Reverted bugfix #17709
I misread report, didn't know vertex bevel weights existed even!
This commit is contained in:
@@ -2051,8 +2051,12 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
|
||||
else if (G.qual == (LR_CTRLKEY|LR_SHIFTKEY)) {
|
||||
if (G.obedit && G.obedit->type==OB_MESH &&
|
||||
!multires_level1_test()) {
|
||||
|
||||
initTransform(TFM_BWEIGHT, CTX_EDGE);
|
||||
if (G.scene->selectmode & SCE_SELECT_VERTEX) {
|
||||
initTransform(TFM_BWEIGHT, CTX_NONE);
|
||||
}
|
||||
else {
|
||||
initTransform(TFM_BWEIGHT, CTX_EDGE);
|
||||
}
|
||||
Transform();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user