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source/blender/python/api2_2x/doc/BezTriple.py
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source/blender/python/api2_2x/doc/BezTriple.py
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# Blender.BezTriple module and the BezTriple PyType object
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"""
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The Blender.BezTriple submodule
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B{New}:
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- new attributes L{handleTypes<BezTriple.handleTypes>},
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L{selects<BezTriple.selects>} and L{weight<BezTriple.weight>}
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This module provides access to the BezTriple Data in Blender. It is used by
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CurNurb and IpoCurve objects.
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@type HandleTypes: readonly dictionary
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@var HandleTypes: The available BezTriple handle types.
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- FREE - handle has no constraints
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- AUTO - completely constrain handle based on knot position
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- VECT - constraint handle to line between current and neighboring knot
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- ALIGN - constrain handle to lie in a straight line with knot's other
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handle
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- AUTOANIM - constrain IPO handles to be horizontal on extremes
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"""
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def New (coords):
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"""
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Create a new BezTriple object.
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@type coords: sequence of three or nine floats
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@param coords: the coordinate values for the new control point. If three
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floats are given, then the handle values are automatically generated.
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@rtype: BezTriple
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@return: a new BezTriple object
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"""
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class BezTriple:
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"""
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The BezTriple object
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====================
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This object gives access to generic data from all BezTriple objects in
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Blender.
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@ivar pt : the [x,y] coordinates for knot point of this BezTriple. After
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changing coordinates of a Ipo curve, it is advisable to call
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L{IpoCurve.recalc()<IpoCurve.IpoCurve.recalc>} to update the curve.
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@type pt: list of two floats
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@ivar vec : a list of the 3 points [ handle, knot, handle ] that comprise a
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BezTriple, with each point composed of a list [x,y,z] of floats. The list
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looks like [ [H1x, H1y, H1z], [Px, Py, Pz], [H2x, H2y, H2z] ].
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Example::
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# where bt is of type BezTriple
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# and h1, p, and h2 are lists of 3 floats
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h1, p, h2 = bt.vec
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@type vec: list of points
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@ivar tilt: the tilt/alpha value for the point
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@type tilt: float
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@ivar radius: the radius of this point (used for tapering bevels)
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@type radius: float
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@ivar hide: the visibility status of the knot. B{Note}: true/nonzero means
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I{not} hidden. B{Note}: primarily intended for curves; not a good idea to
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hide IPO control points.
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@type hide: int
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@ivar handleTypes: the types of the point's two handles. See
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L{HandleTypes} for a complete description.
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@type handleTypes list of two ints
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@ivar selects: the select status for [handle, knot, handle]. True/nonzero
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if the point is selected.
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@type selects: list of three ints
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@ivar weight: the weight assigned to the control point. Useful for
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softbodies and possibly others.
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@type weight: float
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"""
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def getPoints():
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"""
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Returns the x,y coordinates of the Bezier knot point (B{deprecated}).
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See the L{BezTriple.pt} attribute.
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@rtype: list of floats
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@return: list of the x and y coordinates of the Bezier point.
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"""
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def setPoints(newval):
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"""
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Sets the x,y coordinates of the Bezier knot point (B{deprecated}).
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See the L{BezTriple.pt} attribute.
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@type newval: tuple of 2 floats
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@param newval: the x and y coordinates of the new Bezier point.
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@rtype: None
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@return: None
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"""
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def getTriple():
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"""
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Returns the x,y,z coordinates for each of the three points that make up
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a BezierTriple (B{deprecated}). See the L{BezTriple.vec} attribute.
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@rtype: list consisting of 3 lists of 3 floats
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@return: handle1, knot, handle2
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"""
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