Filling in branch from trunk
This commit is contained in:
1839
source/blender/python/api2_2x/Scene.c
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1839
source/blender/python/api2_2x/Scene.c
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/*
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation; either version 2
|
||||
* of the License, or (at your option) any later version. The Blender
|
||||
* Foundation also sells licenses for use in proprietary software under
|
||||
* the Blender License. See http://www.blender.org/BL/ for information
|
||||
* about this.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*
|
||||
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
||||
* All rights reserved.
|
||||
*
|
||||
* This is a new part of Blender.
|
||||
*
|
||||
* Contributor(s): Willian P. Germano, Jacques Guignot, Joseph Gilbert,
|
||||
* Campbell Barton, Ken Hughes
|
||||
*
|
||||
* ***** END GPL/BL DUAL LICENSE BLOCK *****
|
||||
*/
|
||||
struct View3D;
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||||
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||||
#include "Scene.h" /*This must come first */
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||||
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||||
#include "BKE_global.h"
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||||
#include "BKE_main.h"
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||||
#include "MEM_guardedalloc.h" /* for MEM_callocN */
|
||||
#include "DNA_space_types.h" /* SPACE_VIEW3D, SPACE_SEQ */
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||||
#include "DNA_screen_types.h"
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||||
#include "DNA_userdef_types.h" /* U.userdefs */
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||||
#include "DNA_object_types.h" /* SceneObSeq_new */
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||||
#include "BKE_depsgraph.h"
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||||
#include "BKE_library.h"
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||||
#include "BKE_object.h"
|
||||
#include "BKE_scene.h"
|
||||
#include "BKE_font.h"
|
||||
#include "BKE_idprop.h"
|
||||
#include "BLI_blenlib.h" /* only for SceneObSeq_new */
|
||||
#include "BSE_drawview.h" /* for play_anim */
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||||
#include "BSE_headerbuttons.h" /* for copy_scene */
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||||
#include "BIF_drawscene.h" /* for set_scene */
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||||
#include "BIF_space.h" /* for copy_view3d_lock() */
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||||
#include "BIF_screen.h" /* curarea */
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||||
#include "BDR_editobject.h" /* free_and_unlink_base() */
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||||
#include "mydevice.h" /* for #define REDRAW */
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||||
#include "DNA_view3d_types.h"
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||||
/* python types */
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||||
#include "Object.h"
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||||
#include "Camera.h"
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||||
/* only for SceneObSeq_new */
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||||
#include "BKE_material.h"
|
||||
#include "BLI_arithb.h"
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||||
#include "Armature.h"
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||||
#include "Lamp.h"
|
||||
#include "Curve.h"
|
||||
#include "NMesh.h"
|
||||
#include "Mesh.h"
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||||
#include "World.h"
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||||
#include "Lattice.h"
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||||
#include "Metaball.h"
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||||
#include "IDProp.h"
|
||||
#include "Text3d.h"
|
||||
#include "Library.h"
|
||||
|
||||
#include "gen_utils.h"
|
||||
#include "gen_library.h"
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||||
#include "sceneRender.h"
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||||
#include "sceneRadio.h"
|
||||
#include "sceneTimeLine.h"
|
||||
#include "sceneSequence.h"
|
||||
|
||||
|
||||
#include "BKE_utildefines.h" /* vec copy */
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||||
#include "vector.h"
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||||
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||||
PyObject *M_Object_Get( PyObject * self, PyObject * args ); /* from Object.c */
|
||||
|
||||
/* checks for the scene being removed */
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||||
#define SCENE_DEL_CHECK_PY(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnPyObjError( PyExc_RuntimeError, "Scene has been removed" ) )
|
||||
#define SCENE_DEL_CHECK_INT(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnIntError( PyExc_RuntimeError, "Scene has been removed" ) )
|
||||
|
||||
|
||||
enum obj_consts {
|
||||
EXPP_OBSEQ_NORMAL = 0,
|
||||
EXPP_OBSEQ_SELECTED,
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||||
EXPP_OBSEQ_CONTEXT
|
||||
};
|
||||
|
||||
|
||||
/*-----------------------Python API function prototypes for the Scene module--*/
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||||
static PyObject *M_Scene_New( PyObject * self, PyObject * args,
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||||
PyObject * keywords );
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||||
static PyObject *M_Scene_Get( PyObject * self, PyObject * args );
|
||||
static PyObject *M_Scene_GetCurrent( PyObject * self );
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||||
static PyObject *M_Scene_getCurrent_deprecated( PyObject * self );
|
||||
static PyObject *M_Scene_Unlink( PyObject * self, PyObject * arg );
|
||||
/*-----------------------Scene module doc strings-----------------------------*/
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||||
static char M_Scene_doc[] = "The Blender.Scene submodule";
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||||
static char M_Scene_New_doc[] =
|
||||
"(name = 'Scene') - Create a new Scene called 'name' in Blender.";
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||||
static char M_Scene_Get_doc[] =
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||||
"(name = None) - Return the scene called 'name'. If 'name' is None, return a list with all Scenes.";
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||||
static char M_Scene_GetCurrent_doc[] =
|
||||
"() - Return the currently active Scene in Blender.";
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||||
static char M_Scene_Unlink_doc[] =
|
||||
"(scene) - Unlink (delete) scene 'Scene' from Blender. (scene) is of type Blender scene.";
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||||
/*----------------------Scene module method def----------------------------*/
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||||
struct PyMethodDef M_Scene_methods[] = {
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||||
{"New", ( PyCFunction ) M_Scene_New, METH_VARARGS | METH_KEYWORDS,
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||||
M_Scene_New_doc},
|
||||
{"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
|
||||
{"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
|
||||
{"GetCurrent", ( PyCFunction ) M_Scene_GetCurrent,
|
||||
METH_NOARGS, M_Scene_GetCurrent_doc},
|
||||
{"getCurrent", ( PyCFunction ) M_Scene_getCurrent_deprecated,
|
||||
METH_NOARGS, M_Scene_GetCurrent_doc},
|
||||
{"Unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
|
||||
{"unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
|
||||
{NULL, NULL, 0, NULL}
|
||||
};
|
||||
/*-----------------------BPy_Scene method declarations--------------------*/
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||||
static PyObject *Scene_getLayerList( BPy_Scene * self );
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||||
static PyObject *Scene_oldsetLayers( BPy_Scene * self, PyObject * arg );
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||||
static PyObject *Scene_copy( BPy_Scene * self, PyObject * arg );
|
||||
static PyObject *Scene_makeCurrent( BPy_Scene * self );
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||||
static PyObject *Scene_update( BPy_Scene * self, PyObject * args );
|
||||
static PyObject *Scene_link( BPy_Scene * self, PyObject * args );
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||||
static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args );
|
||||
static PyObject *Scene_getChildren( BPy_Scene * self );
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||||
static PyObject *Scene_getActiveObject(BPy_Scene *self);
|
||||
static PyObject *Scene_getCurrentCamera( BPy_Scene * self );
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||||
static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args );
|
||||
static PyObject *Scene_getRenderingContext( BPy_Scene * self );
|
||||
static PyObject *Scene_getRadiosityContext( BPy_Scene * self );
|
||||
static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * value );
|
||||
static PyObject *Scene_getSequence( BPy_Scene * self );
|
||||
static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args );
|
||||
static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args );
|
||||
static PyObject *Scene_play( BPy_Scene * self, PyObject * args );
|
||||
static PyObject *Scene_getTimeLine( BPy_Scene * self );
|
||||
|
||||
|
||||
/*internal*/
|
||||
static int Scene_compare( BPy_Scene * a, BPy_Scene * b );
|
||||
static PyObject *Scene_repr( BPy_Scene * self );
|
||||
|
||||
/*object seq*/
|
||||
static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode);
|
||||
|
||||
/*-----------------------BPy_Scene method def------------------------------*/
|
||||
static PyMethodDef BPy_Scene_methods[] = {
|
||||
/* name, method, flags, doc */
|
||||
{"getName", ( PyCFunction ) GenericLib_getName, METH_NOARGS,
|
||||
"() - Return Scene name"},
|
||||
{"setName", ( PyCFunction ) GenericLib_setName_with_method, METH_VARARGS,
|
||||
"(str) - Change Scene name"},
|
||||
{"getLayers", ( PyCFunction ) Scene_getLayerList, METH_NOARGS,
|
||||
"() - Return a list of layers int indices which are set in this scene "},
|
||||
{"setLayers", ( PyCFunction ) Scene_oldsetLayers, METH_VARARGS,
|
||||
"(layers) - Change layers which are set in this scene\n"
|
||||
"(layers) - list of integers in the range [1, 20]."},
|
||||
{"copy", ( PyCFunction ) Scene_copy, METH_VARARGS,
|
||||
"(duplicate_objects = 1) - Return a copy of this scene\n"
|
||||
"The optional argument duplicate_objects defines how the scene\n"
|
||||
"children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data"
|
||||
"\n\t2: Full copy\n"},
|
||||
{"makeCurrent", ( PyCFunction ) Scene_makeCurrent, METH_NOARGS,
|
||||
"() - Make self the current scene"},
|
||||
{"update", ( PyCFunction ) Scene_update, METH_VARARGS,
|
||||
"(full = 0) - Update scene self.\n"
|
||||
"full = 0: sort the base list of objects."
|
||||
"full = 1: full update -- also regroups, does ipos, keys"},
|
||||
{"link", ( PyCFunction ) Scene_link, METH_VARARGS,
|
||||
"(obj) - Link Object obj to this scene"},
|
||||
{"unlink", ( PyCFunction ) Scene_unlink, METH_VARARGS,
|
||||
"(obj) - Unlink Object obj from this scene"},
|
||||
{"getChildren", ( PyCFunction ) Scene_getChildren, METH_NOARGS,
|
||||
"() - Return list of all objects linked to this scene"},
|
||||
{"getActiveObject", (PyCFunction)Scene_getActiveObject, METH_NOARGS,
|
||||
"() - Return this scene's active object"},
|
||||
{"getCurrentCamera", ( PyCFunction ) Scene_getCurrentCamera,
|
||||
METH_NOARGS,
|
||||
"() - Return current active Camera"},
|
||||
{"getScriptLinks", ( PyCFunction ) Scene_getScriptLinks, METH_O,
|
||||
"(eventname) - Get a list of this scene's scriptlinks (Text names) "
|
||||
"of the given type\n"
|
||||
"(eventname) - string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
|
||||
{"addScriptLink", ( PyCFunction ) Scene_addScriptLink, METH_VARARGS,
|
||||
"(text, evt) - Add a new scene scriptlink.\n"
|
||||
"(text) - string: an existing Blender Text name;\n"
|
||||
"(evt) string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
|
||||
{"clearScriptLinks", ( PyCFunction ) Scene_clearScriptLinks,
|
||||
METH_VARARGS,
|
||||
"() - Delete all scriptlinks from this scene.\n"
|
||||
"([s1<,s2,s3...>]) - Delete specified scriptlinks from this scene."},
|
||||
{"setCurrentCamera", ( PyCFunction ) Scene_setCurrentCamera,
|
||||
METH_VARARGS,
|
||||
"() - Set the currently active Camera"},
|
||||
{"getRenderingContext", ( PyCFunction ) Scene_getRenderingContext,
|
||||
METH_NOARGS,
|
||||
"() - Get the rendering context for the scene and return it as a BPy_RenderData"},
|
||||
{"getRadiosityContext", ( PyCFunction ) Scene_getRadiosityContext,
|
||||
METH_NOARGS,
|
||||
"() - Get the radiosity context for this scene."},
|
||||
{"play", ( PyCFunction ) Scene_play, METH_VARARGS,
|
||||
"(mode = 0, win = VIEW3D) - Play realtime animation in Blender"
|
||||
" (not rendered).\n"
|
||||
"(mode) - int:\n"
|
||||
"\t0 - keep playing in biggest given 'win';\n"
|
||||
"\t1 - keep playing in all 'win', VIEW3D and SEQ windows;\n"
|
||||
"\t2 - play once in biggest given 'win';\n"
|
||||
"\t3 - play once in all 'win', VIEW3D and SEQ windows.\n"
|
||||
"(win) - int: see Blender.Window.Types. Only these are meaningful here:"
|
||||
"VIEW3D, SEQ, IPO, ACTION, NLA, SOUND. But others are also accepted, "
|
||||
"since they can be used just as an interruptible timer. If 'win' is not"
|
||||
"available or invalid, VIEW3D is tried, then any bigger window."
|
||||
"Returns 0 for normal exit or 1 when canceled by user input."},
|
||||
{"getTimeLine", ( PyCFunction ) Scene_getTimeLine, METH_NOARGS,
|
||||
"() - Get time line of this Scene"},
|
||||
{NULL, NULL, 0, NULL}
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Python BPy_Scene getsetattr funcs: */
|
||||
/*****************************************************************************/
|
||||
static PyObject *Scene_getLayerMask( BPy_Scene * self )
|
||||
{
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
return PyInt_FromLong( self->scene->lay & ((1<<20)-1) );
|
||||
}
|
||||
|
||||
static int Scene_setLayerMask( BPy_Scene * self, PyObject * value )
|
||||
{
|
||||
int laymask = 0;
|
||||
|
||||
SCENE_DEL_CHECK_INT(self);
|
||||
|
||||
if (!PyInt_Check(value)) {
|
||||
return EXPP_ReturnIntError( PyExc_AttributeError,
|
||||
"expected an integer (bitmask) as argument" );
|
||||
}
|
||||
|
||||
laymask = PyInt_AsLong(value);
|
||||
|
||||
if (laymask <= 0 || laymask > (1<<20) - 1) /* binary: 1111 1111 1111 1111 1111 */
|
||||
return EXPP_ReturnIntError( PyExc_AttributeError,
|
||||
"bitmask must have from 1 up to 20 bits set");
|
||||
|
||||
self->scene->lay = laymask;
|
||||
/* if this is the current scene then apply the scene layers value
|
||||
* to the view layers value: */
|
||||
if (G.vd && (self->scene == G.scene)) {
|
||||
int val, bit = 0;
|
||||
G.vd->lay = laymask;
|
||||
|
||||
while( bit < 20 ) {
|
||||
val = 1 << bit;
|
||||
if( laymask & val ) {
|
||||
G.vd->layact = val;
|
||||
break;
|
||||
}
|
||||
bit++;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static PyObject *Scene_getLayerList( BPy_Scene * self )
|
||||
{
|
||||
PyObject *laylist, *item;
|
||||
int layers, bit = 0, val = 0;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
laylist = PyList_New( 0 );
|
||||
|
||||
if( !laylist )
|
||||
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
||||
"couldn't create pylist!" ) );
|
||||
|
||||
layers = self->scene->lay;
|
||||
|
||||
while( bit < 20 ) {
|
||||
val = 1 << bit;
|
||||
if( layers & val ) {
|
||||
item = Py_BuildValue( "i", bit + 1 );
|
||||
PyList_Append( laylist, item );
|
||||
Py_DECREF( item );
|
||||
}
|
||||
bit++;
|
||||
}
|
||||
return laylist;
|
||||
}
|
||||
|
||||
static int Scene_setLayerList( BPy_Scene * self, PyObject * value )
|
||||
{
|
||||
PyObject *item = NULL;
|
||||
int layers = 0, val, i, len_list;
|
||||
|
||||
SCENE_DEL_CHECK_INT(self);
|
||||
|
||||
if( !PySequence_Check( value ) )
|
||||
return ( EXPP_ReturnIntError( PyExc_TypeError,
|
||||
"expected a list of integers in the range [1, 20]" ) );
|
||||
|
||||
len_list = PySequence_Size(value);
|
||||
|
||||
if (len_list == 0)
|
||||
return ( EXPP_ReturnIntError( PyExc_AttributeError,
|
||||
"list can't be empty, at least one layer must be set" ) );
|
||||
|
||||
for( i = 0; i < len_list; i++ ) {
|
||||
item = PySequence_GetItem( value, i );
|
||||
|
||||
if( !PyInt_Check( item ) ) {
|
||||
Py_DECREF( item );
|
||||
return EXPP_ReturnIntError
|
||||
( PyExc_AttributeError,
|
||||
"list must contain only integer numbers" );
|
||||
}
|
||||
|
||||
val = ( int ) PyInt_AsLong( item );
|
||||
if( val < 1 || val > 20 )
|
||||
return EXPP_ReturnIntError
|
||||
( PyExc_AttributeError,
|
||||
"layer values must be in the range [1, 20]" );
|
||||
|
||||
layers |= 1 << ( val - 1 );
|
||||
}
|
||||
self->scene->lay = layers;
|
||||
|
||||
if (G.vd && (self->scene == G.scene)) {
|
||||
int bit = 0;
|
||||
G.vd->lay = layers;
|
||||
|
||||
while( bit < 20 ) {
|
||||
val = 1 << bit;
|
||||
if( layers & val ) {
|
||||
G.vd->layact = val;
|
||||
break;
|
||||
}
|
||||
bit++;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static PyObject *Scene_getWorld( BPy_Scene * self )
|
||||
{
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
if (!self->scene->world)
|
||||
Py_RETURN_NONE;
|
||||
return World_CreatePyObject(self->scene->world);
|
||||
}
|
||||
|
||||
static int Scene_setWorld( BPy_Scene * self, PyObject * value )
|
||||
{
|
||||
SCENE_DEL_CHECK_INT(self);
|
||||
return GenericLib_assignData(value, (void **) &self->scene->world, NULL, 1, ID_WO, 0);
|
||||
}
|
||||
|
||||
/* accessed from scn.objects */
|
||||
static PyObject *Scene_getObjects( BPy_Scene *self)
|
||||
{
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
return SceneObSeq_CreatePyObject(self, NULL, 0);
|
||||
}
|
||||
|
||||
static PyObject *Scene_getCursor( BPy_Scene * self )
|
||||
{
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
return newVectorObject( self->scene->cursor, 3, Py_WRAP );
|
||||
}
|
||||
|
||||
static int Scene_setCursor( BPy_Scene * self, PyObject * value )
|
||||
{
|
||||
VectorObject *bpy_vec;
|
||||
SCENE_DEL_CHECK_INT(self);
|
||||
if (!VectorObject_Check(value))
|
||||
return ( EXPP_ReturnIntError( PyExc_TypeError,
|
||||
"expected a vector" ) );
|
||||
|
||||
bpy_vec = (VectorObject *)value;
|
||||
|
||||
if (bpy_vec->size != 3)
|
||||
return ( EXPP_ReturnIntError( PyExc_ValueError,
|
||||
"can only assign a 3D vector" ) );
|
||||
|
||||
VECCOPY(self->scene->cursor, bpy_vec->vec);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Python attributes get/set structure: */
|
||||
/*****************************************************************************/
|
||||
static PyGetSetDef BPy_Scene_getseters[] = {
|
||||
GENERIC_LIB_GETSETATTR,
|
||||
{"Layers",
|
||||
(getter)Scene_getLayerMask, (setter)Scene_setLayerMask,
|
||||
"Scene layer bitmask",
|
||||
NULL},
|
||||
{"layers",
|
||||
(getter)Scene_getLayerList, (setter)Scene_setLayerList,
|
||||
"Scene layer list",
|
||||
NULL},
|
||||
{"world",
|
||||
(getter)Scene_getWorld, (setter)Scene_setWorld,
|
||||
"Scene layer bitmask",
|
||||
NULL},
|
||||
{"cursor",
|
||||
(getter)Scene_getCursor, (setter)Scene_setCursor,
|
||||
"Scene layer bitmask",
|
||||
NULL},
|
||||
{"timeline",
|
||||
(getter)Scene_getTimeLine, (setter)NULL,
|
||||
"Scenes timeline (read only)",
|
||||
NULL},
|
||||
{"render",
|
||||
(getter)Scene_getRenderingContext, (setter)NULL,
|
||||
"Scenes rendering context (read only)",
|
||||
NULL},
|
||||
{"radiosity",
|
||||
(getter)Scene_getRadiosityContext, (setter)NULL,
|
||||
"Scenes radiosity context (read only)",
|
||||
NULL},
|
||||
{"sequence",
|
||||
(getter)Scene_getSequence, (setter)NULL,
|
||||
"Scene sequencer data (read only)",
|
||||
NULL},
|
||||
|
||||
{"objects",
|
||||
(getter)Scene_getObjects, (setter)NULL,
|
||||
"Scene object iterator",
|
||||
NULL},
|
||||
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*-----------------------BPy_Scene method def------------------------------*/
|
||||
PyTypeObject Scene_Type = {
|
||||
PyObject_HEAD_INIT( NULL )
|
||||
0, /* ob_size */
|
||||
"Scene", /* tp_name */
|
||||
sizeof( BPy_Scene ), /* tp_basicsize */
|
||||
0, /* tp_itemsize */
|
||||
/* methods */
|
||||
NULL, /* tp_dealloc */
|
||||
NULL, /* printfunc tp_print; */
|
||||
NULL, /* getattrfunc tp_getattr; */
|
||||
NULL, /* setattrfunc tp_setattr; */
|
||||
( cmpfunc ) Scene_compare, /* tp_compare */
|
||||
( reprfunc ) Scene_repr, /* tp_repr */
|
||||
|
||||
/* Method suites for standard classes */
|
||||
|
||||
NULL, /* PyNumberMethods *tp_as_number; */
|
||||
NULL, /* PySequenceMethods *tp_as_sequence; */
|
||||
NULL, /* PyMappingMethods *tp_as_mapping; */
|
||||
|
||||
/* More standard operations (here for binary compatibility) */
|
||||
|
||||
( hashfunc ) GenericLib_hash, /* hashfunc tp_hash; */
|
||||
NULL, /* ternaryfunc tp_call; */
|
||||
NULL, /* reprfunc tp_str; */
|
||||
NULL, /* getattrofunc tp_getattro; */
|
||||
NULL, /* setattrofunc tp_setattro; */
|
||||
|
||||
/* Functions to access object as input/output buffer */
|
||||
NULL, /* PyBufferProcs *tp_as_buffer; */
|
||||
|
||||
/*** Flags to define presence of optional/expanded features ***/
|
||||
Py_TPFLAGS_DEFAULT, /* long tp_flags; */
|
||||
|
||||
NULL, /* char *tp_doc; Documentation string */
|
||||
/*** Assigned meaning in release 2.0 ***/
|
||||
/* call function for all accessible objects */
|
||||
NULL, /* traverseproc tp_traverse; */
|
||||
|
||||
/* delete references to contained objects */
|
||||
NULL, /* inquiry tp_clear; */
|
||||
|
||||
/*** Assigned meaning in release 2.1 ***/
|
||||
/*** rich comparisons ***/
|
||||
NULL, /* richcmpfunc tp_richcompare; */
|
||||
|
||||
/*** weak reference enabler ***/
|
||||
0, /* long tp_weaklistoffset; */
|
||||
|
||||
/*** Added in release 2.2 ***/
|
||||
/* Iterators */
|
||||
NULL, /* getiterfunc tp_iter; */
|
||||
NULL, /* iternextfunc tp_iternext; */
|
||||
|
||||
/*** Attribute descriptor and subclassing stuff ***/
|
||||
BPy_Scene_methods, /* struct PyMethodDef *tp_methods; */
|
||||
NULL, /* struct PyMemberDef *tp_members; */
|
||||
BPy_Scene_getseters, /* struct PyGetSetDef *tp_getset; */
|
||||
NULL, /* struct _typeobject *tp_base; */
|
||||
NULL, /* PyObject *tp_dict; */
|
||||
NULL, /* descrgetfunc tp_descr_get; */
|
||||
NULL, /* descrsetfunc tp_descr_set; */
|
||||
0, /* long tp_dictoffset; */
|
||||
NULL, /* initproc tp_init; */
|
||||
NULL, /* allocfunc tp_alloc; */
|
||||
NULL, /* newfunc tp_new; */
|
||||
/* Low-level free-memory routine */
|
||||
NULL, /* freefunc tp_free; */
|
||||
/* For PyObject_IS_GC */
|
||||
NULL, /* inquiry tp_is_gc; */
|
||||
NULL, /* PyObject *tp_bases; */
|
||||
/* method resolution order */
|
||||
NULL, /* PyObject *tp_mro; */
|
||||
NULL, /* PyObject *tp_cache; */
|
||||
NULL, /* PyObject *tp_subclasses; */
|
||||
NULL, /* PyObject *tp_weaklist; */
|
||||
NULL
|
||||
};
|
||||
|
||||
/*-----------------------Scene module Init())-----------------------------*/
|
||||
PyObject *Scene_Init( void )
|
||||
{
|
||||
|
||||
PyObject *submodule;
|
||||
PyObject *dict;
|
||||
|
||||
if( PyType_Ready( &Scene_Type ) < 0 )
|
||||
return NULL;
|
||||
if( PyType_Ready( &SceneObSeq_Type ) < 0 )
|
||||
return NULL;
|
||||
|
||||
submodule = Py_InitModule3( "Blender.Scene", M_Scene_methods, M_Scene_doc );
|
||||
|
||||
dict = PyModule_GetDict( submodule );
|
||||
PyDict_SetItemString( dict, "Render", Render_Init( ) );
|
||||
PyDict_SetItemString( dict, "Radio", Radio_Init( ) );
|
||||
PyDict_SetItemString( dict, "Sequence", Sequence_Init( ) );
|
||||
|
||||
return submodule;
|
||||
}
|
||||
|
||||
/*-----------------------compare----------------------------------------*/
|
||||
static int Scene_compare( BPy_Scene * a, BPy_Scene * b )
|
||||
{
|
||||
return ( a->scene == b->scene ) ? 0 : -1;
|
||||
}
|
||||
|
||||
/*----------------------repr--------------------------------------------*/
|
||||
static PyObject *Scene_repr( BPy_Scene * self )
|
||||
{
|
||||
if( !(self->scene) )
|
||||
return PyString_FromString( "[Scene - Removed]");
|
||||
else
|
||||
return PyString_FromFormat( "[Scene \"%s\"]",
|
||||
self->scene->id.name + 2 );
|
||||
}
|
||||
|
||||
/*-----------------------CreatePyObject---------------------------------*/
|
||||
PyObject *Scene_CreatePyObject( Scene * scene )
|
||||
{
|
||||
BPy_Scene *pyscene;
|
||||
|
||||
pyscene = ( BPy_Scene * ) PyObject_NEW( BPy_Scene, &Scene_Type );
|
||||
|
||||
if( !pyscene )
|
||||
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
||||
"couldn't create BPy_Scene object" );
|
||||
|
||||
pyscene->scene = scene;
|
||||
|
||||
return ( PyObject * ) pyscene;
|
||||
}
|
||||
|
||||
/*-----------------------FromPyObject-----------------------------------*/
|
||||
Scene *Scene_FromPyObject( PyObject * pyobj )
|
||||
{
|
||||
return ( ( BPy_Scene * ) pyobj )->scene;
|
||||
}
|
||||
|
||||
/*-----------------------Scene module function defintions---------------*/
|
||||
/*-----------------------Scene.New()------------------------------------*/
|
||||
static PyObject *M_Scene_New( PyObject * self, PyObject * args,
|
||||
PyObject * kword )
|
||||
{
|
||||
char *name = "Scene";
|
||||
char *kw[] = { "name", NULL };
|
||||
PyObject *pyscene; /* for the Scene object wrapper in Python */
|
||||
Scene *blscene; /* for the actual Scene we create in Blender */
|
||||
|
||||
if( !PyArg_ParseTupleAndKeywords( args, kword, "|s", kw, &name ) )
|
||||
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
|
||||
"expected a string or an empty argument list" ) );
|
||||
|
||||
blscene = add_scene( name ); /* first create the Scene in Blender */
|
||||
|
||||
if( blscene ) {
|
||||
/* normally, for most objects, we set the user count to zero here.
|
||||
* Scene is different than most objs since it is the container
|
||||
* for all the others. Since add_scene() has already set
|
||||
* the user count to one, we leave it alone.
|
||||
*/
|
||||
|
||||
/* now create the wrapper obj in Python */
|
||||
pyscene = Scene_CreatePyObject( blscene );
|
||||
} else
|
||||
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
||||
"couldn't create Scene obj in Blender" ) );
|
||||
|
||||
if( pyscene == NULL )
|
||||
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
||||
"couldn't create Scene PyObject" ) );
|
||||
|
||||
return pyscene;
|
||||
}
|
||||
|
||||
/*-----------------------Scene.Get()------------------------------------*/
|
||||
static PyObject *M_Scene_Get( PyObject * self, PyObject * args )
|
||||
{
|
||||
char *name = NULL;
|
||||
Scene *scene_iter;
|
||||
|
||||
if( !PyArg_ParseTuple( args, "|s", &name ) )
|
||||
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"expected string argument (or nothing)" ) );
|
||||
|
||||
scene_iter = G.main->scene.first;
|
||||
|
||||
if( name ) { /* (name) - Search scene by name */
|
||||
|
||||
PyObject *wanted_scene = NULL;
|
||||
|
||||
while( ( scene_iter ) && ( wanted_scene == NULL ) ) {
|
||||
|
||||
if( strcmp( name, scene_iter->id.name + 2 ) == 0 )
|
||||
wanted_scene =
|
||||
Scene_CreatePyObject( scene_iter );
|
||||
|
||||
scene_iter = scene_iter->id.next;
|
||||
}
|
||||
|
||||
if( wanted_scene == NULL ) { /* Requested scene doesn't exist */
|
||||
char error_msg[64];
|
||||
PyOS_snprintf( error_msg, sizeof( error_msg ),
|
||||
"Scene \"%s\" not found", name );
|
||||
return ( EXPP_ReturnPyObjError
|
||||
( PyExc_NameError, error_msg ) );
|
||||
}
|
||||
|
||||
return wanted_scene;
|
||||
}
|
||||
|
||||
else { /* () - return a list with wrappers for all scenes in Blender */
|
||||
int index = 0;
|
||||
PyObject *sce_pylist, *pyobj;
|
||||
|
||||
sce_pylist = PyList_New( BLI_countlist( &( G.main->scene ) ) );
|
||||
|
||||
if( sce_pylist == NULL )
|
||||
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
||||
"couldn't create PyList" ) );
|
||||
|
||||
while( scene_iter ) {
|
||||
pyobj = Scene_CreatePyObject( scene_iter );
|
||||
|
||||
if( !pyobj ) {
|
||||
Py_DECREF(sce_pylist);
|
||||
return ( EXPP_ReturnPyObjError
|
||||
( PyExc_MemoryError,
|
||||
"couldn't create PyString" ) );
|
||||
}
|
||||
PyList_SET_ITEM( sce_pylist, index, pyobj );
|
||||
|
||||
scene_iter = scene_iter->id.next;
|
||||
index++;
|
||||
}
|
||||
|
||||
return sce_pylist;
|
||||
}
|
||||
}
|
||||
|
||||
/*-----------------------Scene.GetCurrent()------------------------------*/
|
||||
static PyObject *M_Scene_GetCurrent( PyObject * self )
|
||||
{
|
||||
return Scene_CreatePyObject( ( Scene * ) G.scene );
|
||||
}
|
||||
|
||||
static PyObject *M_Scene_getCurrent_deprecated( PyObject * self )
|
||||
{
|
||||
static char warning = 1;
|
||||
if( warning ) {
|
||||
printf("Blender.Scene.getCurrent() is deprecated,\n\tuse Blender.Scene.GetCurrent() instead.\n");
|
||||
--warning;
|
||||
}
|
||||
|
||||
return Scene_CreatePyObject( ( Scene * ) G.scene );
|
||||
}
|
||||
|
||||
|
||||
/*-----------------------Scene.Unlink()----------------------------------*/
|
||||
static PyObject *M_Scene_Unlink( PyObject * self, PyObject * args )
|
||||
{
|
||||
PyObject *pyobj;
|
||||
BPy_Scene *pyscn;
|
||||
Scene *scene;
|
||||
|
||||
if( !PyArg_ParseTuple( args, "O!", &Scene_Type, &pyobj ) )
|
||||
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"expected Scene PyType object" );
|
||||
|
||||
pyscn = (BPy_Scene *)pyobj;
|
||||
scene = pyscn->scene;
|
||||
|
||||
SCENE_DEL_CHECK_PY(pyscn);
|
||||
|
||||
if( scene == G.scene )
|
||||
return EXPP_ReturnPyObjError( PyExc_SystemError,
|
||||
"current Scene cannot be removed!" );
|
||||
|
||||
free_libblock( &G.main->scene, scene );
|
||||
|
||||
pyscn->scene= NULL;
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
/* DEPRECATE ME !!! */
|
||||
/*-----------------------BPy_Scene function defintions-------------------*/
|
||||
|
||||
/*-----------------------Scene.setLayers()---------------------------------*/
|
||||
static PyObject *Scene_oldsetLayers( BPy_Scene * self, PyObject * args )
|
||||
{
|
||||
return EXPP_setterWrapper( (void *)self, args, (setter)Scene_setLayerList );
|
||||
}
|
||||
/* END DEPRECATE CODE */
|
||||
|
||||
|
||||
/*-----------------------Scene.copy()------------------------------------*/
|
||||
static PyObject *Scene_copy( BPy_Scene * self, PyObject * args )
|
||||
{
|
||||
short dup_objs = 1;
|
||||
Scene *scene = self->scene;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
if( !PyArg_ParseTuple( args, "|h", &dup_objs ) )
|
||||
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"expected int in [0,2] or nothing as argument" );
|
||||
|
||||
return Scene_CreatePyObject( copy_scene( scene, dup_objs ) );
|
||||
}
|
||||
|
||||
/*-----------------------Scene.makeCurrent()-----------------------------*/
|
||||
static PyObject *Scene_makeCurrent( BPy_Scene * self )
|
||||
{
|
||||
Scene *scene = self->scene;
|
||||
#if 0 /* add back in when bpy becomes "official" */
|
||||
static char warning = 1;
|
||||
if( warning ) {
|
||||
printf("scene.makeCurrent() deprecated!\n\tuse bpy.scenes.active = scene instead\n");
|
||||
--warning;
|
||||
}
|
||||
#endif
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
if( scene && scene != G.scene) {
|
||||
set_scene( scene );
|
||||
scene_update_for_newframe(scene, scene->lay);
|
||||
}
|
||||
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
/*-----------------------Scene.update()----------------------------------*/
|
||||
static PyObject *Scene_update( BPy_Scene * self, PyObject * args )
|
||||
{
|
||||
Scene *scene = self->scene;
|
||||
int full = 0;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
if( !PyArg_ParseTuple( args, "|i", &full ) )
|
||||
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"expected nothing or int (0 or 1) argument" );
|
||||
|
||||
/* Under certain circunstances, DAG_scene_sort *here* can crash Blender.
|
||||
* A "RuntimeError: max recursion limit" happens when a scriptlink
|
||||
* on frame change has scene.update(1).
|
||||
* Investigate better how to avoid this. */
|
||||
if( !full )
|
||||
DAG_scene_sort( scene );
|
||||
|
||||
else if( full == 1 )
|
||||
set_scene_bg( scene );
|
||||
|
||||
else
|
||||
return EXPP_ReturnPyObjError( PyExc_ValueError,
|
||||
"in method scene.update(full), full should be:\n"
|
||||
"0: to only sort scene elements (old behavior); or\n"
|
||||
"1: for a full update (regroups, does ipos, keys, etc.)" );
|
||||
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
/*-----------------------Scene.link()------------------------------------*/
|
||||
static PyObject *Scene_link( BPy_Scene * self, PyObject * args )
|
||||
{
|
||||
Scene *scene = self->scene;
|
||||
BPy_Object *bpy_obj;
|
||||
Object *object = NULL;
|
||||
static char warning = 1;
|
||||
|
||||
if( warning ) {
|
||||
printf("scene.link(ob) deprecated!\n\tuse scene.objects.link(ob) instead\n");
|
||||
--warning;
|
||||
}
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
|
||||
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"expected Object argument" );
|
||||
|
||||
|
||||
/*return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
||||
"Could not create data on demand for this object type!" );*/
|
||||
|
||||
object = bpy_obj->object;
|
||||
|
||||
/* Object.c's EXPP_add_obdata does not support these objects */
|
||||
if (!object->data && (object->type == OB_SURF || object->type == OB_FONT || object->type == OB_WAVE )) {
|
||||
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
||||
"Object has no data and new data cant be automaticaly created for Surf, Text or Wave type objects!" );
|
||||
} else {
|
||||
/* Ok, all is fine, let's try to link it */
|
||||
Base *base;
|
||||
|
||||
/* We need to link the object to a 'Base', then link this base
|
||||
* to the scene. See DNA_scene_types.h ... */
|
||||
|
||||
/* First, check if the object isn't already in the scene */
|
||||
base = object_in_scene( object, scene );
|
||||
/* if base is not NULL ... */
|
||||
if( base ) /* ... the object is already in one of the Scene Bases */
|
||||
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
||||
"object already in scene!" );
|
||||
|
||||
/* not linked, go get mem for a new base object */
|
||||
|
||||
base = MEM_callocN( sizeof( Base ), "pynewbase" );
|
||||
|
||||
if( !base )
|
||||
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
||||
"couldn't allocate new Base for object" );
|
||||
|
||||
/* if the object has not yet been linked to object data, then
|
||||
* set the real type before we try creating data */
|
||||
|
||||
if( bpy_obj->realtype != OB_EMPTY ) {
|
||||
object->type = bpy_obj->realtype;
|
||||
bpy_obj->realtype = OB_EMPTY;
|
||||
}
|
||||
|
||||
/* check if this object has obdata, case not, try to create it */
|
||||
|
||||
if( !object->data && ( object->type != OB_EMPTY ) )
|
||||
EXPP_add_obdata( object ); /* returns -1 on error, defined in Object.c */
|
||||
|
||||
base->object = object; /* link object to the new base */
|
||||
base->lay = object->lay;
|
||||
base->flag = object->flag;
|
||||
|
||||
object->id.us += 1; /* incref the object user count in Blender */
|
||||
|
||||
BLI_addhead( &scene->base, base ); /* finally, link new base to scene */
|
||||
}
|
||||
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
/*-----------------------Scene.unlink()----------------------------------*/
|
||||
static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args )
|
||||
{
|
||||
BPy_Object *bpy_obj = NULL;
|
||||
Scene *scene = self->scene;
|
||||
Base *base;
|
||||
static char warning = 1;
|
||||
|
||||
if( warning ) {
|
||||
printf("scene.unlink(ob) deprecated!\n\tuse scene.objects.unlink(ob) instead\n");
|
||||
--warning;
|
||||
}
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
|
||||
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"expected Object as argument" );
|
||||
|
||||
/* is the object really in the scene? */
|
||||
base = object_in_scene( bpy_obj->object, scene );
|
||||
|
||||
if( base ) { /* if it is, remove it */
|
||||
if (scene->basact==base)
|
||||
scene->basact= NULL; /* in case the object was selected */
|
||||
|
||||
free_and_unlink_base_from_scene( scene, base );
|
||||
Py_RETURN_TRUE;
|
||||
}
|
||||
else
|
||||
Py_RETURN_FALSE;
|
||||
}
|
||||
|
||||
/*-----------------------Scene.getChildren()-----------------------------*/
|
||||
static PyObject *Scene_getChildren( BPy_Scene * self )
|
||||
{
|
||||
Scene *scene = self->scene;
|
||||
PyObject *pylist;
|
||||
PyObject *bpy_obj;
|
||||
Object *object;
|
||||
Base *base;
|
||||
static char warning = 1;
|
||||
|
||||
if( warning ) {
|
||||
printf("scene.getChildren() deprecated!\n\tuse scene.objects instead\n");
|
||||
--warning;
|
||||
}
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
pylist = PyList_New( 0 );
|
||||
|
||||
base = scene->base.first;
|
||||
|
||||
while( base ) {
|
||||
object = base->object;
|
||||
|
||||
bpy_obj = Object_CreatePyObject( object );
|
||||
|
||||
if( !bpy_obj ) {
|
||||
Py_DECREF(pylist);
|
||||
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
||||
"couldn't create new object wrapper" );
|
||||
}
|
||||
PyList_Append( pylist, bpy_obj );
|
||||
Py_DECREF( bpy_obj ); /* PyList_Append incref'ed it */
|
||||
|
||||
base = base->next;
|
||||
}
|
||||
|
||||
return pylist;
|
||||
}
|
||||
|
||||
/*-----------------------Scene.getActiveObject()------------------------*/
|
||||
static PyObject *Scene_getActiveObject(BPy_Scene *self)
|
||||
{
|
||||
Scene *scene = self->scene;
|
||||
PyObject *pyob;
|
||||
Object *ob;
|
||||
static char warning = 1;
|
||||
|
||||
if( warning ) {
|
||||
printf("scene.getActiveObject() deprecated!\n\tuse scene.objects.active instead\n");
|
||||
--warning;
|
||||
}
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
ob = ((scene->basact) ? (scene->basact->object) : 0);
|
||||
|
||||
if (ob) {
|
||||
pyob = Object_CreatePyObject( ob );
|
||||
|
||||
if (!pyob)
|
||||
return EXPP_ReturnPyObjError(PyExc_MemoryError,
|
||||
"couldn't create new object wrapper!");
|
||||
|
||||
return pyob;
|
||||
}
|
||||
|
||||
Py_RETURN_NONE; /* no active object */
|
||||
}
|
||||
|
||||
/*-----------------------Scene.getCurrentCamera()------------------------*/
|
||||
static PyObject *Scene_getCurrentCamera( BPy_Scene * self )
|
||||
{
|
||||
static char warning = 1;
|
||||
|
||||
if( warning ) {
|
||||
printf("scene.getCurrentCamera() deprecated!\n\tuse scene.objects.camera instead\n");
|
||||
--warning;
|
||||
}
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
/* None is ok */
|
||||
return Object_CreatePyObject( self->scene->camera );
|
||||
}
|
||||
|
||||
/*-----------------------Scene.setCurrentCamera()------------------------*/
|
||||
static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args )
|
||||
{
|
||||
Object *object;
|
||||
BPy_Object *cam_obj;
|
||||
Scene *scene = self->scene;
|
||||
static char warning = 1;
|
||||
|
||||
if( warning ) {
|
||||
printf("scene.setCurrentCamera(ob) deprecated!\n\tSet scene.objects.camera = ob instead\n");
|
||||
--warning;
|
||||
}
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &cam_obj ) )
|
||||
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"expected Camera Object as argument" );
|
||||
|
||||
object = cam_obj->object;
|
||||
if( object->type != OB_CAMERA )
|
||||
return EXPP_ReturnPyObjError( PyExc_ValueError,
|
||||
"expected Camera Object as argument" );
|
||||
|
||||
scene->camera = object; /* set the current Camera */
|
||||
|
||||
/* if this is the current scene, update its window now */
|
||||
if( !G.background && scene == G.scene ) /* Traced a crash to redrawing while in background mode -Campbell */
|
||||
copy_view3d_lock( REDRAW );
|
||||
|
||||
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
|
||||
* The same happens in bpython. */
|
||||
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
/*-----------------------Scene.getRenderingContext()---------------------*/
|
||||
static PyObject *Scene_getRenderingContext( BPy_Scene * self )
|
||||
{
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
return RenderData_CreatePyObject( self->scene );
|
||||
}
|
||||
|
||||
static PyObject *Scene_getRadiosityContext( BPy_Scene * self )
|
||||
{
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
return Radio_CreatePyObject( self->scene );
|
||||
}
|
||||
|
||||
static PyObject *Scene_getSequence( BPy_Scene * self )
|
||||
{
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
if (self->scene->ed) /* we should create this if its not there :/ */
|
||||
return SceneSeq_CreatePyObject( self->scene, NULL );
|
||||
else
|
||||
Py_RETURN_NONE;
|
||||
}
|
||||
|
||||
/* scene.addScriptLink */
|
||||
static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args )
|
||||
{
|
||||
Scene *scene = self->scene;
|
||||
ScriptLink *slink = NULL;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
slink = &( scene )->scriptlink;
|
||||
|
||||
return EXPP_addScriptLink( slink, args, 1 );
|
||||
}
|
||||
|
||||
/* scene.clearScriptLinks */
|
||||
static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args )
|
||||
{
|
||||
Scene *scene = self->scene;
|
||||
ScriptLink *slink = NULL;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
slink = &( scene )->scriptlink;
|
||||
|
||||
return EXPP_clearScriptLinks( slink, args );
|
||||
}
|
||||
|
||||
/* scene.getScriptLinks */
|
||||
static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * value )
|
||||
{
|
||||
Scene *scene = self->scene;
|
||||
ScriptLink *slink = NULL;
|
||||
PyObject *ret = NULL;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
slink = &( scene )->scriptlink;
|
||||
|
||||
ret = EXPP_getScriptLinks( slink, value, 1 );
|
||||
|
||||
if( ret )
|
||||
return ret;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static PyObject *Scene_play( BPy_Scene * self, PyObject * args )
|
||||
{
|
||||
int mode = 0, win = SPACE_VIEW3D;
|
||||
PyObject *ret = NULL;
|
||||
ScrArea *sa = NULL, *oldsa = curarea;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
if( !PyArg_ParseTuple( args, "|ii", &mode, &win ) )
|
||||
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"expected nothing, or or two ints as arguments." );
|
||||
|
||||
if( mode < 0 || mode > 3 )
|
||||
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"mode should be in range [0, 3]." );
|
||||
|
||||
switch ( win ) {
|
||||
case SPACE_VIEW3D:
|
||||
case SPACE_SEQ:
|
||||
case SPACE_IPO:
|
||||
case SPACE_ACTION:
|
||||
case SPACE_NLA:
|
||||
case SPACE_SOUND:
|
||||
case SPACE_BUTS: /* from here they don't 'play', but ... */
|
||||
case SPACE_TEXT: /* ... might be used as a timer. */
|
||||
case SPACE_SCRIPT:
|
||||
case SPACE_OOPS:
|
||||
case SPACE_IMAGE:
|
||||
case SPACE_IMASEL:
|
||||
case SPACE_INFO:
|
||||
case SPACE_FILE:
|
||||
break;
|
||||
default:
|
||||
win = SPACE_VIEW3D;
|
||||
}
|
||||
|
||||
/* we have to move to a proper win */
|
||||
sa = find_biggest_area_of_type( win );
|
||||
if( !sa && win != SPACE_VIEW3D )
|
||||
sa = find_biggest_area_of_type( SPACE_VIEW3D );
|
||||
|
||||
if( !sa )
|
||||
sa = find_biggest_area( );
|
||||
|
||||
if( sa )
|
||||
areawinset( sa->win );
|
||||
|
||||
/* play_anim returns 0 for normal exit or 1 if user canceled it */
|
||||
ret = PyInt_FromLong( (long)play_anim( mode ) );
|
||||
|
||||
if( sa )
|
||||
areawinset( oldsa->win );
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
static PyObject *Scene_getTimeLine( BPy_Scene *self )
|
||||
{
|
||||
BPy_TimeLine *tm;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self);
|
||||
|
||||
tm= (BPy_TimeLine *) PyObject_NEW (BPy_TimeLine, &TimeLine_Type);
|
||||
if (!tm)
|
||||
return EXPP_ReturnPyObjError (PyExc_MemoryError,
|
||||
"couldn't create BPy_TimeLine object");
|
||||
tm->marker_list= &(self->scene->markers);
|
||||
tm->sfra= (int) self->scene->r.sfra;
|
||||
tm->efra= (int) self->scene->r.efra;
|
||||
|
||||
return (PyObject *)tm;
|
||||
}
|
||||
|
||||
/************************************************************************
|
||||
*
|
||||
* Object Sequence
|
||||
*
|
||||
************************************************************************/
|
||||
/*
|
||||
* create a thin wrapper for the scenes objects
|
||||
*/
|
||||
|
||||
/* accessed from scn.objects.selected or scn.objects.context */
|
||||
static PyObject *SceneObSeq_getObjects( BPy_SceneObSeq *self, void *mode)
|
||||
{
|
||||
SCENE_DEL_CHECK_PY(self->bpyscene);
|
||||
return SceneObSeq_CreatePyObject(self->bpyscene, NULL, (int)((long)mode));
|
||||
}
|
||||
|
||||
int SceneObSeq_setObjects( BPy_SceneObSeq *self, PyObject *value, void *_mode_)
|
||||
{
|
||||
/*
|
||||
ONLY SUPPORTS scn.objects.selected and scn.objects.context
|
||||
cannot assign to scn.objects yet!!!
|
||||
*/
|
||||
PyObject *item;
|
||||
Scene *scene= self->bpyscene->scene;
|
||||
Object *blen_ob;
|
||||
Base *base;
|
||||
int size, mode = (int)_mode_;
|
||||
|
||||
SCENE_DEL_CHECK_INT(self->bpyscene);
|
||||
|
||||
/* scn.objects.selected = scn.objects - shortcut to select all */
|
||||
if (BPy_SceneObSeq_Check(value)) {
|
||||
BPy_SceneObSeq *bpy_sceneseq = (BPy_SceneObSeq *)value;
|
||||
if (self->bpyscene->scene != bpy_sceneseq->bpyscene->scene)
|
||||
return EXPP_ReturnIntError( PyExc_ValueError,
|
||||
"Cannot assign a SceneObSeq type from another scene" );
|
||||
if (bpy_sceneseq->mode != EXPP_OBSEQ_NORMAL)
|
||||
return EXPP_ReturnIntError( PyExc_ValueError,
|
||||
"Can only assign scn.objects to scn.objects.context or scn.objects.selected" );
|
||||
|
||||
for (base= scene->base.first; base; base= base->next) {
|
||||
base->flag |= SELECT;
|
||||
base->object->flag |= SELECT;
|
||||
|
||||
if (mode==EXPP_OBSEQ_CONTEXT && G.vd) {
|
||||
base->object->lay= base->lay= G.vd->lay;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!PySequence_Check(value))
|
||||
return EXPP_ReturnIntError( PyExc_ValueError,
|
||||
"Error, must assign a sequence of objects to scn.objects.selected" );
|
||||
|
||||
/* for context and selected, just deselect, dont remove */
|
||||
for (base= scene->base.first; base; base= base->next) {
|
||||
base->flag &= ~SELECT;
|
||||
base->object->flag &= ~SELECT;
|
||||
}
|
||||
|
||||
size = PySequence_Length(value);
|
||||
while (size) {
|
||||
size--;
|
||||
item = PySequence_GetItem(value, size);
|
||||
if ( PyObject_TypeCheck(item, &Object_Type) ) {
|
||||
blen_ob= ((BPy_Object *)item)->object;
|
||||
base = object_in_scene( blen_ob, scene );
|
||||
if (base) {
|
||||
blen_ob->flag |= SELECT;
|
||||
base->flag |= SELECT;
|
||||
if (mode==EXPP_OBSEQ_CONTEXT && G.vd) {
|
||||
blen_ob->restrictflag &= ~OB_RESTRICT_VIEW;
|
||||
blen_ob->lay= base->lay= G.vd->lay;
|
||||
}
|
||||
}
|
||||
}
|
||||
Py_DECREF(item);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode )
|
||||
{
|
||||
BPy_SceneObSeq *seq = PyObject_NEW( BPy_SceneObSeq, &SceneObSeq_Type);
|
||||
seq->bpyscene = self; Py_INCREF(self);
|
||||
seq->iter = iter;
|
||||
seq->mode = mode;
|
||||
return (PyObject *)seq;
|
||||
}
|
||||
|
||||
static int SceneObSeq_len( BPy_SceneObSeq * self )
|
||||
{
|
||||
Scene *scene= self->bpyscene->scene;
|
||||
SCENE_DEL_CHECK_INT(self->bpyscene);
|
||||
|
||||
if (self->mode == EXPP_OBSEQ_NORMAL)
|
||||
return BLI_countlist( &( scene->base ) );
|
||||
else if (self->mode == EXPP_OBSEQ_SELECTED) {
|
||||
int len=0;
|
||||
Base *base;
|
||||
for (base= scene->base.first; base; base= base->next) {
|
||||
if (base->flag & SELECT) {
|
||||
len++;
|
||||
}
|
||||
}
|
||||
return len;
|
||||
} else if (self->mode == EXPP_OBSEQ_CONTEXT) {
|
||||
int len=0;
|
||||
Base *base;
|
||||
|
||||
if( G.vd == NULL ) /* No 3d view has been initialized yet, simply return an empty list */
|
||||
return 0;
|
||||
|
||||
for (base= scene->base.first; base; base= base->next) {
|
||||
if TESTBASE(base) {
|
||||
len++;
|
||||
}
|
||||
}
|
||||
return len;
|
||||
}
|
||||
/*should never run this */
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*
|
||||
* retrive a single Object from somewhere in the Object list
|
||||
*/
|
||||
|
||||
static PyObject *SceneObSeq_item( BPy_SceneObSeq * self, int i )
|
||||
{
|
||||
int index=0;
|
||||
Base *base= NULL;
|
||||
Scene *scene= self->bpyscene->scene;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self->bpyscene);
|
||||
|
||||
/* objects */
|
||||
if (self->mode==EXPP_OBSEQ_NORMAL)
|
||||
for (base= scene->base.first; base && i!=index; base= base->next, index++) {}
|
||||
/* selected */
|
||||
else if (self->mode==EXPP_OBSEQ_SELECTED) {
|
||||
for (base= scene->base.first; base && i!=index; base= base->next)
|
||||
if (base->flag & SELECT)
|
||||
index++;
|
||||
}
|
||||
/* context */
|
||||
else if (self->mode==EXPP_OBSEQ_CONTEXT) {
|
||||
if (G.vd)
|
||||
for (base= scene->base.first; base && i!=index; base= base->next)
|
||||
if TESTBASE(base)
|
||||
index++;
|
||||
}
|
||||
|
||||
if (!(base))
|
||||
return EXPP_ReturnPyObjError( PyExc_IndexError,
|
||||
"array index out of range" );
|
||||
|
||||
return Object_CreatePyObject( base->object );
|
||||
}
|
||||
|
||||
static PySequenceMethods SceneObSeq_as_sequence = {
|
||||
( inquiry ) SceneObSeq_len, /* sq_length */
|
||||
( binaryfunc ) 0, /* sq_concat */
|
||||
( intargfunc ) 0, /* sq_repeat */
|
||||
( intargfunc ) SceneObSeq_item, /* sq_item */
|
||||
( intintargfunc ) 0, /* sq_slice */
|
||||
( intobjargproc ) 0, /* sq_ass_item */
|
||||
( intintobjargproc ) 0, /* sq_ass_slice */
|
||||
0,0,0,
|
||||
};
|
||||
|
||||
|
||||
/************************************************************************
|
||||
*
|
||||
* Python SceneObSeq_Type iterator (iterates over GroupObjects)
|
||||
*
|
||||
************************************************************************/
|
||||
|
||||
/*
|
||||
* Initialize the interator index
|
||||
*/
|
||||
|
||||
static PyObject *SceneObSeq_getIter( BPy_SceneObSeq * self )
|
||||
{
|
||||
/* we need to get the first base, but for selected context we may need to advance
|
||||
to the first selected or first conext base */
|
||||
Base *base= self->bpyscene->scene->base.first;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self->bpyscene);
|
||||
|
||||
if (self->mode==EXPP_OBSEQ_SELECTED)
|
||||
while (base && !(base->flag & SELECT))
|
||||
base= base->next;
|
||||
else if (self->mode==EXPP_OBSEQ_CONTEXT) {
|
||||
if (!G.vd)
|
||||
base= NULL; /* will never iterate if we have no */
|
||||
else
|
||||
while (base && !TESTBASE(base))
|
||||
base= base->next;
|
||||
}
|
||||
/* create a new iterator if were alredy using this one */
|
||||
if (self->iter==NULL) {
|
||||
self->iter = base;
|
||||
return EXPP_incr_ret ( (PyObject *) self );
|
||||
} else {
|
||||
return SceneObSeq_CreatePyObject(self->bpyscene, base, self->mode);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* Return next SceneOb.
|
||||
*/
|
||||
|
||||
static PyObject *SceneObSeq_nextIter( BPy_SceneObSeq * self )
|
||||
{
|
||||
PyObject *object;
|
||||
Base *base;
|
||||
if( !(self->iter) || !(self->bpyscene->scene) ) {
|
||||
self->iter= NULL;
|
||||
return EXPP_ReturnPyObjError( PyExc_StopIteration,
|
||||
"iterator at end" );
|
||||
}
|
||||
|
||||
object= Object_CreatePyObject( self->iter->object );
|
||||
base= self->iter->next;
|
||||
|
||||
if (self->mode==EXPP_OBSEQ_SELECTED)
|
||||
while (base && !(base->flag & SELECT))
|
||||
base= base->next;
|
||||
else if (self->mode==EXPP_OBSEQ_CONTEXT) {
|
||||
if (!G.vd)
|
||||
base= NULL; /* will never iterate if we have no */
|
||||
else
|
||||
while (base && !TESTBASE(base))
|
||||
base= base->next;
|
||||
}
|
||||
self->iter= base;
|
||||
return object;
|
||||
}
|
||||
|
||||
|
||||
static PyObject *SceneObSeq_link( BPy_SceneObSeq * self, PyObject *pyobj )
|
||||
{
|
||||
SCENE_DEL_CHECK_PY(self->bpyscene);
|
||||
|
||||
/* this shold eventually replace Scene_link */
|
||||
if (self->mode != EXPP_OBSEQ_NORMAL)
|
||||
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"Cannot link to objects.selection or objects.context!" ));
|
||||
|
||||
/*
|
||||
if (self->iter != NULL)
|
||||
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
||||
"Cannot modify scene objects while iterating" );
|
||||
*/
|
||||
|
||||
if( PyTuple_Size(pyobj) == 1 ) {
|
||||
BPy_LibraryData *seq = ( BPy_LibraryData * )PyTuple_GET_ITEM( pyobj, 0 );
|
||||
if( BPy_LibraryData_Check( seq ) )
|
||||
return LibraryData_importLibData( seq, seq->name,
|
||||
( seq->kind == OBJECT_IS_LINK ? FILE_LINK : 0 ),
|
||||
self->bpyscene->scene );
|
||||
}
|
||||
return Scene_link(self->bpyscene, pyobj);
|
||||
}
|
||||
|
||||
/* This is buggy with new object data not already linked to an object, for now use the above code */
|
||||
static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args )
|
||||
{
|
||||
|
||||
void *data = NULL;
|
||||
char *name = NULL;
|
||||
char *desc = NULL;
|
||||
short type = OB_EMPTY;
|
||||
struct Object *object;
|
||||
Base *base;
|
||||
PyObject *py_data;
|
||||
Scene *scene= self->bpyscene->scene;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self->bpyscene);
|
||||
|
||||
if (self->mode != EXPP_OBSEQ_NORMAL)
|
||||
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"Cannot add new to objects.selection or objects.context!" );
|
||||
|
||||
if( !PyArg_ParseTuple( args, "O|s", &py_data, &name ) )
|
||||
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"scene.objects.new(obdata) - expected obdata to be\n\ta python obdata type or the string 'Empty'" );
|
||||
|
||||
if( BPy_Armature_Check( py_data ) ) {
|
||||
data = ( void * ) Armature_FromPyObject( py_data );
|
||||
type = OB_ARMATURE;
|
||||
} else if( BPy_Camera_Check( py_data ) ) {
|
||||
data = ( void * ) Camera_FromPyObject( py_data );
|
||||
type = OB_CAMERA;
|
||||
} else if( BPy_Lamp_Check( py_data ) ) {
|
||||
data = ( void * ) Lamp_FromPyObject( py_data );
|
||||
type = OB_LAMP;
|
||||
} else if( BPy_Curve_Check( py_data ) ) {
|
||||
data = ( void * ) Curve_FromPyObject( py_data );
|
||||
type = OB_CURVE;
|
||||
} else if( BPy_NMesh_Check( py_data ) ) {
|
||||
data = ( void * ) NMesh_FromPyObject( py_data, NULL );
|
||||
type = OB_MESH;
|
||||
if( !data ) /* NULL means there is already an error */
|
||||
return NULL;
|
||||
} else if( BPy_Mesh_Check( py_data ) ) {
|
||||
data = ( void * ) Mesh_FromPyObject( py_data, NULL );
|
||||
type = OB_MESH;
|
||||
} else if( BPy_Lattice_Check( py_data ) ) {
|
||||
data = ( void * ) Lattice_FromPyObject( py_data );
|
||||
type = OB_LATTICE;
|
||||
} else if( BPy_Metaball_Check( py_data ) ) {
|
||||
data = ( void * ) Metaball_FromPyObject( py_data );
|
||||
type = OB_MBALL;
|
||||
} else if( BPy_Text3d_Check( py_data ) ) {
|
||||
data = ( void * ) Text3d_FromPyObject( py_data );
|
||||
type = OB_FONT;
|
||||
} else if( ( desc = PyString_AsString( (PyObject *)py_data ) ) != NULL ) {
|
||||
if( !strcmp( desc, "Empty" ) ) {
|
||||
type = OB_EMPTY;
|
||||
data = NULL;
|
||||
} else
|
||||
goto typeError;
|
||||
} else {
|
||||
typeError:
|
||||
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"expected an object and optionally a string as arguments" );
|
||||
}
|
||||
|
||||
if (!name) {
|
||||
if (type == OB_EMPTY)
|
||||
name = "Empty";
|
||||
else
|
||||
name = ((ID *)data)->name + 2;
|
||||
}
|
||||
|
||||
object = add_only_object(type, name);
|
||||
|
||||
if( data ) {
|
||||
object->data = data;
|
||||
id_us_plus((ID *)data);
|
||||
}
|
||||
|
||||
object->flag = SELECT;
|
||||
|
||||
/* creates the curve for the text object */
|
||||
if (type == OB_FONT)
|
||||
text_to_curve(object, 0);
|
||||
|
||||
/* link to scene */
|
||||
base = MEM_callocN( sizeof( Base ), "pynewbase" );
|
||||
|
||||
if( !base )
|
||||
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
||||
"couldn't allocate new Base for object" );
|
||||
|
||||
base->object = object; /* link object to the new base */
|
||||
|
||||
if (scene == G.scene && G.vd) {
|
||||
if (G.vd->localview) {
|
||||
object->lay= G.vd->layact + G.vd->lay;
|
||||
} else {
|
||||
object->lay= G.vd->layact;
|
||||
}
|
||||
} else {
|
||||
base->lay= object->lay = scene->lay & ((1<<20)-1); /* Layer, by default visible*/
|
||||
}
|
||||
|
||||
base->lay= object->lay;
|
||||
|
||||
base->flag = SELECT;
|
||||
object->id.us = 1; /* we will exist once in this scene */
|
||||
|
||||
BLI_addhead( &(scene->base), base ); /* finally, link new base to scene */
|
||||
|
||||
/* make sure data and object materials are consistent */
|
||||
test_object_materials( (ID *)object->data );
|
||||
|
||||
/* so we can deal with vertex groups */
|
||||
if (type == OB_MESH)
|
||||
((BPy_Mesh *)py_data)->object = object;
|
||||
|
||||
return Object_CreatePyObject( object );
|
||||
|
||||
}
|
||||
|
||||
static PyObject *SceneObSeq_unlink( BPy_SceneObSeq * self, PyObject *args )
|
||||
{
|
||||
PyObject *pyobj;
|
||||
Object *blen_ob;
|
||||
Scene *scene;
|
||||
Base *base= NULL;
|
||||
|
||||
SCENE_DEL_CHECK_PY(self->bpyscene);
|
||||
|
||||
if (self->mode != EXPP_OBSEQ_NORMAL)
|
||||
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"Cannot add new to objects.selection or objects.context!" ));
|
||||
|
||||
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &pyobj ) )
|
||||
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"expected a python object as an argument" ) );
|
||||
|
||||
blen_ob = ( ( BPy_Object * ) pyobj )->object;
|
||||
|
||||
scene = self->bpyscene->scene;
|
||||
|
||||
/* is the object really in the scene? */
|
||||
base = object_in_scene( blen_ob, scene);
|
||||
if( base ) { /* if it is, remove it */
|
||||
if (scene->basact==base)
|
||||
scene->basact= NULL; /* in case the object was selected */
|
||||
free_and_unlink_base_from_scene(scene, base);
|
||||
Py_RETURN_TRUE;
|
||||
}
|
||||
Py_RETURN_FALSE;
|
||||
}
|
||||
|
||||
PyObject *SceneObSeq_getActive(BPy_SceneObSeq *self)
|
||||
{
|
||||
Base *base;
|
||||
SCENE_DEL_CHECK_PY(self->bpyscene);
|
||||
|
||||
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
||||
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"cannot get active from objects.selected or objects.context" ));
|
||||
|
||||
base= self->bpyscene->scene->basact;
|
||||
if (!base)
|
||||
Py_RETURN_NONE;
|
||||
|
||||
return Object_CreatePyObject( base->object );
|
||||
}
|
||||
|
||||
static int SceneObSeq_setActive(BPy_SceneObSeq *self, PyObject *value)
|
||||
{
|
||||
Base *base;
|
||||
|
||||
SCENE_DEL_CHECK_INT(self->bpyscene);
|
||||
|
||||
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
||||
return (EXPP_ReturnIntError( PyExc_TypeError,
|
||||
"cannot set active from objects.selected or objects.context" ));
|
||||
|
||||
if (value==Py_None) {
|
||||
self->bpyscene->scene->basact= NULL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!BPy_Object_Check(value))
|
||||
return (EXPP_ReturnIntError( PyExc_ValueError,
|
||||
"Object or None types can only be assigned to active!" ));
|
||||
|
||||
base = object_in_scene( ((BPy_Object *)value)->object, self->bpyscene->scene );
|
||||
|
||||
if (!base)
|
||||
return (EXPP_ReturnIntError( PyExc_ValueError,
|
||||
"cannot assign an active object outside the scene." ));
|
||||
|
||||
self->bpyscene->scene->basact= base;
|
||||
return 0;
|
||||
}
|
||||
|
||||
PyObject *SceneObSeq_getCamera(BPy_SceneObSeq *self)
|
||||
{
|
||||
SCENE_DEL_CHECK_PY(self->bpyscene);
|
||||
|
||||
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
||||
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
||||
"cannot get camera from objects.selected or objects.context" ));
|
||||
|
||||
return Object_CreatePyObject( self->bpyscene->scene->camera );
|
||||
}
|
||||
|
||||
static int SceneObSeq_setCamera(BPy_SceneObSeq *self, PyObject *value)
|
||||
{
|
||||
int ret;
|
||||
|
||||
SCENE_DEL_CHECK_INT(self->bpyscene);
|
||||
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
||||
return EXPP_ReturnIntError( PyExc_TypeError,
|
||||
"cannot set camera from objects.selected or objects.context" );
|
||||
|
||||
ret = GenericLib_assignData(value, (void **) &self->bpyscene->scene->camera, 0, 0, ID_OB, 0);
|
||||
|
||||
/* if this is the current scene, update its window now */
|
||||
if( ret == 0 && !G.background && self->bpyscene->scene == G.scene ) /* Traced a crash to redrawing while in background mode -Campbell */
|
||||
copy_view3d_lock( REDRAW );
|
||||
|
||||
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
|
||||
* The same happens in bpython. */
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
static struct PyMethodDef BPy_SceneObSeq_methods[] = {
|
||||
{"link", (PyCFunction)SceneObSeq_link, METH_VARARGS,
|
||||
"link object to this scene"},
|
||||
{"new", (PyCFunction)SceneObSeq_new, METH_VARARGS,
|
||||
"Create a new object in this scene from the obdata given and return a new object"},
|
||||
{"unlink", (PyCFunction)SceneObSeq_unlink, METH_VARARGS,
|
||||
"unlinks the object from the scene"},
|
||||
{NULL, NULL, 0, NULL}
|
||||
};
|
||||
|
||||
/************************************************************************
|
||||
*
|
||||
* Python SceneObSeq_Type standard operations
|
||||
*
|
||||
************************************************************************/
|
||||
|
||||
static void SceneObSeq_dealloc( BPy_SceneObSeq * self )
|
||||
{
|
||||
Py_DECREF(self->bpyscene);
|
||||
PyObject_DEL( self );
|
||||
}
|
||||
|
||||
static int SceneObSeq_compare( BPy_SceneObSeq * a, BPy_SceneObSeq * b )
|
||||
{
|
||||
return ( a->bpyscene->scene == b->bpyscene->scene && a->mode == b->mode) ? 0 : -1;
|
||||
}
|
||||
|
||||
/*
|
||||
* repr function
|
||||
* callback functions building meaninful string to representations
|
||||
*/
|
||||
static PyObject *SceneObSeq_repr( BPy_SceneObSeq * self )
|
||||
{
|
||||
if( !(self->bpyscene->scene) )
|
||||
return PyString_FromFormat( "[Scene ObjectSeq Removed]" );
|
||||
else if (self->mode==EXPP_OBSEQ_SELECTED)
|
||||
return PyString_FromFormat( "[Scene ObjectSeq Selected \"%s\"]",
|
||||
self->bpyscene->scene->id.name + 2 );
|
||||
else if (self->mode==EXPP_OBSEQ_CONTEXT)
|
||||
return PyString_FromFormat( "[Scene ObjectSeq Context \"%s\"]",
|
||||
self->bpyscene->scene->id.name + 2 );
|
||||
|
||||
/*self->mode==0*/
|
||||
return PyString_FromFormat( "[Scene ObjectSeq \"%s\"]",
|
||||
self->bpyscene->scene->id.name + 2 );
|
||||
}
|
||||
|
||||
static PyGetSetDef SceneObSeq_getseters[] = {
|
||||
{"selected",
|
||||
(getter)SceneObSeq_getObjects, (setter)SceneObSeq_setObjects,
|
||||
"sequence of selected objects",
|
||||
(void *)EXPP_OBSEQ_SELECTED},
|
||||
{"context",
|
||||
(getter)SceneObSeq_getObjects, (setter)SceneObSeq_setObjects,
|
||||
"sequence of user context objects",
|
||||
(void *)EXPP_OBSEQ_CONTEXT},
|
||||
{"active",
|
||||
(getter)SceneObSeq_getActive, (setter)SceneObSeq_setActive,
|
||||
"active object",
|
||||
NULL},
|
||||
{"camera",
|
||||
(getter)SceneObSeq_getCamera, (setter)SceneObSeq_setCamera,
|
||||
"camera object",
|
||||
NULL},
|
||||
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
|
||||
};
|
||||
|
||||
/*****************************************************************************/
|
||||
/* Python SceneObSeq_Type structure definition: */
|
||||
/*****************************************************************************/
|
||||
PyTypeObject SceneObSeq_Type = {
|
||||
PyObject_HEAD_INIT( NULL ) /* required py macro */
|
||||
0, /* ob_size */
|
||||
/* For printing, in format "<module>.<name>" */
|
||||
"Blender SceneObSeq", /* char *tp_name; */
|
||||
sizeof( BPy_SceneObSeq ), /* int tp_basicsize; */
|
||||
0, /* tp_itemsize; For allocation */
|
||||
|
||||
/* Methods to implement standard operations */
|
||||
|
||||
( destructor ) SceneObSeq_dealloc,/* destructor tp_dealloc; */
|
||||
NULL, /* printfunc tp_print; */
|
||||
NULL, /* getattrfunc tp_getattr; */
|
||||
NULL, /* setattrfunc tp_setattr; */
|
||||
( cmpfunc ) SceneObSeq_compare, /* cmpfunc tp_compare; */
|
||||
( reprfunc ) SceneObSeq_repr, /* reprfunc tp_repr; */
|
||||
|
||||
/* Method suites for standard classes */
|
||||
|
||||
NULL, /* PyNumberMethods *tp_as_number; */
|
||||
&SceneObSeq_as_sequence, /* PySequenceMethods *tp_as_sequence; */
|
||||
NULL, /* PyMappingMethods *tp_as_mapping; */
|
||||
|
||||
/* More standard operations (here for binary compatibility) */
|
||||
|
||||
NULL, /* hashfunc tp_hash; */
|
||||
NULL, /* ternaryfunc tp_call; */
|
||||
NULL, /* reprfunc tp_str; */
|
||||
NULL, /* getattrofunc tp_getattro; */
|
||||
NULL, /* setattrofunc tp_setattro; */
|
||||
|
||||
/* Functions to access object as input/output buffer */
|
||||
NULL, /* PyBufferProcs *tp_as_buffer; */
|
||||
|
||||
/*** Flags to define presence of optional/expanded features ***/
|
||||
Py_TPFLAGS_DEFAULT, /* long tp_flags; */
|
||||
|
||||
NULL, /* char *tp_doc; Documentation string */
|
||||
/*** Assigned meaning in release 2.0 ***/
|
||||
/* call function for all accessible objects */
|
||||
NULL, /* traverseproc tp_traverse; */
|
||||
|
||||
/* delete references to contained objects */
|
||||
NULL, /* inquiry tp_clear; */
|
||||
|
||||
/*** Assigned meaning in release 2.1 ***/
|
||||
/*** rich comparisons ***/
|
||||
NULL, /* richcmpfunc tp_richcompare; */
|
||||
|
||||
/*** weak reference enabler ***/
|
||||
0, /* long tp_weaklistoffset; */
|
||||
|
||||
/*** Added in release 2.2 ***/
|
||||
/* Iterators */
|
||||
( getiterfunc) SceneObSeq_getIter, /* getiterfunc tp_iter; */
|
||||
( iternextfunc ) SceneObSeq_nextIter, /* iternextfunc tp_iternext; */
|
||||
|
||||
/*** Attribute descriptor and subclassing stuff ***/
|
||||
BPy_SceneObSeq_methods, /* struct PyMethodDef *tp_methods; */
|
||||
NULL, /* struct PyMemberDef *tp_members; */
|
||||
SceneObSeq_getseters, /* struct PyGetSetDef *tp_getset; */
|
||||
NULL, /* struct _typeobject *tp_base; */
|
||||
NULL, /* PyObject *tp_dict; */
|
||||
NULL, /* descrgetfunc tp_descr_get; */
|
||||
NULL, /* descrsetfunc tp_descr_set; */
|
||||
0, /* long tp_dictoffset; */
|
||||
NULL, /* initproc tp_init; */
|
||||
NULL, /* allocfunc tp_alloc; */
|
||||
NULL, /* newfunc tp_new; */
|
||||
/* Low-level free-memory routine */
|
||||
NULL, /* freefunc tp_free; */
|
||||
/* For PyObject_IS_GC */
|
||||
NULL, /* inquiry tp_is_gc; */
|
||||
NULL, /* PyObject *tp_bases; */
|
||||
/* method resolution order */
|
||||
NULL, /* PyObject *tp_mro; */
|
||||
NULL, /* PyObject *tp_cache; */
|
||||
NULL, /* PyObject *tp_subclasses; */
|
||||
NULL, /* PyObject *tp_weaklist; */
|
||||
NULL
|
||||
};
|
||||
Reference in New Issue
Block a user