Merge of itasc branch. Project files, scons and cmake should be working. Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
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62
source/gameengine/GameLogic/SCA_BasicEventManager.cpp
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62
source/gameengine/GameLogic/SCA_BasicEventManager.cpp
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/**
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* Manager for 'always' events. Since always sensors can operate in pulse
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* mode, they need to be activated.
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include "SCA_BasicEventManager.h"
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#include "SCA_LogicManager.h"
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#include <vector>
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#include "SCA_ISensor.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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using namespace std;
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SCA_BasicEventManager::SCA_BasicEventManager(class SCA_LogicManager* logicmgr)
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: SCA_EventManager(BASIC_EVENTMGR),
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m_logicmgr(logicmgr)
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{
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}
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SCA_BasicEventManager::~SCA_BasicEventManager()
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{
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}
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void SCA_BasicEventManager::NextFrame()
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{
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SG_DList::iterator<SCA_ISensor> it(m_sensors);
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for (it.begin();!it.end();++it)
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{
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(*it)->Activate(m_logicmgr);
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}
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}
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