Filling in branch from trunk
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13
source/gameengine/Rasterizer/SConscript
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13
source/gameengine/Rasterizer/SConscript
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#!/usr/bin/python
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Import ('env')
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sources = env.Glob('*.cpp')
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incs = '. #source/kernel/gen_system #intern/string #intern/moto/include'
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if env['OURPLATFORM']=='win32-vc':
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cflags = []
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cflags.append('/Ox')
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env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115], compileflags = cflags )
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else:
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env.BlenderLib ( 'bf_rasterizer', sources, Split(incs), [], libtype=['game','player'], priority=[35,115] )
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