EEVEE-Next: Expose Fast GI ray and step count
This allow to reduce the amount of noise and reduce the lost energy caused by low thickness and large stride (low sample count). Actual number of rays is twice the UI count.
This commit is contained in:
@@ -622,6 +622,10 @@ class RENDER_PT_eevee_next_gi_approximation(RenderButtonsPanel, Panel):
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False
|
||||
|
||||
col = layout.column( align=True)
|
||||
col.prop(props, "fast_gi_ray_count", text="Rays")
|
||||
col.prop(props, "fast_gi_step_count", text="Steps")
|
||||
|
||||
col = layout.column()
|
||||
col.prop(props, "horizon_quality", text="Precision")
|
||||
col.prop(props, "horizon_thickness", text="Thickness")
|
||||
|
||||
Reference in New Issue
Block a user