diff --git a/source/creator/creator.c b/source/creator/creator.c index 2def6c8a3ca..f240a54788f 100644 --- a/source/creator/creator.c +++ b/source/creator/creator.c @@ -685,10 +685,22 @@ static int render_frame(int argc, char **argv, void *data) Scene *scene= CTX_data_scene(C); if (argc > 1) { - int frame = atoi(argv[1]); Render *re = RE_NewRender(scene->id.name); + int frame; ReportList reports; + if(*argv[1]) { + case '+': + frame= scene->r.sfra + atoi(argv[1]+1); + break; + case '-': + frame= (scene->r.efra - atoi(argv[1]+1)) + 1; + break; + default: + frame= atoi(argv[1]); + break; + } + BKE_reports_init(&reports, RPT_PRINT); frame = MIN2(MAXFRAME, MAX2(MINAFRAME, frame)); @@ -966,7 +978,7 @@ void setupArguments(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle) /* fourth pass: processing arguments */ BLI_argsAdd(ba, 4, "-g", NULL, game_doc, set_ge_parameters, syshandle); - BLI_argsAdd(ba, 4, "-f", "--render-frame", "\n\tRender frame and save it", render_frame, C); + BLI_argsAdd(ba, 4, "-f", "--render-frame", "\n\tRender frame and save it.\n\t+ start frame relative, - end frame relative.", render_frame, C); BLI_argsAdd(ba, 4, "-a", "--render-anim", "\n\tRender frames from start to end (inclusive)", render_animation, C); BLI_argsAdd(ba, 4, "-S", "--scene", "\n\tSet the active scene for rendering", set_scene, NULL); BLI_argsAdd(ba, 4, "-s", "--frame-start", "\n\tSet start to frame (use before the -a argument)", set_start_frame, C);