Reverted bugfix #17709

I misread report, didn't know vertex bevel weights existed even!
This commit is contained in:
Ton Roosendaal
2008-10-09 17:18:33 +00:00
parent c58e94daec
commit 0d23e34362

View File

@@ -2051,8 +2051,12 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
else if (G.qual == (LR_CTRLKEY|LR_SHIFTKEY)) {
if (G.obedit && G.obedit->type==OB_MESH &&
!multires_level1_test()) {
initTransform(TFM_BWEIGHT, CTX_EDGE);
if (G.scene->selectmode & SCE_SELECT_VERTEX) {
initTransform(TFM_BWEIGHT, CTX_NONE);
}
else {
initTransform(TFM_BWEIGHT, CTX_EDGE);
}
Transform();
}
}