DrawManager: Sanatize default_view reset

Grease Pencil already reset the default view so the draw_manager wouldn't assert. During multi view rendering the same assert still happened. This patch will reset the default view when starting to render a new view.

Reviewers: fclem

Differential Revision: https://developer.blender.org/D5137
This commit is contained in:
Jeroen Bakker
2019-06-26 15:11:16 +02:00
parent 6d22633a96
commit 11dc736033
3 changed files with 12 additions and 13 deletions

View File

@@ -186,7 +186,6 @@ typedef struct GPENCIL_Storage {
float mix_stroke_factor;
/* Render Matrices and data */
DRWView *view;
float view_vecs[2][4]; /* vec4[2] */
int shade_render[2];

View File

@@ -103,17 +103,18 @@ void GPENCIL_render_init(GPENCIL_Data *ved, RenderEngine *engine, struct Depsgra
invert_m4_m4(viewmat, viewinv);
DRWView *view = DRW_view_create(viewmat, winmat, NULL, NULL, NULL);
DRW_view_default_set(view);
DRW_view_set_active(view);
/* Reuse the view created by EEVEE or Workbench */
if (DRW_view_default_get() == NULL) {
DRWView *view = DRW_view_create(viewmat, winmat, NULL, NULL, NULL);
DRW_view_default_set(view);
DRW_view_set_active(view);
}
DRW_view_persmat_get(view, persmat, false);
DRW_view_persmat_get(NULL, persmat, false);
/* calculate pixel size for render */
stl->storage->render_pixsize = get_render_pixelsize(persmat, viewport_size[0], viewport_size[1]);
stl->storage->view = view;
/* INIT CACHE */
GPENCIL_cache_init(vedata);
}
@@ -212,7 +213,7 @@ static void GPENCIL_render_result_z(struct RenderLayer *rl,
GPENCIL_render_update_vecs(vedata);
float winmat[4][4];
DRW_view_winmat_get(stl->storage->view, winmat, false);
DRW_view_winmat_get(NULL, winmat, false);
/* Convert ogl depth [0..1] to view Z [near..far] */
for (int i = 0; i < BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect); i++) {

View File

@@ -1998,15 +1998,14 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
for (RenderView *render_view = render_result->views.first; render_view != NULL;
render_view = render_view->next) {
RE_SetActiveRenderView(render, render_view->name);
/* Reset the view. */
DST.view_default = NULL;
DST.view_active = NULL;
DST.view_previous = NULL;
engine_type->draw_engine->render_to_image(data, engine, render_layer, &render_rect);
/* grease pencil: render result is merged in the previous render result. */
if (DRW_render_check_grease_pencil(depsgraph)) {
DRW_state_reset();
/* HACK: this is just for sanity and not trigger asserts. */
DST.view_default = NULL;
DST.view_active = NULL;
DST.view_previous = NULL;
DRW_render_gpencil_to_image(engine, render_layer, &render_rect);
}
DST.buffer_finish_called = false;