Render: support USD Hydra render delegates
Hydra is a rendering architecture part of USD, designed to abstract the host application from the renderer. A renderer implementing a Hydra render delegate can run in any host application supporting Hydra, which now includes Blender. For external renderers this means less code to be written, and improved performance due to a using a C++ API instead of a Python API. Add-ons need to subclass bpy.types.HydraRenderEngine. See the example in the Python API docs for details. An add-on for Hydra Storm will be included as well. This is USD's rasterizing renderer, used in other applications like usdview. For users it can provide a preview of USD file export, and for developers it serves a reference. There are still limitations and missing features, especially around materials. The remaining to do items are tracked in #110765. This feature was contributed by AMD. Ref #110765 Co-authored-by: Georgiy Markelov <georgiy.m.markelov@gmail.com> Co-authored-by: Vasyl-Pidhirskyi <vpidhirskyi@gmail.com> Co-authored-by: Brian Savery <brian.savery@gmail.com> Co-authored-by: Brecht Van Lommel <brecht@blender.org> Pull Request: https://projects.blender.org/blender/blender/pulls/104712
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committed by
Brecht Van Lommel
parent
61f407d427
commit
04bb5f9995
@@ -364,6 +364,13 @@ if(WITH_HARU)
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add_definitions(-DWITH_HARU)
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endif()
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if(WITH_HYDRA)
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list(APPEND LIB
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bf_render_hydra
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)
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add_definitions(-DWITH_HYDRA)
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endif()
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blender_add_lib(bf_python "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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# RNA_prototypes.h
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@@ -257,6 +257,11 @@ static PyObject *CCL_initPython()
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}
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#endif
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#ifdef WITH_HYDRA
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/* defined in render_hydra module */
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PyObject *BPyInit_hydra();
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#endif
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static _inittab bpy_internal_modules[] = {
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{"mathutils", PyInit_mathutils},
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#if 0
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@@ -286,6 +291,9 @@ static _inittab bpy_internal_modules[] = {
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#endif
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{"gpu", BPyInit_gpu},
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{"idprop", BPyInit_idprop},
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#ifdef WITH_HYDRA
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{"_bpy_hydra", BPyInit_hydra},
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#endif
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{nullptr, nullptr},
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};
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