GPU: Rever mass renaming removing GPUTexture type from python
This was accidentaly commited in 32d64d35bb
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@@ -505,7 +505,7 @@ PyDoc_STRVAR(
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" :arg name: name of the uniform variable whose texture is to be specified.\n"
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" :type name: str\n"
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" :arg texture: Texture to attach.\n"
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" :type texture: :class:`gpu.types.blender::gpu::Texture`\n");
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" :type texture: :class:`gpu.types.GPUTexture`\n");
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static PyObject *pygpu_shader_uniform_sampler(BPyGPUShader *self, PyObject *args)
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{
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const char *name;
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@@ -534,7 +534,7 @@ PyDoc_STRVAR(
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" :arg name: Name of the image variable to which the texture is to be bound.\n"
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" :type name: str\n"
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" :arg texture: Texture to attach.\n"
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" :type texture: :class:`gpu.types.blender::gpu::Texture`\n");
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" :type texture: :class:`gpu.types.GPUTexture`\n");
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static PyObject *pygpu_shader_image(BPyGPUShader *self, PyObject *args)
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{
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const char *name;
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