GPU: Rever mass renaming removing GPUTexture type from python

This was accidentaly commited in 32d64d35bb
This commit is contained in:
Clément Foucault
2025-07-24 18:19:52 +02:00
parent 47f9b7a98e
commit 1611dc2fb3
5 changed files with 28 additions and 35 deletions

View File

@@ -505,7 +505,7 @@ PyDoc_STRVAR(
" :arg name: name of the uniform variable whose texture is to be specified.\n"
" :type name: str\n"
" :arg texture: Texture to attach.\n"
" :type texture: :class:`gpu.types.blender::gpu::Texture`\n");
" :type texture: :class:`gpu.types.GPUTexture`\n");
static PyObject *pygpu_shader_uniform_sampler(BPyGPUShader *self, PyObject *args)
{
const char *name;
@@ -534,7 +534,7 @@ PyDoc_STRVAR(
" :arg name: Name of the image variable to which the texture is to be bound.\n"
" :type name: str\n"
" :arg texture: Texture to attach.\n"
" :type texture: :class:`gpu.types.blender::gpu::Texture`\n");
" :type texture: :class:`gpu.types.GPUTexture`\n");
static PyObject *pygpu_shader_image(BPyGPUShader *self, PyObject *args)
{
const char *name;