Option to rename the vertex color data layer used by Ocean modifier for foam. The modifier outputs foam values to both textures and a (temporary) vertex data layer. This layer was unnamed before, which makes it impossible to access in shader nodes. Now the user can input a custom name in the modifier panel, then use that same name in a shader input node to access foam values.

http://www.pasteall.org/pic/21120
This commit is contained in:
Lukas Toenne
2011-11-20 14:16:41 +00:00
parent 9000db3631
commit 17b113c784
4 changed files with 15 additions and 5 deletions

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@@ -777,6 +777,7 @@ typedef struct OceanModifierData {
int bakeend;
char cachepath[240]; // FILE_MAX
char foamlayername[32];
char cached;
char geometry_mode;

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@@ -2993,6 +2993,11 @@ static void rna_def_modifier_ocean(BlenderRNA *brna)
RNA_def_property_ui_range(prop, -FLT_MAX, FLT_MAX, 1, 0);
RNA_def_property_update(prop, 0, NULL);
prop= RNA_def_property(srna, "foam_layer_name", PROP_STRING, PROP_NONE);
RNA_def_property_string_sdna(prop, NULL, "foamlayername");
RNA_def_property_ui_text(prop, "Foam Layer Name", "Name of the vertex color layer used for foam");
RNA_def_property_update(prop, 0, "rna_Modifier_update");
prop= RNA_def_property(srna, "choppiness", PROP_FLOAT, PROP_UNSIGNED);
RNA_def_property_float_sdna(prop, NULL, "chop_amount");
RNA_def_property_ui_text(prop, "Choppiness", "");

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@@ -147,6 +147,7 @@ static void initData(ModifierData *md)
omd->bakeend = 250;
omd->oceancache = NULL;
omd->foam_fade = 0.98;
omd->foamlayername[0] = '\0'; /* layer name empty by default */
omd->ocean = BKE_add_ocean();
init_ocean_modifier(omd);
@@ -441,7 +442,7 @@ static DerivedMesh *doOcean(ModifierData *md, Object *UNUSED(ob),
if(cdlayer >= MAX_MCOL)
return dm;
CustomData_add_layer(&dm->faceData, CD_MCOL, CD_CALLOC, NULL, num_faces);
CustomData_add_layer_named(&dm->faceData, CD_MCOL, CD_CALLOC, NULL, num_faces, omd->foamlayername);
mc = dm->getFaceDataArray(dm, CD_MCOL);
mv = dm->getVertArray(dm);