Fix #148164: Rigify hide drivers not generated correctly
Some less obvious uses of the `Bone.hide` property were missed in the last fix. Since the property was moved to the pose bone this no longer worked and has been replaced with `PoseBone.hide` Pull Request: https://projects.blender.org/blender/blender/pulls/148183
This commit is contained in:
committed by
Christoph Lendenfeld
parent
e059c75ef5
commit
174279a2a5
@@ -708,7 +708,7 @@ class BaseLimbRig(BaseRig):
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def rig_hide_pole_control(self, name: str):
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def rig_hide_pole_control(self, name: str):
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self.make_driver(
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self.make_driver(
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self.get_bone(name).bone, "hide",
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self.get_bone(name), "hide",
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variables=[(self.prop_bone, 'pole_vector')], polynomial=[1.0, -1.0],
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variables=[(self.prop_bone, 'pole_vector')], polynomial=[1.0, -1.0],
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)
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)
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@@ -533,7 +533,7 @@ class Rig(SimpleChainRig):
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self.make_constraint(ctrl, 'MAINTAIN_VOLUME', mode='UNIFORM', owner_space='LOCAL')
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self.make_constraint(ctrl, 'MAINTAIN_VOLUME', mode='UNIFORM', owner_space='LOCAL')
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self.rig_enable_control_driver(
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self.rig_enable_control_driver(
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self.get_bone(ctrl).bone, 'hide', subtype, index, disable=True)
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self.get_bone(ctrl), 'hide', subtype, index, disable=True)
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@stage.generate_widgets
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@stage.generate_widgets
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def make_main_control_widgets(self):
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def make_main_control_widgets(self):
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@@ -1009,7 +1009,7 @@ class RigifySplineTentacleIk2FkBase:
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# Find currently enabled controls
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# Find currently enabled controls
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visible_ctrls = [
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visible_ctrls = [
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bone for bone in ctrl_bones[1:-1]
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bone for bone in ctrl_bones[1:-1]
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if not (bone.bone.hide and obj.data.animation_data.drivers.find(bone.bone.path_from_id("hide")))
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if not (bone.hide and obj.animation_data.drivers.find(bone.path_from_id("hide")))
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]
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]
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ctrl_count = len(visible_ctrls) + (0 if self.use_tip else 1)
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ctrl_count = len(visible_ctrls) + (0 if self.use_tip else 1)
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max_pos = 1 - 0.25 / ctrl_count
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max_pos = 1 - 0.25 / ctrl_count
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