Filling in branch from trunk
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8
source/gameengine/Network/LoopBackNetwork/SConscript
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8
source/gameengine/Network/LoopBackNetwork/SConscript
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#!/usr/bin/python
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Import ('env')
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sources = 'NG_LoopBackNetworkDeviceInterface.cpp'
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incs = '. #source/kernel/gen_system #intern/string #source/gameengine/Network'
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env.BlenderLib ( 'bf_loopbacknetwork', Split(sources), Split(incs), defines=[],libtype=['game2', 'player'], priority=[25, 165] )
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