particle.mirror")
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if particle_edit.select_mode == 'POINT':
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layout.separator()
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layout.operator("particle.select_roots")
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layout.operator("particle.select_tips")
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layout.operator("particle.remove_doubles")
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layout.separator()
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layout.operator("particle.select_more")
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layout.operator("particle.select_less")
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layout.separator()
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layout.operator("particle.select_all").action = 'TOGGLE'
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layout.operator("particle.select_linked")
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layout.operator("particle.select_all", text="Inverse").action = 'INVERT'
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class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
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